This one really isn't going get much explanation as it's heavily based on Randil's input but both cases of GBC Déjà Vu are completed this time around.

Case One

The TAS could've started back at frame 854, but I chose to start later (866) as there was less fights, but an extra dialogue event (I did check other points, but they're not worth bringing up).
Starting at frame 854 there would've been 3 fights, and 1 interaction (total: 4) whereas in this submission there was 2 fights, and 3 interactions (total: 5).
Starting late saves about 90 frames by the end of Case One when you compare the two starting points I stated here.
Adjusting at the starting input adjusts what your result in the slot machine, and what events occur throughout the rest of the case.
You're unable to complete the case if the slots gives out a lemon jackpot, as you won't have enough money for the final cab fare.
The route is based on both the Current Publication, and the Obsoleted one as you're unable to perform the "leave bullet" bug on the GBC version.
At the end of Case One I deliberately decided to not do a Soft Reset to go back to menu and go into Case Two as it feels like it's skipping part of the story when you do a soft reset, this is something I didn't like that personally.
Input can be adjusted for if it's requested by the Judge.
It's about 40 seconds of time save if the Judge wants to know how much a soft reset impacts the run and if they actually want me to implement that in.

Case Two

This is practically all of Randil's input from 2006 with some micro-adjustments here and there with some input coming in a frame later than it should.
There is some minor improvements I did find going over it, but not really worth commenting about.
And those 90 frames I was talking about in Case One? Well, you lose all but one frame because of the $10 you find in the desert (this is including the late start it gets).

Special Thanks

CasualPokePlayer for pointing out where the seed actually changes. At the Push Start screen.

feos: I judged a storybook once so... Judging...
feos: Everything looks good.
The second case is half a second shorter than in [566] GBC Déjà Vu I & II: The Casebooks of Ace Harding "Case Book 2" by Randil in 10:05.00, but it's hard to tell without reTASing if it's due to emulation difference after 15 years, or something reproducible in the old run too (or a combination of both). This run supersedes the current publication anyway.
Since the second story starts automatically after the first one, I think not having a reset is an acceptable tradeoff that makes the narrative seamless.
feos Restored CycleCount.
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
Editor, Reviewer, Skilled player (1358)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Also syncs on 2.6.3. Movie file needs to be updated for including the cycle count: 2381084507
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Cool! It's been a long time since I did the Deja Vu 2 TAS (15 years! time flies by fast...) so this brings back memories. It's also interesting, at least for me, to see a TAS of Deja Vu 1 on GBC, since the graphics and interface is a bit different. Yes vote from me, nice to see a new TAS for one of the storybook games.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4553] GBC Déjà Vu I & II: The Casebooks of Ace Harding by Randil & Spikestuff in 18:55.39