Submission #9424: curhob's Flash Escape the 13th Floor in 00:34.38

Adobe Flash
Escape the 13th Floor
libTAS 1.4.6
825
24
1
PowerOn
Escape%2520the%252013th%2520Floor.swf
Ruffle ngt. 1/16/24
c6793bc64f2211c30e77e0ac98e0cd65
Submitted by curhob on 12/24/2024 3:19 AM
Submission Comments
Thought it might be interesting to TAS one of those point&click escape games, since they're so fast. I feel like this turned out kind of funny, although it does have some animations it is fairly short. I couldn't figure out how to get save states to work until I finished the project (the -g gl command seems to do it), so I had to do some planning (which didn't always work because the animations' scroll speed is inconsistent, requiring me to wait for the whole 200-frame intro to play out over and over). But that's at least exciting for any of my future projects, whatever those might be.
For whatever reason, I couldn't encode the run even though I was able to encode my last project without issue. Here's part of the log from when I tried to start the encoder, in case it's helpful:
Quoting [console output log]
1970-01-01T00:00:09.375000Z ERROR ruffle_core::library: Tried to instantiate non-registered character faderd
send() returns -1 with error Broken pipe
Attempt 1: Connected.
recv() returns 0 -> socket closed
The connection to the game was closed. Exiting
Segmentation fault (core dumped)
Attempt 1: Connected.
recv() returns 0 -> socket closed
The connection to the game was closed. Exiting
Segmentation fault (core dumped)
Attempt 1: Connected.
sh: 1: Syntax error: Unterminated quoted string
[f:2 t:304443M] WARN: Incomplete buffer transfer to ffmpeg
[f:3 t:304443M] WARN: Incomplete buffer transfer to ffmpeg
[f:3 t:304443M] WARN: Incomplete buffer transfer to ffmpeg
[f:4 t:304443M] WARN: Incomplete buffer transfer to ffmpeg
[f:4 t:304443M] WARN: Incomplete buffer transfer to ffmpeg]
I might try and reboot just in case that fixes it, but otherwise I'm done with libTAS for a while now. Anyway, in order that this movie will be actually HD when encoded, I used the command options "--width 1440 --height 1080". And as you may be aware, this means that if they aren't used or don't work properly, the mouse positions will be scaled out of place. The game is available on the flashpoint database, at https://flashpointproject.github.io/flashpoint-database/
Last Edited by curhob 15 hours ago
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