Joined: 3/9/2014
Posts: 4
Starting the game while using a Rapid Fire controller with A and B turned to max will make you glitch through the floor as in the previous post. Maybe this can help you warp through the floor on other places.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
Found several new improvements of this game! Here's a new WIP: http://tasvideos.org/userfiles/info/36742519589412164 FM Chip disabled. Syncs ONLY on Bizhawk 1.11.9 Levels 1-3 finished! 1022 frames ahead.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
The8bitbeast
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Expert player (2635)
Joined: 11/26/2015
Posts: 183
Location: Australia
That WIP was a great watch! I'm amazed at how much time has come off the published TAS in just 3 levels. In general I'd agree with your choice for FM sound disabled but it might be worth testing it by TASing a level with it on. Disabled is usually faster but sometimes enabled can take the same time or even be faster.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
New strategy of last boss (almost 100% optimized): Link to video Wing Boots and Fireballs is definitely useful to reduce cycles of last boss, in order to hit until 5 hits each cycle.
The8bitbeast wrote:
That WIP was a great watch! I'm amazed at how much time has come off the published TAS in just 3 levels. In general I'd agree with your choice for FM sound disabled but it might be worth testing it by TASing a level with it on. Disabled is usually faster but sometimes enabled can take the same time or even be faster.
Thanks! :) Well, FM sound is good, but the RNG of gold, for some reason, changes.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
WIP 2: http://tasvideos.org/userfiles/info/36814362418788598 Stages 1-6 finished nearly 4 minutes! 1906 frames ahead. More big luck manipulation. It's possible to get on bags until 21 gold!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
WIP 3: http://tasvideos.org/userfiles/info/36877429584238763 Stages 1-10 finished and 3402 frames ahead. I pick fireballs in order to save time on the last boss later. But using one fireball on the boss Stage 9 Sword Room saves time! Helmet collected in order to help to reduce health on the end of each Stage X Clear Screen. According from memory address, you have 5 times to use helmet and 15 times to use Wing Boots (although says 15 times, you actually have 14 times to use. And jumping each time decrease the Wing Boots use). It's now possible to beat this game under 10 minutes!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
Finished this TAS: http://tasvideos.org/userfiles/info/36951836125275074 I returned to Stage 9 to fix 13 frames. And I saved a lot of time on the last level, principally the last boss, which I saved 1508 frames, thanks for a new strategy that includes much better optimization, L+R glitch, and fireballs. Input ends after pressing the button attack to deliver a last hit. So, I ended 159-161 frames earlier than Dadoc's published run. Due of this, the last text message isn't skipped. So, requires wait until finishes.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
I tested my input TAS on the FM sound: http://tasvideos.org/userfiles/info/37186154684023137 Syncs until the start of Stage 7. EDIT: Bad News: I haven't expected that the bosses on the Japanese version and the previous USA 1.0 version has more HP than USA 1.1 version (All of previous runs was done on 1.1 version). Unfortunately, this run is done. :(
My homepage --Currently not much motived for TASing as before...-- But I'm still working.