Game objectives

  • Emulator used: Bizhawk 2.3.1
  • Takes damage to save time

Comments

So I didnt expect to have an improvement to this game so soon but here we are.
So zallard1, who is the WR holder for this game in RTA, found an improvement in the stage 6 boss, which saved 42 frames. zallard1 wanted to try and tas it in so I helped him out.
eventually I ended up finding another time save, which makes some rooms end earlier.
NOTE: there is a lua script available for this game included with bizhawk, it will let the viewer see hitboxes which will help explain some of the new tricks found for this game.

Stage by stage comments

I will only cover stages that have improvements to them.

Stage 1

so the improvement to this stage is the one I discovered. in order for the first room to end, Rick's hitbox needs to touch the end room trigger, rather than Rick being off screen. it turns out if you do a kick in the air, it pushes Rick's hitbox a bit behind him, so this allows me to hit that trigger earlier. each time this is done, it saves 12 frames.

Stage 3

first Room has the same time save as explained above
for the boss of this stage, the improvements come from better lag reduction.

Stage 4

for the Ghosts room, I did the hitbox trick again and managed to save one lag frame in the process.

Stage 5

every room here was able to use that hitbox trick at the end of each room
for the Dr West room, I managed to avoid a lag spike by hitting Dr West and destroying a flask he was about to throw at me, that flask will spawn an enemy which will cause a big lag spike.

Stage 6

The Trick that zallard found involves jumping and punching the boss as soon as it appears, which normally shouldn't happen, but apparently has a 3 frame window where you can do it.

Other comments

I'd like to thank the Splatterhouse Speedrun community who, despite being a small community, are very dedicated to this game and have supported each other in helping bring down the times of this game.
I would also like to thank zallard1 for finding the Stage 6 boss trick and helping out with the TAS.

Memory: claiming
Memory: Optimization appears good, no obvious flaws. If there are ways to deal with how laggy this game gets, they are not immediately obvious.
The TAS was decently entertaining to me, though I feel some playarounds could be a bit better. It fared better with the audience though, with 8 yes votes and plenty of positive comments.
Accepting to Moons as an improvement to [3953] Genesis Splatterhouse 2 by EZGames69 in 14:25.03.
feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #6544: EZGames69 & zallard1's Genesis Splatterhouse 2 in 14:22.24
nymx
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167 frames cut...not bad. Yes vote on such great effort of finding more time.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Joined: 5/12/2009
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Location: Brazil
Nice improvement! Yes vote!
Memory
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Could slowing down to take care of extra sprites on the screen be viable for the sections with tons of lag? Or is it not worth the time spent?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
EZGames69
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Posts: 2762
It’s not worth doing. In the room with the vomiting deer heads (or rams whatever) the only thing that could be used is the shot gun to kill the enemies behind Rick, but doing that means you lose a slide kick and even then trying to get past the hand on the ground without it hitting you is impossible. Also that room has specific positioning to get past some of the vomit, the lua script in bizhawk shows how close rick’s hitbox gets to it. If even one slide is off, you can take damage. So basically, I’ve tried to avoid it but it’s pretty much impossible without losing time. Edit: the ghost room also has no easy solution for reducing lag. That room is probably the worst stage in the entire game just because of lag.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
The8bitbeast
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Location: Australia
Nice to see an improvement on this so soon
CoolHandMike
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EZYES for an EZPUN. The funny movement made me laugh at times so I enjoyed that quite a bit. Good improvement.
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4073] Genesis Splatterhouse 2 by EZGames69 & zallard in 14:22.24