- This movie was made with the
--no-gui
argument
- MD5 Hash: 55be6a81e1e6d4729ec7753cf5480ded
Overview
Super Mario Bros. Star Scramble 2: Ghost Island (wow, that's a mouthful) is the third game (or second, honestly I'm not sure) of the Super Mario Bros. Star Scramble series of flash games. Just like the previous games, it follows the famous Mario, on his way to make "Ghost Island" completely devoid of ghost (which makes me question why it's called Ghost Island to begin with, but frankly, this description is starting to have way too many parentheses sections).
This movie aims to defeat King Boo as fast as possible, and it accomplishes that goal 15 seconds faster than the
WR by JackPro.
Mechanics
I didn't discover anything new, so there's nothing I can say. I'm not even gonna gonna do level-by-level documentary.
Random notes
- This game's level design is way less "conveniently inconvenient" that Star Scramble 2, which is honestly less interesting.
- The encode I made is inaccurate, seeing how the movie I submitted here is 16 frames faster on level 2-2.
- For some reason, corner jumps were pretty common in this run. The only problem is that I couldn't jump after performing some of them, which was kinda lame.
- It's crazy how the first three games in this series all have different map screens, and they all progressively get worse.
- Special thanks to CasualPokePlayer for creating a script that allowed me to see how many units I moved every frame, even if the script wasn't explicitly made for this game. This run (and the run this script was made for) would be way worse if it wasn't for this script.
- Suggested screenshot: Frame 8642