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Galaxian for Commodore 64

Alien invaders are attacking your planet! Protect it at all costs!

Game Notes

  • Objective: Shoot the aliens before they shoot you (or crash into you).
  • All stages are identical in configuration with no new content introduced after even one stage.
    • Difficulty increases by increasing how many galaxians attack at once and how quickly from the start of a stage (immediately in this video).

TAS Notes

  • This is a cartridge version of the game
  • As no new content is introduced after one stage, only one stage is necessary for a TAS.
  • Aims for fastest completion of the highest selectable starting level. (This is equivalent to choosing to the most difficult setting for a one stage run.)
    • Ironically, the increased difficulty causes more enemies to attack. This makes killing them faster than on 'easier' stages as the wait time between shots is shortened.
  • Uses death to save frames.
    • Dying at the end of the video allows for completion of the TAS input earlier than avoiding the alien's attack (requires an additional 8 frames of input).

drd2k9:Canceling--I need to check PAL/NTSC settings.


TASVideoAgent
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This topic is for the purpose of discussing #5599: DrD2k9's C64 Galaxian in 00:26.99
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Voting Meh due to awful port completed relatively quickly.
Spikestuff
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Incomplete. C64 version becomes progressively harder compared to its counterparts.
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DrD2k9
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Cancelling--I need to check PAL/NTSC settings.
Spikestuff wrote:
Incomplete. C64 version becomes progressively harder compared to its counterparts.
I didn't realize that it became even more difficult beyond this level Do you know at what point the difficulty stops increasing?
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om, nom, nom... *burp*!
adelikat
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DrD2k9 wrote:
Cancelling--I need to check PAL/NTSC settings.
There are no PAL/NTSC settings... Please don't cancel for that.
It's hard to look this good. My TAS projects
DrD2k9
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adelikat wrote:
DrD2k9 wrote:
Cancelling--I need to check PAL/NTSC settings.
There are no PAL/NTSC settings... Please don't cancel for that.
Under the C64>Settings menu there is a tab for Sync settings where PAL/NTSC can be changed. PAL was set as default on my BizHawk. Unfortunately I can't just switch it on the .tasproj files i've already made, but will have to manually redo one of my C64 games in the other setting to see if it makes a difference. This submission being short, I can at least check to see if there's much difference using it for comparison.
DrD2k9
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In light of some recent topics regarding rule clarifications and a current submission of the Coleco port, I'm returning to this old thread... Spikestuff (or anyone else), do you know an easy way to determine when the difficulty stops increasing?
Spikestuff
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Well it's not wave 1 and only wave 1 like you displayed in this TAS. Basically read what I wrote after your post on the Coleco submission. That's how you determine it.
WebNations/Sabih wrote:
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there ARE most definitely PAL/NTSC settings. the game is intended to play back on NTSC, being made by a USA game company for USA c64s.