Post subject: BizHawk 2.2 (above) Not Supported ReShade
Joined: 11/3/2019
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ReShade Advanced post-processing everywhere. https://reshade.me BizHawk 1.13.2 (below) Support ReShade BizHawk 2.2 (above) Not Supported ReShade May I ask what is the reason?
Spikestuff
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3 questions. How is this a bug? What system are you emulating? Are you in the right mode to use reshade? External Programs aren't the Hawk's team problem.
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1. BizHawk 1.13.2(The following version)Support for ReShade plug-in use, (ReShade is a Shader plugin that has built-in plugins to improve the quality of the game). BizHawk 2.2 (above) changed the core architecture, resulting in no support for ReShade, BizHawk's built-in Shader is not ideal. 2. BizHawk 2.2 (above) is working properly. Originally BizHawk 1.13.2 (The following version) can be used with ReShade. After BizHawk is upgraded to a higher version, ReShade cannot be used. 3. Don't understand your question.
Spikestuff
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softschool wrote:
1. BizHawk 1.13.2(The following version)Support for ReShade plug-in use, (ReShade is a Shader plugin that has built-in plugins to improve the quality of the game). BizHawk 2.2 (above) changed the core architecture, resulting in no support for ReShade, BizHawk's built-in Shader is not ideal. 2. BizHawk 2.2 (above) is working properly. Originally BizHawk 1.13.2 (The following version) can be used with ReShade. After BizHawk is upgraded to a higher version, ReShade cannot be used. 3. Don't understand your question.
1. You're pretty much repeating yourself. It's not a "bug". 2. That's not an answer. I was asking what system. You know. N64, PlayStation, Saturn, etc. 3. That's obviously not an answer. Hawk has 3 Display Methods. Direct3D9, OpenGL & GDI. Also I left you behind something else.
Spikestuff wrote:
External Programs aren't the Hawk's team problem.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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2. That's not an answer. I was asking what system. You know. N64, PlayStation, Saturn, etc. All system games work fine... Nes, Sfc, N64, PlayStation, Saturn, etc. 3. That's obviously not an answer. Hawk has 3 Display Methods. Direct3D9, OpenGL & GDI. The three modes can be switched normally in my computer. BizHawk 1.13.2 After installing ReShade, run BizHawk.exe and there will be a prompt to set the shader effect. http://114.33.126.233:8888/list/HDD1/ReShade/1.jpg ReShade does not set Shader effect http://114.33.126.233:8888/list/HDD1/ReShade/2.jpg ReShade sets the shader effect http://114.33.126.233:8888/list/HDD1/ReShade/3.jpg BizHawk 2.2 (above), After the ReShade is installed, there will be no prompt for setting
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Because I want to share the Raiders video on Youtube, I hope to improve the picture quality, improve the resolution and color!
MarbleousDave
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Puyo Puyo Box won't load even with the default settings. Having trouble with other PSone titles?
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Graphics Debugger will not show up when I load a SNES Game.
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LooneyTunerIan wrote:
Graphics Debugger will not show up when I load a SNES Game.
Works for me. What core?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The sound effect on the developer logo screen of Battle Kid games sounds noticeably different on QuickNES core, NESHawk core, and Mesen. I can't really tell which one emulates it correctly.
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Whenever I click reboot core with the cheat window open the emulator crashes without warning
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On BizHawk 2.3.2: Right now, on the VBA-next core, you're allowed to edit ROM memory region (which isn't permanent; any changes seems to be reverted on reset, which is nice for testing things). On the mgba core, the ROM region cannot be changed. Can this please be made so that on both cores, the ROM region can be poked around (and have any changes reverted on reset)? I'm using this feature to figure out what is stored in ROM, as well as how branching works. This is a problem since on vba-next, it appears for the game Monster House at least, saving seems to be broken (SRAM doesn't change on save). You can save on mgba, but not poke around ROM in that core, so I have to constantly switch cores to get further into the game before poking around ROM.
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This is a problem since on vba-next, it appears for the game Monster House at least, saving seems to be broken (SRAM doesn't change on save). You can save on mgba, but not poke around ROM in that core, so I have to constantly switch cores to get further into the game before poking around ROM.
I know that VBA-Next SRAM domain has been broken at least since November 2016 since that was when I was working on Mario & Luigi Luascript and I ran into the same problem. I can't tell for certain if the problem has always existed or if it was introduced at some point.
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Wonder Momo on PC Engine (latest Bizhawk dev build) has graphical glitches: (Title screen, act intro, act outro) Link to video Should look like this: Link to video
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In the newest release (2.3.3), the option to Clone inputs in TAStudio is broken. In the below image, the left is what I was trying to clone. The right is what resulted. This occurs with both keyboard shortcut (Control + Insert) and using the Edit/right-click menu.
Cyorter
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For some reason Ctrl, Shift and Alt aren't recognized in 2.3.3. For example: when I press Ctrl+C, BizHawk thinks I just pressed C. Also Oem102 key (< key) isn't recognized. (Spanish Keyboard just in case).
TiKevin83
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There are some pretty serious bugs with Gambatte in 2.3.3. Emulation->reboot core is giving me bad sync (whereas double clicking frame 0 to reset the movie will play back in line with console). Also, my export script to generate emu.totalexecutedcycles() on each frame in LUA is broken, presumably because it's being hijacked by the new feature to try to dump the proper movie length in cycles into bk2s.
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With the latest devs builds, both before and after the 2.3.3 and 2.4 stable versions, I get this error message when I launch BizHawk:
System.FormatException: Le format de la chaîne d'entrée est incorrect.
   à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
   à BizHawk.Client.EmuHawk.MainForm..ctor(String[] args)
   à BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
The stable 2.3.3 and 2.4 versions work fine though.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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The Pocket Monster 2 bootleg on Genesis doesn't work properly anymore. I can't go beyond the title screen and can't go ingame, also the emulator just crashes for me right after. The game used to work properly on older builds of BizHawk, like the old 32bit releases. I'm using BizHawk 2.4.
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updated from v2.3.2 Windows to v2.4 and got the following error:
System.InvalidOperationException: Config Error ---> Newtonsoft.Json.JsonSerializationException: Error resolving type specified in JSON 'BizHawk.Emulation.Common.NullEmulator+NullEmulatorSettings, BizHawk.Emulation.Common'. Path 'CoreSettings['BizHawk.Emulation.Common.NullEmulator'].$type', line 1561, position 101. ---> Newtonsoft.Json.JsonSerializationException: Could not find type 'BizHawk.Emulation.Common.NullEmulator+NullEmulatorSettings' in assembly 'BizHawk.Emulation.Common, Version=2.4.0.1, Culture=neutral, PublicKeyToken=null'.
   at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeFromTypeNameKey(StructMultiKey`2 typeNameKey)
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(String assemblyName, String typeName)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
   --- End of inner exception stack trace ---
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataProperties(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
   at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
   at BizHawk.Client.Common.ConfigService.Load[T](String filepath)
   --- End of inner exception stack trace ---
   at BizHawk.Client.Common.ConfigService.Load[T](String filepath)
   at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
Then
Since your config file is corrupted or from a different BizHawk version, we're going to recreate it. Back it up before proceeding if you want to investigate further.
I dunno if that first error is the result of the 2nd error.
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Zinfidel
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franpa wrote:
updated from v2.3.2 Windows to v2.4 and got the following error:
That first error is the result of the second error. You just gotta make a whole new folder for 2.4 (may not be strictly necessary) and make a new config file.
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Thanks.
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MarbleousDave
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Puyo Puyo Sun 64 doesn't create its saveram file correctly. All the high score tables read 0 score, 0 max rensa, stage/level 1. Erasing all data fixes it. Which means TASes of the game must start from reset for now until this gaffe gets fixed.
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In Hammerin' Harry: Ghost Building Company for gb, a lot of the sound effects are cut off too early and are much softer than usual, including the 'Let's Get Busy!' at the beginning of each level, the 'ouch' when you die, and whatever sound he makes when you press continue after a game over. This is only true on GBhawk, not Gambatte or, oddly, SubGBhawk. Edit: the same is true of the game's sequel, Daiku no Gen-san - Robot Teikoku no Yabou.
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Did GBC support break for anyone else in the latest interim build (https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/artifacts, from here)? Attempting to open a gbc rom is giving me this error: Other console games like GBA seems fine however.

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