Submission Text Full Submission Page
This TAS is about 3900 frames faster than Baddap1's run.

Game Objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest time
  • Uses warps
  • Abuses programming errors in the game
I didn't want to encode because I was lazy.
Super Mario Unlimited is an excellent hack of Super Mario Bros., this hack was made by frantik in 2012 in which they have changed the music, graphics, levels, power ups, and added a super jump by holding the A button when you stomp the enemy. I made this TAS in 3 days from April 20th to April 22nd. When I make this TAS, there was an earthquake in Taiwan.

Level Comments With Poor English

1-1
Hit the bottom left of the star block would save a lot of time.
1-2
Pipe crossing was more useful than used Shell Jump in the first stage, I also used this glitch in the second stage and warp to world 3.
3-1
In the first stage, block crossing saved a lot of time and clicking the A button all the time when the speed value was 16. In the fourth stage (the warp stage) , I used a useful glitch to save the super jump time and warp to world 6.
6-1
Umm... Half of level jumping in mid-air.
6-2
Very short level.
6-3
I hit the two invisible blocks to enhance entermaining.
6-4
The level designed for testing super jumps, I didn't want to hit the bottom left of the star block because it would waste some frames.
6-5
Nothing to say. Entry in world 7.
7-1
Lip jump time!
7-2
Nothing to say.
7-3
Used walljump to save time in the second stage.
7-4
I performed turn around swim in the water stage, I also hit the bottom left of the star block to save time.
7-5
I used block crossing glitch to save a lot of time. If was big Mario, you can jump over celling on the left side. Entry in world 8.
8-1
Nothing to say.
8-2
My favorite level. I performed shake Mario's head on the platform. I really liked the double speed castle music very much.
8-3
Block crossing was very useful but I had to slow down at the flying green turtle. The Bullet Bull was very helpful because I hit the bottom left of the star block to save time.
8-4
In the first stage, I slid into the pipe. In the fourth stage, Mario died to reappear to the goal stage.
8-5
The final level of this hack. However, defeat the Bowser wasn't so simple! You had to get the fire flower to defeat the Bowser. Otherwise, the screen won't move. I used the vine glitch twice and used the helpful walljump in the vine stage. In the final stage, I found the fast way to defeat the Bowser, performed slide run in front of the button. The movie was ended at the frame ending the input. I really liked the ending music a lot.

Screenshots

Have fun watching!

Tompa: Let's give judging this a shot!
Tompa: Delayed awaiting the improved version...
Tompa: Rejecting this while the improvement is being worked on.


Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
boct1584 wrote:
I disagree with Nach's previous judgment that it's a bad game choice.
I judged a previous run of this hack? I don't see it here: Wiki: Nach/SubmissionJudgements Did the hack used to have a different name? To be honest, I try to forget hacks, but still I for some reason have no recollection of seeing this hack before.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Spikestuff
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boct1584 wrote:
I disagree with Nach's previous judgment that it's a bad game choice.
Because GoddessMaria == Nach That totally makes sense. The chances of reading the previous submission and not is endless.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
For the few that disagree with my judgement of the hack... I had forgotten what my initial written English judgement was so I had to try and piece it together from the Spanish Translation from Zeupar. As for why I judged it in that manner, this hack really had something left to be desired in comparison to the many hacks floating around online. I've played the hack myself after finding out about it from the previous submission and couldn't really keep myself interested for too long as it lacked a unique spark and level design was decent at best. The lacking of solid optimization didn't help the previous submission either. Now for my thoughts on this submission... As I have stated above about the hack itself, it still has something left to be desired. The run itself, however, was somewhat interesting with the clever use of some tricks and further optimized the efforts of Baddap's submission. However, like Baddap's submission, this run lacks an explanation for doing the final level twice just to get Fireball Mario when it could've been done earlier..?
Current projects: failing at life
DennisBalow
He/Him
Former player
Joined: 1/23/2010
Posts: 27
Location: Germany
Will be there an encode soon? I would like to watch this TAS without downloading an extra emulator for being able to playback the TAS file for one time.
Joined: 3/9/2009
Posts: 530
DennisBalow wrote:
Will be there an encode soon? I would like to watch this TAS without downloading an extra emulator for being able to playback the TAS file for one time.
Have you tried the second post in the thread?
DennisBalow
He/Him
Former player
Joined: 1/23/2010
Posts: 27
Location: Germany
Tangent wrote:
DennisBalow wrote:
Will be there an encode soon? I would like to watch this TAS without downloading an extra emulator for being able to playback the TAS file for one time.
Have you tried the second post in the thread?
Ups *that was pretty embarassing* i clicked first on the details link, and read there "I didn't want to encode because I was lazy." i accidentally missed/skipped the post from Spikestuff, thas was my bad. But thanks for letting me know.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
So it seems like dying in 8-4 is required to be able to finish the level. Which explains why the fire wasn't obtained earlier. Though having fire in earlier would save a little bit of time in some of them. If it would be enough to actually save time, I'm not sure, but as the same time I doubt that it was tested. And improvement in 8-4 is to do the vine glitch with left+right at around frame 19000. This way you can reach the pipe earlier by about a second. It's dumb that it is possible to skip the underwater section in 8-5, but it will also skip the only place in the level were you can get the mushroom. Reaching that pipe seems like it can only be done by jumping through the wall, makes me think of what the real purpose of that area is anyway.
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
Tompa wrote:
It's dumb that it is possible to skip the underwater section in 8-5, but it will also skip the only place in the level were you can get the mushroom. Reaching that pipe seems like it can only be done by jumping through the wall, makes me think of what the real purpose of that area is anyway.
I knew this trick, but that pipe would take you to the vine stage. So you can't beat Bowser with fireballs.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Yeah, I know :/. I would however recommend that you fix the error with the vine in 8-4 to saved another second. Shouldn't take long to do and saves a full second afterall =) (Not counting the frame rule...)
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Just want to clarify that I planned to accept this if you would fix the mistakes in 8-4 with the vine. Because it really bugs me :).
Experienced player (690)
Joined: 11/23/2013
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Tompa wrote:
Just want to clarify that I planned to accept this if you would fix the mistakes in 8-4 with the vine. Because it really bugs me :).
Maybe you could ask him that via PM, maybe that way he will see it. Or I could fix it if he wants me to.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
The vine in 8-4? Isn't it in 8-5?
Tompa
Any
Editor, Expert player (2215)
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Posts: 1941
Location: Mullsjö, Sweden
Oh, why did I say 8-4 before? I actually meant 7-3**, sorry. But yeah, grab the first vine, left+right and then jump into the pipe. A rough test I did saved 63 frames.
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
Tompa wrote:
Oh, why did I say 8-4 before? I actually meant 7-3**, sorry. But yeah, grab the first vine, left+right and then jump into the pipe. A rough test I did saved 63 frames.
o_0!! I tested it, it really saved a lot of frames. That was my mistake. I actually didn't know this improvement while making this run until you told me this. It seems my skills are not enough.
Joined: 9/15/2013
Posts: 154
scrimpeh wrote:
As great as a hack may be to play, if it doesn't bring any new gameplay or significantly different level design to the table, there's no reason to publish a TAS of it on the site. I can't see anything majorly different from the vanilla game in the TAS, unfortunately.
What copy of SMB1 do you have? I want in on that. Sounds way different than the one I have.
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MarioUniverseZone wrote:
Tompa wrote:
Oh, why did I say 8-4 before? I actually meant 7-3**, sorry. But yeah, grab the first vine, left+right and then jump into the pipe. A rough test I did saved 63 frames.
o_0!! I tested it, it really saved a lot of frames. That was my mistake. I actually didn't know this improvement while making this run until you told me this. It seems my skills are not enough.
Allright, can you post the improvement then?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
Kurabupengin wrote:
MarioUniverseZone wrote:
Tompa wrote:
Oh, why did I say 8-4 before? I actually meant 7-3**, sorry. But yeah, grab the first vine, left+right and then jump into the pipe. A rough test I did saved 63 frames.
o_0!! I tested it, it really saved a lot of frames. That was my mistake. I actually didn't know this improvement while making this run until you told me this. It seems my skills are not enough.
Allright, can you post the improvement then?
Yes, I can.
Spikestuff
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Make sure you upload it here: http://tasvideos.org/userfiles/ or http://dehacked.2y.net/microstorage.php And then post the link to it in this thread. Don't make another submission.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
After improving the run in 7-3, the hammer bros throws the hammers more early in 7-4 than the regular run. Should I improve another levels?
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Is there nothing else that you can do to get around it without losing time?
Current projects: failing at life
Joined: 4/29/2005
Posts: 1212
I'm sorry, but I have to give this a No vote. I found it incredibly boring to watch, and the music is terrible.
Soig
He/Him
Skilled player (1516)
Joined: 12/4/2010
Posts: 252
Voted yes. Although there is not many differences between this hack and native SMB. Run is good enough, I think. And awaiting your improvement.
Joined: 3/9/2009
Posts: 530
Instead of indefinite delay while waiting an improvement, shouldn't this be rejected so the actual movie that's eventually submitted is voted on, this time with full information about things like the death at the end?
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
I'm tired of the improvement version LOL
Tompa
Any
Editor, Expert player (2215)
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Ok, if you don't plan on submitting an improved version, I will reject this run.