Ikaruga is a vertical shmup published and developed by Treasure. It was first released on arcade and Dreamcast, then on a series of other platforms (GameCube, XBLA, Android, Steam). Its gameplay and scoring system uses a polarity mechanic. The present TAS uses the GameCube version as it features the most accurate emulated console. The goal is to get the highest score possible.

Game objectives

  • 2 players
  • Hard difficulty
  • Aims for maximum score
  • Emulator: Dolphin 4.0-4091

Gameplay

Ikaruga's gameplay centers primarily around the polarity mechanic. Only bullets of an opposite polarity can kill the player. Same-color bullets are absorbed and converted into energy for the game's special weapon, a homing laser. Switching the ship's polarity also changes the color of the ship's bullets, and shooting an enemy using opposite-polarity bullets will cause double damage. Killing an enemy using same-polarity bullets triggers suicide bullets toward the player.

Difficulty differences

In hard mode, killing an enemy using opposite-polarity bullets also triggers suicide bullets, but in half quantity. Moreover, some enemies fire bullets only in hard mode, and bosses have tougher bullet patterns. Overall, hard mode features more bullets, so eventually a higher score.

Scoring system

Chains

Ikaruga scoring system relies mainly on its chain system. A chain is completed when three enemies of the same color are shot in a row. The first chain gives the player 100 points, and each subsequent chain gives double points (200, 400, etc.) until the 9th chain (called max chain) which gives 25600 points. After that, each following chain gives 25600 points. If a chain is broken, the chain value starts at 100 points again. The chain status restarts at the beginning of each stage.
On a 2 players mode, each player has its own chain status. Because of this incremental chain value, it is theoretically better to give all chains to one player. For exemple, 20 chains on 1 player is 100+200+...+12800+25600*12=332700 points, but giving 10 chains to player 1 and 10 chains to player 2 yields 2*(100+200+...+12800+25600*2)=153400 points. However, in most chapters, having 2 players allows to get more chains that is possible with one player, so that both players must kill a minimum number of enemies anyway. Only in chapter 5, player 2 gets all possible chains without lowering the total number of chains.

Bullets

Players can absorb bullets of the same color, and it yields 100 points for almost every type of bullet. Exceptions are the big spheres in the beginning of chapter 4 (500 points), electrical-type bullets in the chapter 4 mid-boss and end of chapter 5 (300 points) and homing lasers of the chapter 5 boss (1000 points). Also, lasers on chapter 3 gives 100 points per frame, making a very good source of points.

Damage

Points are granted for firing enemies, and the amount is directly linked to the quantity of health removed. So whatever the way you killed the enemy, you will get the same amount of points. As (almost) every enemy is killed in the present TAS, this scoring part is rarely important. This is used during boss fights mainly, as for example the two pods on chapter 1 boss are vulnerable a few seconds before the main target, so they can be scored.

Bosses

Points are given at the end of a boss. Each player is given 10,000 times the number of seconds remaining. For chapters with mid-bosses, the number of seconds remaining of each mid-boss/boss are summed up. Because only the integer part of the second is considered, the last second of the fight can be leeched by waiting the last frame of the second before killing the boss. Except for the chapter 5 boss, it gives a higher score to kill the boss as fast as possible.

Extends

Each player receives an extend after 3,000,000 points, then every 5,000,000 points. At the end of the game, 500,000 points are given for every extend remaining for each player.

Comparison

Here is a comparison against the best known 2 players unassisted scores. All the best scores are on the normal difficulty as it is the most popular one. Being on hard difficulty instead of normal only makes a significant difference in chapter 5, during the leeching of the boss. Also, XBLA scores were not incorporated because a few differences in the level design in this version allow higher scores (in chapter 2 and 3 at least). As a side note, scores done by VTF-INO are actually double play (one person controlling the two ships)!
ChapterTAS scoreBest known unassisted scorePlayersLink
Chapter 15,398,660 (144 chains)5,116,860 (138 chains)CVM & luchttps://www.youtube.com/watch?v=i2EoYVCijO0
Chapter 28,132,820 (230 chains)7,361,540 (220 chains)VTF-INOhttps://www.youtube.com/watch?v=5Pkhuk-amL4
Chapter 310,469,400 (305 chains)9,284,120 (287 chains)VTF-INOhttps://www.youtube.com/watch?v=lbfPBI3QPw0
Chapter 410,172,780 (243 chains)9,325,360 (239 chains)CVM & luchttps://www.youtube.com/watch?v=fN8vwjej1wE
Chapter 58,879,740 (131 chains)7,427,280 (117 chains)CVM & luchttps://www.youtube.com/watch?v=eoYYFMdohYY
All50,230,20042,580,370VTF-INOhttps://www.youtube.com/watch?v=XUDd2ZdRlOE

Nach: Extremely impressive run, doing the impossible. Despite being hard to always follow the action (at least for me), the two players shielding each other was a pleasure to behold. Very nice precision showing off what TASing is all about. This run can be improved slightly by skipping the Battle Reports, but in any case, the in-game play was terrific, and the feedback was fantastic. Accepting to stars.
RGamma: Publishing...


TASVideoAgent
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This topic is for the purpose of discussing #4600: keylie's GC Ikaruga "maximum score" in 21:29.40
Patashu
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Yes vote. A work of art that I'll have to look at again in slow motion to appreciate more :D
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Sir_VG
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Voting yes and hoping that the XBLA or PC versions will be emulated someday to replace the GC version, because I'm always sad that the story was removed from the GC version. Also kinda curious why you let the chain counter get so lopsided in Final Chapter? Come on, let Shinra go out in a blaze of glory, dammit. The text of the final chapter is about him and the Ikaruga. :P
Taking over the world, one game at a time. Currently TASing: Nothing
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
reaally nice note. cool game to see TAS.
keylie
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Sir VG wrote:
Also kinda curious why you let the chain counter get so lopsided in Final Chapter?
There are two reasons: first it gives overall more points to give as much chain as possible to one player. Also, thanks to this, player 2 got a 7th extend, which means 500,000 extra points at the end.
Player (37)
Joined: 2/16/2012
Posts: 282
Very well done! Any chance we could get to see a TAS of Prototype Mode in the future? Also, I'm not sure of precedent, but since this is a "Max Score" run instead of for time, I wouldn't mind if the movie were extended out to add in initials.
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Sir VG wrote:
Voting yes and hoping that the XBLA or PC versions will be emulated someday to replace the GC version, because I'm always sad that the story was removed from the GC version.
I thought it was allowed to have separate console versions now. :P Anyways I have no idea what I was looking at, but the colors were nice. Yes vote.
keylie
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Omnigamer wrote:
Any chance we could get to see a TAS of Prototype Mode in the future?
Yeah... no. Not by me at least.
Noxxa
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Twenty minutes of great action. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Having watched and enjoyed several superplays of this game previously, it's great to see a TAS which takes it even further. Easy yes vote.
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Omnigamer wrote:
Also, I'm not sure of precedent, but since this is a "Max Score" run instead of for time, I wouldn't mind if the movie were extended out to add in initials.
I second this, if it's possible! Even if it's just "TAS" at the end, I think it'd add more value than a true "last frame input" movie.
Joined: 8/9/2004
Posts: 139
Location: Washington State
Obvious yes vote.
Joined: 4/6/2012
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Location: Lawn, PA
It's nice to see a scrolling shooting game TASed. Much effort was clearly put into not just the technical aspects, but also making it look good when possible; it's a very beautiful work to watch. Absolutely a yes vote from me. *prays for Touhou TASes*
1/60 of a second is important; every frame matters.
fsvgm777
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Ace Of Hearts wrote:
*prays for Touhou TASes*
TASes of Touhou games already exist. Most (with replays) can be found right here.
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Patashu
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Btw, I'm going to bring it up - this TAS for a star? It takes a game that is very well known and has very strong competition for WRs in every chapter and pushes it even further beyond what the greatest superplay could dream of doing.
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Spikestuff
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Oh this TAS needs to be a star. This was a beautiful harmony for a 2 player top down shooter. All the yes!
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This was pretty fantastic. The amount of "teamwork" on display here was great. And yeah, I'd have no objection to the TAS taking the time to input their initials at the end; the competition here is for score, not time, so the time taken for that input is not a factor.
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Active player (309)
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I agree for the star suggestion. What other shooter can be as beautiful to watch? And if we take into account the polarity and score system... Watching these 2 ships "dance" and change color around all the stuff that is happening is quite something.
xRavenXP
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Epic run, one the best runs ever. Give a Star Tier to this. Vote YES!
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Joined: 8/27/2004
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This looked absolutely incredible, with the two ships moving flawlessly to "collect" all the bullets while maintaining the right color, and working together to destroy groups of both colors. It's great to see a shooting game TAS that isn't just dancing around bullets.
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DiscoRico wrote:
Omnigamer wrote:
Also, I'm not sure of precedent, but since this is a "Max Score" run instead of for time, I wouldn't mind if the movie were extended out to add in initials.
I second this, if it's possible! Even if it's just "TAS" at the end, I think it'd add more value than a true "last frame input" movie.
A TAS I submitted has two separate files; One which had a final input that is enough to see the ending and credits, and a second file that plays around with the initials for a bit, long after the "proper end" of the movie. The submitted file, naturally, would be for record purposes, and the secondary one does add a little something at the end and preserving the input-free ending and credits. The secondary file is the one encoded to video.
Really_Tall
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This was amazing to watch! I think it definitely belongs in the Star Tier, as others have said.
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NEED MOAR COWBELL BULLETS!! Seriously, let's star this thing and call it a day. :)
Synahel
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Amazing, as always. It felt like dancing.
Post subject: Yes vote, Yes for star, can I show this at a *GDQ?
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I had watched several of the WIP encodes and seeing the full run did not disappoint. Thank you for all of the hard work. Yes vote, nomination for Star, and a request from the author - keylie, may I exhibit this TAS at an upcoming *GDQ event (now that I've set in motion the possibility of showing TAS's that are not being replayed on the original console)? Gradius didn't quite take and I want a second chance to show the broader GDQ viewership what a perfect autoscrolling shooter can look like.
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