UPDATE: Got the encoder to work obviously, just had to add an extension in the settings. Also had to redo in the game's original frame rate because I had libTAS set wrong.
Thought it might be interesting to TAS one of those point&click escape games, since they're so fast. I feel like this turned out kind of funny, although it does have some animations it is fairly short. I couldn't figure out how to get save states to work until I finished the project (the -g gl command seems to do it), so I had to do some planning (which didn't always work because the animations' scroll speed is inconsistent, requiring me to wait for the whole 200-frame intro to play out over and over). But that's at least exciting for any of my future projects, whatever those might be.
Sync instructions:
- Set the scale option in your system's Display settings to 200%. Otherwise, Ruffle's header will be a different size. DO NOT add “no-gui” into the Command Options field.
- Set Video > Screen Resolution to Common 1920x1080.
- Add "--width 1440 --height 1080" to the field "Command-line options".
- Until this is updated, use the alternative file linked in the replies.
- Set the FPS to 32, and make sure "Don't Enforce Movie Settings" is checked.
- Game is available on Flashpoint Database.
nymx: Claiming for judging.
nymx: Replacing with an updated movie that should correct the frame-rate issue, begin mentioned.
nymx: Setting to "Needs More Info", while I wait for a sync confirmation.
nymx: Thanks to
mohoc for the sync verification. Now that we have that, I can continue.
This run is to the point and doesn't appear to have any issues. From all the runs that I could find...this one responds as a TAS should.
Accepting.
nymx: Seems that a bit of confusion set in...I wasn't sure that a new improvement was really being tossed around. So...here the improvement that
Spikestuff pointed me out to.
nymx: I'm out. There is too much going on here. I don't have an answer to the FPS issue. I'm going to leave this to someone who has more experience with LibTAS.