Okay yes I don't have any good arguments pro "either score or time must be better and none is allowed to be worse. It feels like a workaround and it's not clear what problem it actually fixes.
With infinite score environments, just like we ban certain techniques from 100%, we can ban certain techniques for max score. For example any technique that would allow scoring more points until the counter saturates or overflows can be disallowed. For some games that would lead to no way of having a max score run, and I guess that's acceptable.
New draft (the clause about ending-less games is identical to what we already have for all cases, so I dropped it):
Max score
The goal of obtaining maximum possible score for a Vault movie is allowed under the following conditions only:
- There is no way to define full completion for that game, because there is no way to collect or complete "all X" for any given criterion, aside from fastest completion.
- If a way to define full completion is discovered later on, a movie that does it obsoletes the "max score" run that is in Vault.
- Techniques that allow overflowing or saturating the score count (infinite scoring environments) should not be used.
- Like with full completion, score must be gained by the in-game means and not by memory manipulation glitches.
The problem that still remains for me is that game completion may require techniques allowing infinite scoring, or at least some variation of those.
If a certain in-game action allows you to complete the game, but also can be used to score infinitely, of course we can just ban such games from vaultable max score.
But what if an in-game action is required for completion, but only a slight variation of it scores infinitely? Like, imagine you score infinitely if you go left, and you only score 100 if you go right, and either option wins the game. Calling the latter "max score" feels really dumb. But what's dumber is how tiny the difference between allowed and banned in-game actions can be.
Add to the equation discovering only after publication that some of those actions can score infinitely:
<Masterjun> in other words, we cannot ban games based on dynamic things such as the techniques
<Masterjun> (because we inevitably run into a situation where we have to ban a game after a publication)
This fundamental ambiguity doesn't seem to be eligible for vault at all.