Donkey Kong Country 2 TAS (Any%) in 37:33.10 (60.00fps). It is about 1m33s faster than the published run.
You can watch this TAS movie below. (If you don't want to watch moving comments in this movie, push right bottom button.)
Note: With same 60.00fps as Published TAS, this TAS is in 37:33.10. 37:29.40 (title says) is with 60.0988138974405fps.

Goals

  • Aims for fastest time
  • Abuses programming errors in the game
  • Takes damage to save time

Level Info

I explain techniques and glitches to save frames in below movies. Output of Lua script (hitboxes, motion of Published TAS, random numbers, etc) is displayed in below movies. (If you don't want to watch moving comments in this movies, push right bottom button.)

Table of time saved per level

This TAS FramesPublished TAS FramesFrames SavedTime Saved(approx.)
1-1615632170.3
1-22395212824.7
1-336336300
1-449249310
1-5308387791.3
1-61536153600
2-152652930.1
2-255255310
2-3773793200.3
2-479980010
2-542742920
2-632113260490.8
3-13258326130.1
3-24093409960.1
3-32730273110
3-43737373700
3-5105411781242.1
3-631653164-10
3-75275527500
4-131823207250.4
4-25927593140.1
4-37254004327954.7
4-44207420700
4-52706270600
4-629632974110.2
4-72662266310
5-1261430184046.7
5-26164616510
5-319373050111318.6
5-42266226600
5-54190419330.1
5-62826282710
6-130973124270.5
6-2482349601372.3
6-350755053-22-0.4
6-428672963961.6
6-594310821392.3
6-6383139411101.8
6-7568567-10
7-135223557350.6
7-2112341123620
Total111482117435595399.2
This TAS is made by BizHawk. Published TAS is made by Snes9x 1.43. BizHawk has more lag than Snes9x 1.43.

Reference

In Closing

Thanks to people below, I can complete this TAS.
  • Djeez : He publishes Gusty Glade Wrong Warp (https://www.youtube.com/watch?v=HbPIyX_iFDo). This inspired me to make this TAS.
  • Umihoshi : He told me new trick "Fake Fall". This trick saves more than 10s in this TAS. And, his J ver TAS showed "Double Stomping". This trick is a hint of Wrong Warp in 5-1.

Masterjun: Judging while eating bananas.
Masterjun: New strategies, clever optimizations, and overall great improvements make this into a solid run. Accepting as an improvement over the previous movie.
feos: Pub.


TASVideoAgent
They/Them
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Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I was waiting to vote yes. Nice work! I didn't know there're more players involved.
Challenger
He/Him
Skilled player (1702)
Joined: 2/23/2016
Posts: 1065
Good New Wrong Warps in 4-3, 5-1 & 5-3, and with new optimizations on TAS! Yes Vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Really interesting Wrong Warps! Also nice job with lag reduction strats.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I was following all the progress on nicovideo, and I watched the final run a few days ago when I saw the Lua script on the front page. New tricks, old ones being reinvented, things that looks like would waste time instead of saving... Well, I have to congratulate you, Hidaigai, it's a pleasure to see my favorite game of all time getting so much love. :)
Amaraticando wrote:
I didn't know there're more players involved.
Everything seems new to me too, but Hidaigai has used TAStudio to create this TAS, so I assume he borrowed some of the input from the published movie.
I am old enough to know better, but not enough to do it.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
Hi hidaigai. It's nice to see you again. Good to see another Donkey Kong Country 2 TAS with improvements. By the way, there is a Mega Man X2 100% (Zero parts) TAS that was recently submitted. We put you as author because your input from your all upgrades TAS helped us very much.
Joined: 12/19/2010
Posts: 126
very nice run, really enjoyed it, YES vote
live life
Joined: 3/17/2009
Posts: 496
anyone working on an encode for youtube?
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3828)
Joined: 11/30/2014
Posts: 2834
Location: US
nice run with some cool tricks, voting yes! In the encode the time diff list for 5-2 has : 102.7 (new) , 102.8 (old) , diff=0, what's happening there? Rounding?
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Synx wrote:
anyone working on an encode for youtube?
I could upload something to Vimeo or a file hoster, but not YT and it would take a few hours.
Active player (282)
Joined: 2/18/2016
Posts: 28
Thanks a lot, everyone! >Amaraticando As Dooty says, I borrowed some of the input from the published movie. So, Comicalflop, Dooty & Umihoshi are the real authors. >Dooty Your 2 TAS & Lua are very helpful. Thank you. Espesially in G ver TAS, I am very surprised at 3-6 barrels skip & 6-2 3bees skip. Btw, I have 2 questions. 1. About your 102% TAS, you used cheat mode. How many frames did cheat mode save? 2. Are you making Donkey3 Any% TAS now? >FractalFusion Nice to see you. Nice True 100% TAS! I vote yes now. Reverse wall kick & Sigma battle with open message window is funny. lol (I think lag of MMX2 is stronger than that of DKC2.) >Synx Can you watch nico movie? (Maybe tasvideos channel will publish this TAS in youtube.) >Alyosha "Diff" is FramesSaved / 60, not strictly Time(Old) - Time(New).
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
hidaigai wrote:
1. About your 102% TAS, you used cheat mode. How many frames did cheat mode save? 2. Are you making Donkey3 Any% TAS now?.
1) The 75 Kremcoins trick saved about ~4000 frames by leaving a conversation with Cranky outside the run. (the conversation is now part of the credits, kind of) 2) No, I'm not. I'm working on an update of QuakShot. (Genesis) I just tested Bleak's skip to see if switching to the Japanese version was worth it. And yes, it's worth to do the any% run of DKC3 on J ver. But not the 105%, as you still need the coin he gives you.
I am old enough to know better, but not enough to do it.
Player (138)
Joined: 9/18/2007
Posts: 389
For those who don't want to register at nicovideo: just exchange nicovideo.jp with nicozon.net and it will work. So in this case it would be: http://www.nicozon.net/watch/sm29962607. In my opinion, it should always be nicozon. The run seems to be well done.
Active player (282)
Joined: 2/18/2016
Posts: 28
>Dooty 1)I want to know effect of cheat mode, not 75 coin trick. This TAS shows 1f barrel trick in 1-1. This trick cancels lock time after DK barrel is busted. Do you think that cheat mode is nessesary for 102%? 2)In recent Noco, speedrunning of DKC3 is popular. So, I wanted to know if someone are making now. (About DKC2 Any% & MMX2, JP rom is faster than USA rom. I should have made TAS with JP rom. Why haven't JP rom been used?) >partyboy1a I see. I add link for no nico users to this submission page.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
hidaigai, check your inbox.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I'm curious about the encode of this. The music is discordant in some places (like the castle levels) and porting it to lsnes (where the sound is not glitched) isn't trivial, because every level transition (and sometimes inside the level) there's lag divergence. The total time would be like 2 seconds longer, but the gameplay is expected to sync.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
partyboy1a wrote:
For those who don't want to register at nicovideo: just exchange nicovideo.jp with nicozon.net and it will work. So in this case it would be: http://www.nicozon.net/watch/sm29962607. In my opinion, it should always be nicozon.
hidaigai wrote:
>partyboy1a I see. I add link for no nico users to this submission page.
The video is embedded using tasvideos code, so there should be no problem playing it even if you don't have an account. (Just click the arrow on the embed.)
Active player (282)
Joined: 2/18/2016
Posts: 28
>Amaraticando I see. If music of bizhawk is too discordant, I will consider using lsnes. (Tastudio is the best tool for me. So, I want to use bizhawk.) >FractalFusion Thanks. As you say, after I logout nico I can watch the embedded movie. >Synx Why do you require an encode for youtube?
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
hidaigai wrote:
>Dooty 1)I want to know effect of cheat mode, not 75 coin trick. 2)Why haven't JP rom been used?)
1) Oh, sorry about it. The cheat mode makes the game "harder" by removing the check point barrels. But it also makes it "easier" by giving your partner back after a bonus or stage. (You can take damage to save time more frequently with cheat mode active) But no, it's not needed to achieve 102%. 2) It was an old rule or guideline to use USA Roms. It's not the case anymore, so J or even PAL roms can be used.
I am old enough to know better, but not enough to do it.
Editor, Skilled player (1203)
Joined: 9/27/2008
Posts: 1085
hidaigai wrote:
(Tastudio is the best tool for me. So, I want to use bizhawk.)
Makes me want to improve on my MtEdit script for lsnes and get things to fancy levels. It's a fairly old script, but it might work for beta23 as is. I haven't watched this run yet, so I can't really say much about it. Just lurking through the messages and saw this.
Site Admin, Skilled player (1255)
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hidaigai, I sent you another PM >_>
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 3/3/2010
Posts: 87
Amaraticando wrote:
I'm curious about the encode of this. The music is discordant in some places (like the castle levels)...
It appears that the default sync method in BizHawk (Clock Throttling, which should theoretically be more accurate) is causing distortions in the audio by speeding it up when it shouldn't. Playing the run with Audio Throttling set plays the audio correctly, and still syncs through the whole run.
Active player (282)
Joined: 2/18/2016
Posts: 28
>Dooty Thank you for telling me basic rule of cheat mode. I think you estimated which is faster, cheat TAS or no cheat TAS for 102%. (So you made 102% TAS with cheat mode.) How many frames is cheat TAS faster than no cheat TAS? (I want to know detail of your estimation.) >FatRatKnight Thanks. If I use lsnes, I will try to use this lua. >evknucklehead As you say, after I set "Audio Throttling" music is normal. (Bonus stage music is normal!) Thank you!
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
hidaigai wrote:
How many frames is cheat TAS faster than no cheat TAS?
It's hard to say exactly because the first run that uses cheat mode also introduced new tricks; without cheat -> http://tasvideos.org/1629M.html 1:23:10.88 and with cheat -> http://tasvideos.org/1264M.html 1:22:17.17 Sorry for the lack of accurate info, but that run was made using TAS Editor, when I was just learning how to TAS.
I am old enough to know better, but not enough to do it.
Active player (282)
Joined: 2/18/2016
Posts: 28
>Dooty Thanks. I study old TASes. Fortunately I find comparison movie. http://www.nicovideo.jp/watch/sm12339918 (But, about 6-3 & Klobber Karnage, TAS route and speedrun route differ.)