The Mysterious Murasame Castle is a fds made by Nintendo. It looks very similar to Zelda made by Nintendo. The background music of the game sounds great. Even Mario Maker 2 has special effects with the protagonist and background music appearing at the same time.
The TAS was produced by bakalulu in 2017. Later, he encountered some difficulties that could not be solved, so I proposed to cooperate with him to complete it. After that, we suspended the project because of our own private affairs. Now, it's finished.

Game objectives

  • Emulator used: BizHawk 2.6.1
  • Aims for fastest possible time.
  • Manipulates luck.

Comments

Hello it's me ! This TAS improves the previous work 319F (about 5.3 seconds), which mainly depends on the following points:
  • (1) In the game, every time before entering the next scene, there will be a trigger point. The advantage of triggering this point in advance is that the game will read the next scene in advance, which can reduce the time of scene switching.
  • (2) Any weapon action (sword swing, weapon throw) will pause Takamaru's movement for 1 frame. Mothrayas has put forward this one before.
  • (3) There is also a moving hidden monster in the game, We need to control it to move to a better position, so that the protagonist can avoid detour.
  • (4) Some scenes don't need to kill the enemies in the way. First, it takes too long to switch scenes. Second, killing monsters will prolong the time of switching scenes by 1-2F.
  • (5) The route of taking props is different, which reduces the time of detour.
  • (6) Thank you for watching. We're sure you'll like it. :D & :D

Other comments

Thanks to Hisatoki's TAS, when we first made TAs, the only video we could refer to was it.
Thanks to Mothrayas's TAS, it is really a great work, especially the improvement point of controlling the boss 3 position.

Samsara: Judging.
Samsara: Impressive work once again! Accepting as an improvement to the published run!
EZGames69: Processing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
EZGames69
He/They
Publisher, Reviewer, Expert player (4469)
Joined: 5/29/2017
Posts: 2765
Ooooo, I can’t wait to watch this once a video encode is available. Claiming this for pubs.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
EZGames69 wrote:
I can’t wait to watch this once a video encode is available.
If only someone who has a role to create encodes could do it for everyone else. 🤔 (Getting a temp up) Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Nice improvements! Well made TAS. I knew that scene switching could probably be improved in my TAS, as I didn't understand the scene loading triggers fully yet. Good to see the run improve on it. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
J.Y
Skilled player (1175)
Joined: 5/24/2008
Posts: 81
EZGames69 wrote:
Ooooo, I can’t wait to watch this once a video encode is available. Claiming this for pubs.
Ha ha ha, Thank you for waiting. :D
J.Y
Skilled player (1175)
Joined: 5/24/2008
Posts: 81
Spikestuff wrote:
EZGames69 wrote:
I can’t wait to watch this once a video encode is available.
If only someone who has a role to create encodes could do it for everyone else. 🤔 (Getting a temp up) Link to video
WOW! How can you be so fast!
J.Y
Skilled player (1175)
Joined: 5/24/2008
Posts: 81
Mothrayas wrote:
Nice improvements! Well made TAS. I knew that scene switching could probably be improved in my TAS, as I didn't understand the scene loading triggers fully yet. Good to see the run improve on it. Yes vote.
Yes, it is controlled by the memory address 0x5F.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4467] FDS The Mysterious Murasame Castle by J.Y & BakaLuLu in 09:49.75
eien86
He/Him
Judge, Skilled player (1881)
Joined: 3/21/2021
Posts: 262
Location: Switzerland
Not faster, but interesting to see others out there are TASing this game: https://youtu.be/rtPwJLDRCPk