Link to video
1st:
Using FMC to roll through the door since it is an actor.
2nd:
Hitting the switch with Red as Green keeps moving.
Normally, when the Links use the sword while rolling, they perform a spin attack.
However, just as the roll animation starts, there is a small frame window when they cannot attack.
I start another roll with Green, reunite and make the others use the sword so the bridge spawns without Green slowing down.
3rd:
I want Green to move to the top as fast as possible so the others remove the pots and perform attacks; similar to the previous room, but with invincibility frames caused by performing an action like rolling or slashing on a specific frame when receiving damage.
The Red/Blue switch only gets hit once (normally, you need to hit it again to proceed through the next room).
4th:
This weird movement here is to keep Purple in a certain area so when I perform GBA OoB, he is inside the wall.
Reuniting in a specific way lets the Links clip out below.
Skipping the keyhole so the key can be used later.
5th:
Reuniting as a bomb flower regrows puts the Links into an oscillating state. By starting FMC on the right frame Green can roll to the other side and clip out.
6th:
These turtles can be used for Enemy Clipping once they've been flipped around.
Combined with very precise FMC rolls the Links can clip behind the door.
7th:
Using four spin attacks stacked so they all hit simultaneously.
The key gets dropped here for later.
8th:
Enemy Clipping again; this time stunning the enemies with a hammer.
Extremely precise and unforgiving clip.
9th:
Opening the exit path reversely without falling down by performing a very precise Ledge Hover.
On these tiles a standard Formation Hover does not work. However, a Ledge Hover can be performed on any tiles, but is more restricted.
You need the Green and the non-Green Link's rolls to be out of sync. It is important that Green keeps his momentum at all times or else he will drop down.
Using the C-formation to hold on to the ledge, it is possible to push the others towards the wall while they hit down the obstacle.
Starting a new, very well timed roll to get onto ground again and then switching + reuniting to get Green onto land as well.
The key normally obtained here is skipped and replaced by the one from the beginning.
10th:
Obtaining the Boomerang here. FMC to avoid getting Pegasus Boots.
Combining FMC rolls with boomerang throws to spawn the bridge, and then another Ledge Hover to avoid falling down.
11th:
2 keys
12th:
Using the 1st key.
13th:
Hitting the Red/Blue Switch as this was skipped in the beginning and is important for the upcoming room.
14th:
Killing one Wizzrobe for 150 gems and using the 2nd key.
15th:
The lamp normally required for this room is skipped by clipping into the Red tiles.
For that, the boomerang comes in handy as the switch has to be hit multiple times.
16th:
Just messing around with excellent push-mechanics.
17th:
Another ledge hover to skip fighting all enemies.
18th:
Phantom Ganon (Their first appearance actually as they were skipped in 1-3)
Each Phantom has at least 3 timers that do funky stuff but only the Phantom on the very left actually matters because they will shoot the coloured energy ball.
You cannot really manipulate the timers in your favour. The frame the CS starts determines almost everything.
If anything, you can waste time which is why the fight looks a bit weird maybe.
19th:
There is a CS trigger here, but only the active Link can activate it.
In formation, that's Green.
Thus, by keeping Green stationary making him use his sword and by only reuniting on one frame to start a new roll I can make the other Links move through the trigger.
20th:
Twintails
6-2 is done!
Maybe some people remember my old 6-2 test attempt when I was first trying to learn how to TAS.
Quite the improvement since then:
Link to video
Joined: 11/26/2010
Posts: 454
Location: New York, US
This TAS is so amazing hopefully you'll be dropping a submission soon. Its already one of the best TAS' and it not completely finished yet. Very much looking forward to the final stage 8-3.
I finished the TAS yesterday and created a video today.
I am not sure when I am going to reveal the TAS but it will be before Christmas and I am already working on a submission text.
GOOD JOB, I cannot wait for you to submit the final thing! :D
[14:15] <feos> WinDOES what DOSn't
12:33:44 PM <Mothrayas> "I got an oof with my game!"
Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet
MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish
[Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person
MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol
Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
freaking good job yadra!
loveable from start to finish!
GG!
2-do:
Smurfs Nightmare, The (EU) GBC 10%
fin :
Mega Man: Dr. Wily's Revenge improvement: submitted
Mega Man II Improvement: submitted
Mega Man IV Improvement: submitted
Mega Man V Improvement: submitted
future plan:
-n-
Joined: 1/24/2018
Posts: 303
Location: Stafford, NY
Yadra hasn't logged in the forum since making the post with the video of the completed TAS, so he/she probably hasn't seen either of the last two posts. Try giving a nudge on the YouTube channel instead -> www.youtube.com/user/YadraSpeedruns
^ Why I don't have any submissions despite being on the forums for years now...