Game objectives

  • Collects all the Heart Stars and defeat final boss
  • Takes damage to save time
  • Manipulates luck

Tricks

Rick+Stone Clipping

Kirby (Gooey) releases Rick on same frame of changing back from stone form: Kirby appears at a considerably higher than assumed. If this glitch is done just below the ceiling, it is possible to go through the ceiling.

Ignoring Auto-scrolling

Gooey will not come back if he goes outside the screen while taking certain moves. In the area with auto-scrolling from the middle, auto-scrolling will be ignored by only letting gooey who is taking action go ahead of it.

Speed Cycling

The speed at Kirby’s running constantly increases to the maximum speed (512). There is a frame that exceeds maximum speed just before reaching.Release → (when Kirby facing right) at this frame and press → again when falls below the maximum speed. Repeating this in the midair, the speed value will loop through: 512, 496, 536, 520, 504, 544, 528… Averaging this in 520, faster than normal running.

RNG Manipulation

In this game, the RNG is manipulated by the small star sprite that cause when Kirby collides with the terrain, the flow of inhaled air, and various other factors. RNG is used for:
  • Goal Game – the order of items and waiting time before jumping
  • Sub-game – answer and waiting time
  • Boss & Mid-boss moving

Thanks

  • Y0SH1: Found Speed-cycling trick.
  • gocha: Provided me the lua script for this TAS.

Memory: Judging
Memory: Optimization seems excellent, taking advantage of numerous techniques and at no point feels sloppy.
So the entertainment is absolutely superb. The TAS uses numerous techniques and forms of mobility to move throughout levels. From speed cycling to getting pushed ahead a little further by your partner to even zips. The goal works well, it provides unique goals to complete in each level but doesn't include the extra tedium that would come with a true 100% run. The audience absolutely loves it as well.
The only thing I had questions about was the choice to end input early. I felt the setup was interesting but it went on a little longer than I would like. Other people loved it though so I won't hold this choice against it.
Kirby is cute~
Accepting to Moons.
Stovent: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Finally you appeared with this run WaddleDX! Watched your work a month ago and these efforts, glitches, optimizations between levels (considering the speed cycling mechanic), were superb! I waited for this run for years. Easy yes vote. Also, do you have plans for another kirby game someday?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
ViGadeomes
He/Him
Judge, Active player (311)
Joined: 10/16/2017
Posts: 461
Location: France
Is your goal "best ending" can be considered as 100% or is there other secondary goal that can be achived in the game? (means : is your "best ending" category is the same as "best ending" on speedrun.com) Anyway, I likethis TAS so yes vote.
Kirb0l0gist
He/Him
Joined: 6/14/2015
Posts: 6
I was doubting if this TAS was going to be submitted or not, but here we are. Fantastic job WaddleDX! I'm so glad that the SNES Kirby games are finally alive again. This would've been an easy yes vote if it weren't my lack of activity on this site.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
i waited long for this, and watched most of it before already, so easy yes vote, amazing glitches and game choice, so glad it was submitted! Also best ending is 100% in this game.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Player (198)
Joined: 9/23/2008
Posts: 10
ViGadeomes wrote:
Is your goal "best ending" can be considered as 100% or is there other secondary goal that can be achived in the game? (means : is your "best ending" category is the same as "best ending" on speedrun.com) Anyway, I likethis TAS so yes vote.
The meaning of this "best ending" is the same as that of speedrun.com. It's treated as 97 percent in this game.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
what is the remaining 3%?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
grassini wrote:
what is the remaining 3%?
The Secret Options (actually only three are necessary to the remaining 3%): M- Mini-Games. All five of the mini-games that occur in the game, one after another. Beat this perfectly to get the jumping game. J- Jumping Game. The game that you play after every level. Don't land on the Ticks, as you will lose the game if you do. B- Boss Butch. Fight every boss in the game in consecutive order without powers or Gooey. "Retired from Gamefaqs"
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: praise dedede
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I just have one thing to say... Yes vote. Seriously though, this is a remarkable piece of work. Star material right here. Top contender for TAS of 2018. Thank you for making and submitting this.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
EZGames69
He/They
Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2761
Loved every minute of this, yes vote. Side note, is it possible we could take the Japanese commentary text from that video and translate them to English for commentary publication? I’d love to see that.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Techokami
He/Him
Joined: 6/23/2008
Posts: 160
This is quite impressive! But I do have to ask, why do you reset so much? It's not explained in the submission and it is kind of distracting.
Memory
She/Her
Site Admin, Skilled player (1556)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
Techokami wrote:
This is quite impressive! But I do have to ask, why do you reset so much? It's not explained in the submission and it is kind of distracting.
Not an author but it allows skipping certain cutscenes. Doesn't seem worth it for all of them because it resets powers and animal buddies.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Player (13)
Joined: 6/17/2006
Posts: 508
My memory is a bit fuzzy about this game, but wouldn't it make sense to append the mini-games for 100% at the end of this movie now? I feel it will get quickly obsoleted otherwise.
Joined: 2/14/2007
Posts: 128
SmashManiac: Adding the minigames wouldn't be as simple as appending extra input post-credits. WaddleDX defeated the final boss by ending input early, and letting the computer ally finish it off. If the movie were to have extra content added, WaddleDX would need to redo the last part of the fight to manually beat it in as fast real-time as possible. To be honest, I don't think a 100% video should even bother being accepted here. The minigames were already seen during the 97% route, and the boss rush is slow & boring with no powers or helpers. 100% would simply be padding. By the way, WaddleDX, I really enjoyed watching the movie. You were very entertaining whenever you could fit hijinks in.
Player (13)
Joined: 6/17/2006
Posts: 508
Floogal wrote:
To be honest, I don't think a 100% video should even bother being accepted here. The minigames were already seen during the 97% route, and the boss rush is slow & boring with no powers or helpers. 100% would simply be padding.
For the boss rush, I believe you can't use abilities, so there would be some difference, even if that's probably not the most interesting thing ever. However, my main concern is the Vault tier. If my interpretation is correct, 97% is not eligible for Vault, but anyone adding the extra 3% immediately causes the padded movie to be eligible for Vault, which has to obsolete this movie due to being too similar in content. I thought it was worth considering this problem now.
Memory
She/Her
Site Admin, Skilled player (1556)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
My one and only concern about this movie at this point is about the choice to end input early. The setup for ending input early is definitely interesting. Unfortunately without input, it relies on Gooey to slowly fire shots at the final boss, not all of which even hit. This goes on for about 50 seconds. A movie with extended input that aims to kill the true final boss as fast as possible might be more entertaining. EDIT: Anyone else have any thoughts on this? EDIT 2: To clarify: Do you people think that extending input such that the final boss would be killed sooner would improve entertainment like it did with Magician Lord? I'd recommend reading the movie description and submission text with relevant judgment notes for context.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Editor, Reviewer, Skilled player (1358)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Even though I'm not a fan of Kirby games, I've enjoyed watching this movie and I can tell that there is an insane work for optimization. Yes vote! As for ending the input early, I have to say that I personally appreciated it, since it needed a clever setup in order to abuse the game mechanics. I think that's easy to tell what's going on, and it added an extra touch of swag to the movie.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Fortranm
He/Him
Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
At long last, someone submitted a movie of this game. Yes vote. I really enjoyed the way the author ended inputs early.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3760] SNES Kirby's Dream Land 3 "best ending" by WaddleDX in 1:04:01.22
Banned User
Joined: 5/27/2019
Posts: 136
Location: Gensokyo
Voted yes! This is really a good run! All the slide and dash spamming makes me want to gag.
i think i got banned again... I don't know if I can do TASing at the moment. May in summer or something? Soon-ish... Aka. Chuterix, formerly ChutacoackoTAS (did I even address that name?) Check out my RTA's and TASes here: https://www.youtube.com/channel/UCx6JXd3XDSkJqREaLQDYlDg P.S. I have school on weekdays unless break or something. So I will not read messages until the weekends or until further notice.