Well, it seems the improvements in this game have firmly entered the realm of some esoteric shamanism. Because of this I would like to try (timely, I know) updating the
resources page with all the "new" knowledge, most of which by this point is pretty old already. But as it seems there's a 6-something year backlog on that, and there's realistically no way to infer everything from an overlong discussion thread and randomly encountered replays (most of which use different mutually incompatible versions of an outdated emulator, no less!) and YouTube videos, there are several tasks to do:
1) make a listing of all the tricks, techniques, glitches, and otherwise important information missing from the page (if it helps, the last batch of new content was added exactly 6 years ago, and that particular edit wasn't comprehensive even then);
2) gather explanations and/or, if available, existing movie demonstrations;
3) make new or update existing movie demonstrations for every trick to BizHawk's movie format to ensure absolute forwards compatibility (we can convert them to lsnes later if needed thanks to both emulators sharing the same core);
4) sort, reword, and actually edit all the new information in.
Thanks to our own negligence, these tasks have grown out of proportions and there's realistically no way to expect any one person to complete them alone. As such, I would like to recruit any help you guys are willing to provide, because no-one else can. There's literally no single more knowledgeable community than the people subscribed to this particular thread.
The most help I need by far is with #3 which is the most mundane and time-consuming task¹. I'll attempt to gradually trudge through #1 and #2 on my own, though of course if you can PM me some links to particular posts, or smvs, or anything else like that, I'd appreciate that. #4 I can handle by myself. Ideally I'd like to get it done by the end of the year at the latest, and by getting it done I mean making the page complete and fully up-to-date.
¹ To elaborate on this:
— everything must be presented in a way that demonstrates its full theoretical potential as far as the current knowledge goes, so demo environment should be chosen with care (West Crateria, Red Brinstar, and Upper Norfair contain good enough testing grounds);
— every demonstration should include a complete trick setup from frame 0. If the setup involves visiting separate locations (such as the ACE/memory corruption techniques), break the movie down accordingly so that only the relevant content remains;
— demo setups and environments should contain surplus resources and be as safe and hassle-free as possible, so that different approaches and variations could be tested from the movie savestate. Using the Space/Time beam to restart the game with all upgrades, so that resources are abundant but relevant items and sequences aren't yet triggered/collected, would be optimal for this goal;
— tricks and timesavers should be presented in the optimal way; optimal positioning, etc., must be achieved even if it doesn't provide any tangible benefit (so that if a person tries to improve it at a later point, they should have a rock-solid reference).
Because of all this I'm not qualified enough to make most of the demonstrations, being woefully out of date with both the new tricks and tools. Why so meticulous? So that neither we nor anyone else had to do it at a later point without a compelling reason.