MESHUGGAH
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^ Not so fast! #3903: Masterjun & FractalFusion's GBC Pokémon: Yellow Version "save glitch" in 01:10.47 #4084: TheZZAZZGlitch's GBC Pokémon: Gold Version "game end glitch" in 1:30:08.36 (edit: I wanted to reply to EZGames69's point of "game reaches to the ending even if it passes credits" which sounds off, if it's not the case of passing credits: for example my first example pokémon: "game reaches to the ending without passing credits" is not true. I guess he wanted to say that "even credits are not shown"... did I overthinked it?) Not a judge, but I don't know any recent change in standards regarding game completion. If you are thinking about this TAS, it will have the same branch as your example: #6466: Masterjun & ais523's NES Super Mario Bros. 3 "game end glitch" in 00:00.78
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
EZGames69
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I mean one of those examples mentions the end isn’t reached at all because of an infinite loop around the end screen (first one you linked). Which doesn’t apply to Contra 3 because it does reach the end.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ViGadeomes
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Hello, I would like to redo my TASes of A2600 Skiing and maybe also Grand Prix and do Sky Jinks ( which is the same as Skiing with 5 tracks with one random track) where I'll complete all tracks of the game for 100% TASes (which will obsolete current movies due to redundance). **First question : Where can we consider that a track is complete ? - When the In-Game Timer stops. - When the character stops moving. (in private eye both were at the same time) - An other ending point. Also what about Smurfs Rescue in Gargamel's Castle? Do we keep it like this because all skills are loaded automatically by the game or do we have to redo it because we could chose next skills before the game loads them and if so what is the completion point of skills? when the character stops or when the music ends or an other thing? **Second question : For the last track,what goal should be reached ? - ending the tracks without avoiding obstacles (sure not) - ending the track avoiding obstacles and privilege the IGT ( all tracks will be completed with the fastest IGT even when there is 2 random tracks) - ending the track and privilege the TAS time ( all tracks will be complete as quickly as possible unless the last track) If different separate games are available in a game could we make the rules eazier by saying that all games have to be done within one movie ? Or if it's not mentioned which of the games has to be done ? Maybe adding these points in the rules would be interresting. Thanks in advance and sorry. If i don't have to redo one or all these TASes, let me know.
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ViGadeomes wrote:
Where can we consider that a track is complete ? - When the In-Game Timer stops. - When the character stops moving. (in private eye both were at the same time) - An other ending point.
Go for the latest meaningful event, be it character, or IGT, or music stopping.
ViGadeomes wrote:
Also what about Smurfs Rescue in Gargamel's Castle? Do we keep it like this because all skills are loaded automatically by the game or do we have to redo it because we could chose next skills before the game loads them and if so what is the completion point of skills? when the character stops or when the music ends or an other thing?
You don't need to redo anything, it's already explained in the judgment.
ViGadeomes wrote:
**Second question : For the last track,what goal should be reached ? - ending the tracks without avoiding obstacles (sure not) - ending the track avoiding obstacles and privilege the IGT ( all tracks will be completed with the fastest IGT even when there is 2 random tracks) - ending the track and privilege the TAS time ( all tracks will be complete as quickly as possible unless the last track)
Use the same goal as for the rest of the movie.
ViGadeomes wrote:
If different separate games are available in a game could we make the rules eazier by saying that all games have to be done within one movie ? Or if it's not mentioned which of the games has to be done ? Maybe adding these points in the rules would be interresting. Thanks in advance and sorry. If i don't have to redo one or all these TASes, let me know.
http://tasvideos.org/MovieRules.html#GamesWithAdditionalLevelSetsOrGames
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ViGadeomes
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feos wrote:
Go for the latest meaningful event, be it character, or IGT, or music stopping.
Ok thanks I'll see case by case.
feos wrote:
You don't need to redo anything, it's already explained in the judgment.
cool.
feos wrote:
Use the same goal as for the rest of the movie.
ok I'll use the TAS time.
feos wrote:
http://tasvideos.org/MovieRules.html#GamesWithAdditionalLevelSetsOrGames
Yes sorry. Thanks.
Fortranm
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Apparently, Contra III doesn't seem to have SRAM feature, and the game simply goes back to the intro sequence after the player presses START on the FINAL SCORE screen in question. Does this mean the "game end glitch" category is still valid since the game behaves the same when beaten with that glitch?
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Fortranm wrote:
Apparently, Contra III doesn't seem to have SRAM feature, and the game simply goes back to the intro sequence after the player presses START on the FINAL SCORE screen in question. Does this mean the "game end glitch" category is still valid since the game behaves the same when beaten with that glitch?
Is there some context on why you're asking this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Fortranm
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I just wonder if skipping the entire closing credits is too much when there is nothing else to show that the game has been completed except the FINAL SCORE screen.
EZGames69
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Give me one example when a game end glitch movie was rejected on these grounds.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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What matters is basic ending routines. Once you trigger them, and they mostly successfully run, it's been completed. We're not blindly relying on visuals, any doubt is resolved by checking game code.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Mitjitsu
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Would this be acceptable in a TAS? There is a cheat code by pressing a certain button combination on controller 2 that allows you to call a second player, and as a result break the game very badly due to the developers taking no account of there being a second player. Link to video
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How playable is that second player? Calling him just to jump on him feels like a pointless cheat indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Mitjitsu
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I haven't tested anything, but I know he can be used to beat bosses twice as fast.
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If you can make him fully playable and beat the entire game 2P, that most likely can be accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Mitjitsu
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I might try and make a 3-4 minute WIP to see what is possible. I reckon there might be other skips possible with 2 players beyond just standing on the other player, and summoning a second player to an unreachable platform to nudge a useful item off.
Samtastic
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At some point me and VidGadeomes are going to TAS the Linux version of New ‘n’ Tasty and I have a question here for a judge. I can do a glitchy any% run similar to Oddysee with the DDG but this game also has a glitch where you can teleport upwards through the screen. In order to be teleporting extremely fast, I have to bind 2 keys of Restart Checkpoint together and I can configure this in version 1.0 easily. Also in order to skip Scrabania of the game, I need to make a save in any slot of the game where I completed Scrabania and Paramonia so a verification movie would have to be made. Here’s an RTA any% run of the game. It’s already WR pace. https://youtu.be/D7GsAjq4R3c
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Samtastic wrote:
At some point me and VidGadeomes are going to TAS the Linux version of New ‘n’ Tasty and I have a question here for a judge.
It's ViGadeomes.
Samtastic wrote:
I can do a glitchy any% run similar to Oddysee with the DDG but this game also has a glitch where you can teleport upwards through the screen. In order to be teleporting extremely fast, I have to bind 2 keys of Restart Checkpoint together and I can configure this in version 1.0 easily.
This is allowed, because we legitimately send inputs to the game that it can process and react.
Samtastic wrote:
Also in order to skip Scrabania of the game, I need to make a save in any slot of the game where I completed Scrabania and Paramonia so a verification movie would have to be made/
We only allow starting from a premade save file if your movie gets to the Moons. But even in Moons, we prefer unlocking new content via a save anchor and not just glitches. Otherwise, include what you're making a save of right into your main movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Samtastic wrote:
At some point me and VidGadeomes are going to TAS the Linux version of New ‘n’ Tasty and I have a question here for a judge.
It's ViGadeomes.
Samtastic wrote:
I can do a glitchy any% run similar to Oddysee with the DDG but this game also has a glitch where you can teleport upwards through the screen. In order to be teleporting extremely fast, I have to bind 2 keys of Restart Checkpoint together and I can configure this in version 1.0 easily.
This is allowed, because we legitimately send inputs to the game that it can process and react.
Samtastic wrote:
Also in order to skip Scrabania of the game, I need to make a save in any slot of the game where I completed Scrabania and Paramonia so a verification movie would have to be made/
We only allow starting from a premade save file if your movie gets to the Moons. But even in Moons, we prefer unlocking new content via a save anchor and not just glitches. Otherwise, include what you're making a save of right into your main movie.
OK. So any% will have to be without the DDG. There is an extra level called Alf’s Eacpae on which I can do the DDG no problem. I can have the game start with the save at slot 1 for instance to do a glitched run.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
letcreate123
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Yesterday I finished a TAS of the game You Have to Win the Game v1.01 in libTAS which clocks in at 4:58 IGT, but I was wondering if utilizing older builds would be valid too. I ask this because, in v1.01, a password entry room is added right before the end where the player must jump through labeled portals to enter the correct password to win the game, but in older revisions this room doesn't exist and instead the player has to input the password through the terminal. This would save over 20 seconds. As far as I'm concerned, inputting commands through a terminal would usually be considered a debug feature, but in the in-game Input settings, the keybinds for bringing up the terminal can be remapped, implying that it's a feature. Not to mention it's the only way to beat the game in builds without the password room. However there are a plethora of old builds stored inside this public Pastebin page (by the game author, I should mention) and they're all .exe files, meaning that they can only be played on Windows. I do recall trying the newer Steam build in Hourglass in Windows XP many years ago and it working fine for the most part. Anyhow, for reference, the speedrun.com RTA leaderboards for the game utilize the October 24, 2013 Update 2 build. I have yet to verify whether all builds after it discard the terminal password in favor of the password room or not. My question is, under these circumstances I mentioned, would it be acceptable to TAS any of these old builds to skip the password room entirely?
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I have a .fm3 file ready to submit. Can I submit a .gz file produced by unix gzip?
EZGames69
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RationalMonkey wrote:
I have a .fm3 file ready to submit. Can I submit a .gz file produced by unix gzip?
Why not just standard .zip?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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letcreate123 wrote:
Yesterday I finished a TAS of the game You Have to Win the Game v1.01 in libTAS which clocks in at 4:58 IGT, but I was wondering if utilizing older builds would be valid too. I ask this because, in v1.01, a password entry room is added right before the end where the player must jump through labeled portals to enter the correct password to win the game, but in older revisions this room doesn't exist and instead the player has to input the password through the terminal. This would save over 20 seconds. As far as I'm concerned, inputting commands through a terminal would usually be considered a debug feature, but in the in-game Input settings, the keybinds for bringing up the terminal can be remapped, implying that it's a feature. Not to mention it's the only way to beat the game in builds without the password room. However there are a plethora of old builds stored inside this public Pastebin page (by the game author, I should mention) and they're all .exe files, meaning that they can only be played on Windows. I do recall trying the newer Steam build in Hourglass in Windows XP many years ago and it working fine for the most part. Anyhow, for reference, the speedrun.com RTA leaderboards for the game utilize the October 24, 2013 Update 2 build. I have yet to verify whether all builds after it discard the terminal password in favor of the password room or not. My question is, under these circumstances I mentioned, would it be acceptable to TAS any of these old builds to skip the password room entirely?
Are there other instances when the game directly encourages you to use the terminal? Also is there official documentation about its usage?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
letcreate123
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feos wrote:
Are there other instances when the game directly encourages you to use the terminal? Also is there official documentation about its usage?
There are not. The "Speak Now..." room is the only room in the game where utilizing the terminal is required to progress in pre-Steam builds of the game. Otherwise, the entire game can be played through without using the terminal whatsoever (though there are a few commands that when used strategically can save significant time, such as the kill command, but I assume those are barred from the official site rules because unlike the arc command, the one that has to be input in the "Speak Now..." room to beat the game, the other commands are not required to make progress). As for the second question, I was unable to find official documentation about the terminal, either specific to this game or in general. Neither the Steam or itch.io pages mention it, and I couldn't find anything in the author's blog either. I did just find a few unofficial Steam guides about it which cover some commands that can be used to, for example, outright cheese through the achievements in the Steam build, but they obviously don't classify as official, and the fact that some of the commands can be used to cheese through gameplay are starting to lead me to believe that it wasn't intended to be an actual feature other than the one instance of the arc command that's required to beat the game in the pre-Steam builds.
EZGames69
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There is a homebrew SNES game that allows you to play it either on an NTSC console or a PAL console. Currently on bizhawk it can only play the game on PAL mode, and there isn’t a way to make it run on NTSC, Unless a setting was added that lets you change the region, simmilar to SMS and Genesis. Would an acception to the “no modification of rom files” rule be allowed if the game is meant to be usable for both PAL and NTSC? (The game is Nightmare Busters)
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing

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