Post subject: Castlevania: The Adventure ReBirth
Player (213)
Joined: 9/14/2011
Posts: 349
I was going to post this after my second TAS but since the project delayed so much, I decided to put here first. This game is a decent remake of Castlevania: The Adventure, released as Wiiware. It's a bit short but features interesting gameplay as well as nicely remastered graphics. SDA already has speedruns of this game, however there's no speedrun done on hard difficulty. Here're link for speedrun itself and forum. I tried making the test movie and it syncs perfectly (followed RachelB's setting), except a trivial graphical glitch:
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
I'd be excited to see an Adventure: Rebirth TAS, I wonder how much it'd differ from the unassisted runs. Other than not using the copout of easy difficulty to skip the second form of the final boss, naturally.
Experienced player (985)
Joined: 8/30/2012
Posts: 373
One thing you could try: Graphics > Hacks > EFB Copies to RAM. That usually helps with some graphical issues.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Player (213)
Joined: 9/14/2011
Posts: 349
Hmm, weird. According to the wiki, 'EFB Copies' should be checked as Texture because RAM induces the crashes. But for me both didn't solve the glitch nor crash the game. I may just make TAS on this option.
Skilled player (1223)
Joined: 9/15/2006
Posts: 165
Location: China
Currently I'm working on this, now the test run is at stage 4 boss. some parts need improvement, I'll check.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
zggzdydp wrote:
Currently I'm working on this, now the test run is at stage 4 boss. some parts need improvement, I'll check.
Awesome! I briefly tried TASing the game a few years back, but couldn't make it very far into it. I'm glad you're taking a stab at it. I'm looking forward to seeing this game TASed.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
zggzdydp wrote:
Currently I'm working on this, now the test run is at stage 4 boss. some parts need improvement, I'll check.
Did you start the testrun with dirty SRAM? I always get stuck at the save file creation screen at the beginning. Also, please state the Dolphin version you used. (by the way, this requires the Classic Controller in Wiimote 1)
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Skilled player (1223)
Joined: 9/15/2006
Posts: 165
Location: China
fsvgm777: I started the run with no SRAM. I remove my save data and it works sync. Emulator used Dolphin 5.0, setting: dual core - off idle skipping - off jit recompiler dsp hle emulation gamecube controller - none wiimote 1 - emulated wiimote
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Okay, managed to get it to sync. You actually need the Nunchuk plugged into Wiimote 1, otherwise, it will desync at the save file creation screen. Something else of note is that you also need two GC memory cards plugged into Slots 1 and 2, otherwise, the WIP will desync early in Stage 1. Regardless of that, pretty nice WIP you have there, even if it's a testrun. Gotta enjoy undead Christopher Belmont for most of Stage 4. By the way, if my memory serves right, you stopped at the Stage 4 mid-boss (the golem, I believe), not the Stage 4 boss (I at least recall some witch screaming "DIE!" and having an evil laugh as the Stage 4 boss).
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Player (213)
Joined: 9/14/2011
Posts: 349
Cool. Glad to see someone's finally taking care of this game. It's a sad thing the game's only available on the limited platform, M2's remake works were generally great and this was no exception. Good luck.