This TAS draws heavily on the route planned by 0xwas and pirohiko, but in this movie I modified certain processes. chatterbox's submission is the basis of this movie.
  • Emulator used: BizHawk 2.4
  • Manipulates luck
  • Genre: RPG
Most of the glitches were explained in this submission from chatterbox and here.

Overwriting sprites

pirohiko found a glitch that can overwrite sprites, which is critical. In this submission from chatterbox, he explained in detail of overwriting sprites. But as he said: "However, in this English version, the sprite present in slot #00 flickering repeatedly to prevent the sprite from being pushed to arbitrary slot." By learning 0xwas and pirohiko's WIP, I managed to implement this glitch in the following ways:
  • Find a way to insert the barricade's sprite into slot#3
  • Generate 10 enemies (the on-screen sprites shouldn't leave the screen)
  • The barricade at slot #3 will be overwritten by the sprite of last enemy we generated.

A faster way to flow the RNG

In some cases, it's faster to flow RNG in the PSI menu.

Additions to the method of changing the position of sub-pixels

In addition to approaching the door differently, crossing the obstacle in a different way will slightly change the sub-pixel position of the character. This allowed Jeff to get through the first cliff in a short time.

Lag frames

  • chatterbox found that in the US version, sometimes the number of lag frames affects the result of a round in a battle.
  • EarthBound's lag frame generation appears to be very random. In order to decrease more lag frames, I had to give up a certain frames in the Saturn Valley approaching Dr. Andonuts. A specific movement in some places will also decrease lag frames.

Route change

  • In this run, chatterbox got 50 dollars at the hotel in Twoson. Instead, I chose to get the hamburger in the trash next to Onett's burger shop and sell cracked bat and the hamburger at the drugstore. This leaves us with the purchase of only one skip sandwich.
  • EarthBound Speedrun Community found a new cliff skip glitch, this cuts down considerably on the time it takes Jeff to get through the second cliff.

More details

  • I wasn't sure on in the making of this TAS if this will be faster than chatterbox's JPN version run, until a better sub-pixel position was found by thousand of re-recordings in Winters.
  • The RNG value flows while using the items.
  • If you approach the ladder horizontally, Ness will be pulled toward the ladder from a greater distance.
  • In the final battle, 4000 damage by Ness's attacks alone would be faster.
  • Keeps the number of enemies on screen low to decrease lag frames.
  • In the past I thought I should write the title and the subtitle when I were writing the game name, beacause I think it's more complete. But there almost no one on the internet would call this game "EarthBound - The War Against Giygas." So when the time I finished the whole TAS, I changed the game name "EarthBound - The War Against Giygas" in my WIP to "EarthBound", which is a very small change to the movie file.

Thanks

chatterbox, He showed me a way walk through the second cliff in Winters. Although I remade this part with fewer frames, his steps are still of great reference value. He also guided me in the technical aspects of the final battle. Most of this TAS's skillful explanations came from him. I'm very grateful.
EZGames69, He created a very good encode.
pirohiko, He gave me some advice on pass the first round of the battle with Giygas.
The judges of TASVideos, Their suggestions are important.
MarioPlayer, He created a temporary encode for me.

Possible improvements

  • Get more skip sandwiches without wasting too much time.
  • More precise sub-pixel manipulation.
  • Defeat Giygas faster with better RNG values.
  • Flowing RNG values at a faster rate.

Suggested screenshot

Frame 126853
This is my first submission. And this is the first time I have written a comment in English. If there is any grammatical mistake, please correct me without hesitation.

Memory: judging
Memory: Replacing with 591 frame improvement.
Memory: Optimization appears solid. I had some questions but for the most part, the author gave me some good answers. There might be additional improvements possible with some reroutes but nothing conclusive at this stage.
The entertainment value here is better than previous Earthbound TASes, with one of the slower cutscenes in the game skipped in a quick fashion. There wasn't a ton of audience response, but what was there was positive.
Accepting to Stars as an improvement to [3806] SNES EarthBound by chatterbox in 1:09:47.67
fsvgm777: Processing.


Joined: 1/27/2014
Posts: 181
Yes vote. Memory is starting to really irritate me. Run, thanks to the comparison video is publishable as it beats the current record. Publish first, frame war later.
Spikestuff
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electricslide wrote:
Memory is starting to really irritate me.
Stop it. Get some help.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Memory
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I was asking about entertainment because the current run is stars and this run has a low amount of feedback. If people don't find this movie as entertaining, I cannot have it inherit the star.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Joined: 1/27/2014
Posts: 181
Authors matter. Some movies get fawned over. Others get attacked if they happen to replace a 'special' movie. Tired of the double standard. This is a great movie. :) I thank the author by finding a very new and cool route to this. Keep up the good work!
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What kind of "double standard" and how are the authors related?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Memory
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I did not aim to do anything hostile towards the author. The questions I asked in regards to certain decisions were not intended to be hostile. In fact, I was quite satisfied with the answers the author gave! Asking for additional feedback is also not in any way meant to be an attack on the author. I found it strange that we have an improvement to a Starred TAS and very little feedback aside from "is this faster?" As such I wanted to see how people felt about the movie aside from that. It could be positive. It could be negative. Either way, I felt it was appropriate to gather more input before determining a tier.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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electricslide wrote:
Authors matter. Some movies get fawned over. Others get attacked if they happen to replace a 'special' movie. Tired of the double standard.
Memory explained her reasons for asking more feedback, but instead you're acting like if she argued something against this submission. You're just assuming bad faith. If you want to question a judgment, wait for the submission to be judged first. Let's argue about facts, not hypotheticals.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
sharpRui36
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Posts: 19
Please have your own independent opinions and try to remain objective. It's impossible for everyone to know everything about a game, so everyone has the right to remain skeptical of every part of this movie. I think receiving advice and answering questions can make me do better. I won't get tired easily.
EZGames69
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sharpRui36, would you like the encode to be inside the submission text? I think that will make people more likely to watch the run and give feedback.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
sharpRui36
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Posts: 19
EZGames69 wrote:
sharpRui36, would you like the encode to be inside the submission text? I think that will make people more likely to watch the run and give feedback.
I'd appreciate it if you agree with me adopting your encode. I am sorry, I can barely upload a video to YouTube because of my actual location.
EZGames69
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No worries. I'm happy to help people in situations like yours.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
sharpRui36
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Posts: 19
EZGames69 wrote:
No worries. I'm happy to help people in situations like yours.
Thank you :) Memory had done it.
Noxxa
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electricslide wrote:
Memory is starting to really irritate me.
Your trend of noxious behavior and derailment in submission topics is well recorded, and I won't continue tolerating it. Show some civility and stop attacking other users, or you will no longer be allowed to post on this site. This is the only warning I will give.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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I thought the new glitch was impressive, the optimizations were well-done, and the movie was just as entertaining as the published one, which I've gone back and rewatched a few times now. I voted Yes!
sharpRui36 wrote:
In the fight with Giygas, 4000 damage by Ness alone would be faster.
Did you do this in the current run already, or is this a possible improvement for a future run? It looks like Ness is doing all of the attacking already, but at 385 HP of damage per turn.
sharpRui36
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Former player
Joined: 8/7/2019
Posts: 19
CoolKirby wrote:
Did you do this in the current run already, or is this a possible improvement for a future run? It looks like Ness is doing all of the attacking already, but at 385 HP of damage per turn.
Yes,I already done it in the current run. In this case, Ness usually can only do 385 damage per turn, you can refer to chatterbox’s JPN version run In some cases, Ness can occasionally do more than 385 damage, but the probability is relatively small.
Joined: 1/27/2014
Posts: 181
Asking for additional feedback is also not in any way meant to be an attack on the author. I found it strange that we have an improvement to a Starred TAS and very little feedback aside from "is this faster?" As such I wanted to see how people felt about the movie aside from that. It could be positive. It could be negative. Either way, I felt it was appropriate to gather more input before determining a tier.
Hi Memory! I wasn't sure what to expect with this movie either. I came on, saw the title, expected more commentary myself. Then I saw that the time was longer, and saw your post and a couple of other posts suggesting that significant time saves were possible. I wasn't sure if this was just someone uploading a slower movie and not quite understanding the game. So I decided to watch it. Wow! It was a great movie. So I thought that the overall response was a bit harsh given the quality of the movie and the work that's been put in. Prior to my post there hadn't been any praise for the author for the work they put in, so I thought I would correct that! Anyways, I'm glad you've helped him upload. That was my only concern is that the movie would be held up because of the debate over possible improvements. It's a great movie nonetheless. Thank you for your time!
Memory
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Part of why there wasn't much feedback on the movie itself was probably due to the initial lack of encode. Without something to watch (easily, a lot of people don't bother with watching in the emulator), all they had was a time that appeared slower. Once one was made, I felt it best to draw attention to the submission. If nobody at all had replied after I asked, I would have simply felt more inclined to accept to Moons temporarily and wait for ratings to accumulate before it were to be reconsidered for Stars. As for the potential improvements... well... they are only potential. I felt that the author's replies displayed substantial knowledge of both the game and of the other wips. As such, I felt this submission was sufficient to accept.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4186] SNES EarthBound by sharpRui36 in 58:37.14