Movie information

  • This movie was made with the --no-gui argument
  • MD5 Hash: 55be6a81e1e6d4729ec7753cf5480ded

Overview

Super Mario Bros. Star Scramble 2: Ghost Island (wow, that's a mouthful) is the third game (or second, honestly I'm not sure) of the Super Mario Bros. Star Scramble series of flash games. Just like the previous games, it follows the famous Mario, on his way to make "Ghost Island" completely devoid of ghost (which makes me question why it's called Ghost Island to begin with, but frankly, this description is starting to have way too many parentheses sections).
This movie aims to defeat King Boo as fast as possible, and it accomplishes that goal 15 seconds faster than the WR by JackPro.

Mechanics

I didn't discover anything new, so there's nothing I can say. I'm not even gonna gonna do level-by-level documentary.

Random notes

  • This game's level design is way less "conveniently inconvenient" that Star Scramble 2, which is honestly less interesting.
  • The encode I made is inaccurate, seeing how the movie I submitted here is 16 frames faster on level 2-2.
  • For some reason, corner jumps were pretty common in this run. The only problem is that I couldn't jump after performing some of them, which was kinda lame.
  • It's crazy how the first three games in this series all have different map screens, and they all progressively get worse.
  • Special thanks to CasualPokePlayer for creating a script that allowed me to see how many units I moved every frame, even if the script wasn't explicitly made for this game. This run (and the run this script was made for) would be way worse if it wasn't for this script.
  • Suggested screenshot: Frame 8642

InputEvelution: Claiming for judging.
InputEvelution: Optimisation looks good. Accepting.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15989
Location: 127.0.0.1
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15989
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6465] Flash Super Mario Bros. Star Scramble 2: Ghost Island by Mikewillplays in 03:36.49
Memory
She/Her
Site Admin, Skilled player (1572)
Joined: 3/20/2014
Posts: 1785
Location: Dumpster
I'm watching the publication and I have a stupid question. I notice when you collect the final shine sprite in a level it pans to the door you need to enter. Could saving the shinesprite closest to the door for the trip back save time by reducing the amount of time the camera needs to pan? EDIT: Thinking about like level 1 in particular.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Editor, Experienced player (915)
Joined: 1/7/2023
Posts: 90
Location: Somewhere on planet earth probably
Memory wrote:
I'm watching the publication and I have a stupid question. I notice when you collect the final shine sprite in a level it pans to the door you need to enter. Could saving the shinesprite closest to the door for the trip back save time by reducing the amount of time the camera needs to pan?
I remember trying to do this in the first game and it didn't work, the camera always took the same amount of time. However, it might work in this game, but seeing as they share the same engine, I doubt it
"He who is tired of TASing is tired of life" Something Homer Simpson definitely said

1743453737