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04:57.543 from power-on / 04:54.265 with RTA timing.
First reason of no left+right is because left+right banned in RTA leaderboards and not normally possible on most of console controllers.
Second reason of no left+right is because of framerule system, this run doesn't lose any time from normal TAS [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31, until 8-4. However it makes saving this framerules more challenging and overall TAS WR harder.
Third reason is that final improvement was founded not too much time ago, probably, because not a lot of TASers really tried this category.
First time it was done by Maru, but he didn't want to submit it to TASvideos, because it is, most likely, not enough. So, I'm submitting my version, which is little bit more entertaining in my opinion (in some places it looks slower, but this because of entertianment purposes or unusual routes, which are less common), have fastest possible way of doing 4-2 (inside framerule, it is actually that one method of wrong warp, which is 1 frame behind next framerule, if use left+right). Also I founded all actual timesaves myself, icluding final frame, which makes this TAS my best speedrun so far. Even if it is not gonna be accepted, I think it is better then nothing that it will stay as submission, because it is very intresting.
Main advantage of left+right is faster acceleration and deceleration, which makes timelosts in 8-4 unavoidable without left+right.
Final frame over HappyLee's old TAS comes from turnaround room again. As in L+R TAS, it is hardest place from warps TAS.
Most of information below was known for a lot of years, but there was only 1 submission for No left+right TAS and I'm not sure that it was really fast one, so I'm making this commentary:
Fastest acceleration without left+right: Doing backward jump and another backward jump as soon as you can get full speed, but for some reason, we need to delay 1 frame, between pressing left and right+A at the first jump. I don't know why, but it is faster. However, in some unordinary situations, it is faster to not delay this frame, for example at 1-2 and 8-4 turnarounds.
Fastest deceleration without left+right: Doing a jump, stopping press B at the air, landing, holding R until landing. This will reset speed to walk immideately. At the first frame on the ground press L. This setup used for 4-2 turnaround at warp zone. It not works in 8-4 turnaround, because there is no much room and we have to slowdown before landing.
Individual levels commentary:
1-1: not as much room for entertainment as with L+R, so I only did an unusual flagpole glitch, which is slower, but a lot more intresting for me at least.
1-2: another slowdown after second pipe jump. I think, everybody, including me, knows that it possible to do wihtout slowing down, but it so common, that, I think slowing down is better. No classic double win on goomba at the end, because it have little effect to the pipe clip, so I had to change more then only that and decided to leave them alive. The clip using decelerating speed to walk, as I wrote before. Then I manipulated x-position on screen after clip for perfect turnaround by right releases and late B press inside pipe. 1-2 clip and turnaround can be done faster, which I did here (even faster by 1 frame then in Maru's TAS, but he also knew that it is possible) https://www.youtube.com/watch?v=HFRTO8qKrj0, but I wasn't bothering about it after entertainment, because it is not even visible and main idea is kept. The idea is not let Mario pass x-position "124" on the screen, which allows Mario to make a stop on the middle pipe at warp zone, so, I was able to press right for backward jump, while scrolling screen far enough for changelevel to work.
4-1: another entertaining flagpole glitch with slowing down. This one was actually very good at my opinion.
4-2: the clip was know for a lot of time, so the special part is no left+right turnaround, which I did barely more optimized for subpixels then Maru. The main idea is deceleration as I wrote earlier to the completed stop at the last subpixel of the brick without falling down. It requiers a very tight subspeed and subpixel optimization, and I couldn't found this myself, so had to copy some inputs from Maru's TAS. After stopping, I pressed right, so Mario will fall down at the edge and accelerate backwards to the left, which is faster then forwards. Then normal backward jump for final acceleration.
8-1: without left+right there is almost no room for entertainment, but I hope, I did something intresting. This framerule is most recent TAS framerule done in real time so far.
8-2: not really slower then with left+right at start, because of bullet shot manipulation. Different entertainment and bullet pattern comparing to Maru's and HappyLee's TASes.
8-3: it is not possible to kick both shells and still save framerule, Maru kicked 2nd, so I kicked first. It looks very slow (slower then 2nd), but I had anyway wait for "242" on timer to avoid fireworks. Comparing to L+R TAS: it is not possible to get "244" without left+right at start acceleration. Anyway I wouldn't use it, because "242" + flagpole glitch giving a lot more room to entertainment.
8-4: similar to L+R TAS, perfect frame at first room is much less obvious then it looks. It is only 1 frame slower then L+R TAS in 1st room and needs very hard and unordinary combination for fast acceleration. Walljump room is vise versa, much more obvious then it looks. Turnaround room combination looks crazy again, I was shocked when I founded this frame myself. Doing additional bacwakrd jump to pipe is not better for subpixels (because it needs slowdown to avoid bumping to pipe), but still can save this frame. I used it in my youtube video, but in submission I left forward jump, because it is more optimized. Backward swimming costs time, but I did backward exit out of water, which didn't cost me a frame, because it was very small. Nothing new at final room. Thanks for watching!

Masterjun: Judging.
Noxxa: Removed one listed author's name, by their request.
Masterjun: Replaced movie file for proper timing.
Masterjun: This movie goal doesn't offer much difference from the normal run without restrictions. As a result the viewer feedback was bad as well. Rejected.


TASVideoAgent
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Please let me change a movie file, so it will have 4:57.54 time, even if it will stay as a submission.
Masterjun
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Upload it here and post the link. Then I can replace it.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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Masterjun wrote:
Upload it here and post the link. Then I can replace it.
http://tasvideos.org/userfiles/info/56655800614738568
EZGames69
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I see very little reason as to why “no L+R” should be a separate category, as I cant tell the difference between a run that uses L+R and one that doesn’t. No vote.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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I'm not even sure what's the point of making a TAS like this. I'm all for making more unique TASes, but this one seems absolutely no different from the regular warped run. Voting no.
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Captain Forehead wrote:
I'm not even sure what's the point of making a TAS like this. I'm all for making more unique TASes, but this one seems absolutely no different from the regular warped run. Voting no.
It is actually completely different in 1st and 3d 8-4 rooms 1-2 clip and turnaround, 4-2 entering pipe and warp zone and fast accelerations. I made this TAS anyway not for this site and it is anyway very challenging, intresting and great for me and for other people too. Submitting it here, because I count it it as unique TAS. A lot is different, when you making it yourself.
Post subject: Opinion on movie
Asumeh
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Sadly, in my opinion, this movie doesn't seem to serve a good purpose because of its goal, "no L+R" (arbitrary). Even though it uses different tricks not seen in the original TAS (like in 1-2 and 4-2), it easily lost its touch due to the goal in play. Therefore, my vote will be: No
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube. Check out my other links here. (Mostly WIP hehe)
Post subject: Re: Opinion on movie
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Αsumeh wrote:
Sadly, in my opinion, this movie doesn't seem to serve a good purpose because of its goal, "no L+R" (arbitrary). Even though it uses different tricks not seen in the original TAS (like in 1-2 and 4-2), it easily lost its touch due to the goal in play. Therefore, my vote will be: No
I don't know how can it lost it to the goal of play. The goal is play quick without left+right, which is harder, actually, to get perfect time. So, it makes it even better for me.
Pixiuchu
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Different in a technical point of view or when making the TAS, not very different at all when watching the TASes. Still good effort, but it's too arbitrary IMO. I did, out of curiousity, check the file and see if there were any L+R, but luckily there are not. So at least the TAS lives up to its branch (:
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I was made aware of this submission, and I thought I would come here to provide a little bit of context. For reference, left+right allows for faster acceleration and some deceleration tricks that would be otherwise impossible. Therefore, it is banned in the real time speedrunning rules of the game. Many years ago, Andrewg asked HappyLee to make an RTA Rules TAS, or one that does not press left and right at the same time. HappyLee made one beating the game in 4:57.56. It matched the published warps TAS in all regards, but it lost 15 frames in 8-4 due to the no left+right restriction. It was fairly well optimized, but three months ago, I decided to take a look at it for myself and saved a frame in 8-4, bringing the time down to 4:57.54. It ended up being a major milestone for SMB1 TASing, as an editor from Kotaku interviewed me about it. However, it is worth remembering that the purpose of this TAS is mostly to have a "fair" comparison to real time speedruns. There are not many visually noticeable differences between the published warps TAS and the RTA Rules TAS, so it's not worth putting a TAS like this on TASVideos. It seems like zdoroviy_antony decided to make an SMB1 RTA Rules TAS of his own. There are several people in the SMB1 community who want to make their own version of the fastest TASes. For some unknown reason, he decided to submit this TAS with my name under the authors column, which I told Mothrayas to remove. TASVideos is not like SRC/speedrun.com where there is a leaderboard for each game. All TASes have to beat existing records, and new categories must show significant differences from existing ones. I hope I have made my point clear.
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HappyLee has made it before...It's almost the same as the any% run so it is meaningless making this TAS.
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Posting this message again. PLEASE REPLACE THE MOVIE BY THE ONE WITH CORRECT LENGTH, EVEN IF THIS GONNA BE CHANCELLED OR REJECTED. I WANT CORRECT SUBMISSION FOR NO LEFT+RIGHT TAS. http://tasvideos.org/userfiles/info/56655800614738568 For people, who said that TAS was done before, I didn't found any good submission like that for RTA rules aka No left+right TAS, so at least it gonna stay there as a submission.
Spikestuff
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Mate, we know you've already placed the userfile and made a comment about it. People are still going to give their thoughts about this, the judge will change it eventually. Don't get tight and put yourself on a loop. Edit: Also it has been literally one day. Holy Jesus, chill.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
DrD2k9
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While I understand the inherent value of an RTA rules restricted TAS for RTA speedrunners, I don't see value in having them submitted/published on this site along side unrestricted TASes. The major purpose of TASvideos is publishing superhuman play. Limiting something to only what a human might be able to accomplish (mostly) defeats the purpose of tool assistance in the first place. Typically, the only time arbitrarily restricted TASes are acceptable is when the restriction provides for some interesting or entertaining feature in the resulting movie that isn't seen in an unrestricted TAS. Only then are the limited TASes considered for publication; and in those cases, the ultimate decision is still entertainment driven. For example: Zelda II has this run and this run which both restrict actions used in the fastest completion of the game. Each of these offer visibly unique entertainment value not seen in the fastest completion. In my opinion...As this TAS neither beats a current record nor offers much unique in regards to entertainment value compared to the current unrestricted TAS, there was no reason to present this TAS as a submission with arbitrary restrictions. An upload to userfiles linked in the SMB game thread would have sufficed as a way to present this RTA viable TAS.
Spikestuff
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This video is no longer available because the YouTube account associated with this video has been terminated. I'm sorry. What? Going to channel reveals this: This account has been terminated due to multiple or severe violations of YouTube's policy against spam, deceptive practices, and misleading content or other Terms of Service violations. Which he did mention in the description that he had to upload this encode onto googledrive due to the copyright song at the start. That encode still exists for those that are still looking for the encode: https://drive.google.com/file/d/1nTBBOmht65hBXyFqtXpKYo1l191WKmlI/
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Yes, my youtube channel was just deleted completely. I don't know why, I hope it was not because of the link to the google drive in the comment, but it could be so.
Spikestuff
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zdoroviy_antony wrote:
I don't know why.
It's either: You deleted the video, which apparently isn't the case as you just stated. or: Your account is in violation of Terms of Service for the music you've used on other videos which accumulated over the time the more plausible thing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
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om, nom, nom... blech!