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This is an improvement of 18360 frames to the published glitched run and an improvement of 4494 frames to MUGG's unsubmitted, faster glitched run.
I started it immediately after I saw TASeditor's post in the Kirby's Adventure thread about a glitch he had recently found to clip through sloped hills. As soon as I watched his video demonstrating the glitch, I was motivated to spend the rest of my afternoon and night creating this improvement to the glitched run of my favorite game.

About the run

  • Emulator used: FCEUX 2.2.1 (Old PPU)
  • Aims for fastest time
  • Takes damage to save time
  • Abuses glitches
  • Genre: Platform

Room by room comments

Room 1

  • I tried and tried to improve the beginning of this level, and almost did by 1 frame, but I just couldn't manipulate those Waddle Doos to jump toward Kirby and also not use their laggy attack, so I just hand-copied the same (apparently perfect) input over.
  • I discovered a little trick to turn Kirby around right before he swallows the Mix, saving a few frames because he doesn't have to turn around after the transformation.
  • I had some trouble sliding off of the tall mesa and not taking damage from the Hot Head and losing my ability or killing it and bouncing very high (both scenarios would waste time). By sliding off the mesa at just the right frame, I bounce low enough to enter the door without wasting a whole bunch of time.

Room 2

  • Kirby moves slower on slopes, so I jump over all of them in this room and all but one in the next (you'll see why).
  • The way I puff up and spit at the Bronto Burt is the fastest I found to do it without accidentally manipulating the Sparky at the end of the room to use his very laggy attack.

Room 3

  • I jump once at the very beginning to manipulate the Hot Head to not use his laggy attack on screen (he uses it after I leave the screen, but the level doesn't lag).
  • By jumping very high over the Poppy Bros. Jr., I make the Waddle Doo jump too, preventing him from using his laggy attack and just getting in the way of the glitch.
  • You can't clip through the slope with just one jump. You need at least two 1-frame jumps, one right after the other. The first jump pushes you into the line of the slope (where the game can push you back out if it wants to), and the second one decisively puts you on the other side of the line.
  • Once Kirby is inside the slope, I turn to stone to slow his lateral movement to move him slowly into the water (so he doesn't skip right to a swimming animation) and then use the stone glitch to skip to the credits.

Suggested Screenshots

1232, 1801, 1858

Thanks to

  • TASeditor for finding, sharing, and demonstrating this clipping glitch
  • MUGG for his previous glitched runs

feos: Setting to delayed until the frame war ends and we finally have a new movie.
feos: The framewar is over, CoolKirby promised to cancel this submission in favor to the final one, I guess it won't harm is I do so while he is away.


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TASVideoAgent
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This topic is for the purpose of discussing #3976: CoolKirby's NES Kirby's Adventure "glitched" in 00:39.07
Patashu
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Joined: 10/2/2005
Posts: 4042
Dang! That's a fast turnaround. Awaiting encode.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 2/3/2013
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Quick-encoding this...not.
All syllogisms have three parts, therefore this is not a syllogism.
Spikestuff
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Editor, Publisher, Expert player (2630)
Joined: 10/12/2011
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RGamma wrote:
Quick encoding this...
Kirby bet you to it. Voting Yes, still think it can be improved... but I'm not a kirby expert. XD
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Synahel
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Woaw, that was unexpected and cool!
Editor, Skilled player (1534)
Joined: 7/9/2010
Posts: 1319
Good job, CoolKirby. Yes vote! I also was making a run of it.
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Editor, Experienced player (569)
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TASeditor wrote:
Good job, CoolKirby.
Thanks!
TASeditor wrote:
I also was making a run of it.
You were? How far did you get?
Editor, Skilled player (1534)
Joined: 7/9/2010
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CoolKirby wrote:
TASeditor wrote:
I also was making a run of it.
You were? How far did you get?
I actually just started. Edit: I didn't found any improvements from your run. You also got some dirty inputs at the end. :P
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Active player (365)
Joined: 4/13/2009
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I felt an insanely impression as same as tas of maxim half-minute hero. Was I watching a promotion video of this game ? Of course, I can see that this is a very fast TAS. But, if I was told that this video is just promotion video of NES game whitch has a few of glitch, I would believe. Yes vote.
MESHUGGAH
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Good job TASeditor and CoolKirby! I never played the game, but it looks like you can implement more optimizations mostly with changing the length of jumping and "U" (when kirby takes breath). I've uploaded a wip to show it edit: but it goes off sync before the 2nd enemy at level 2. . Also this way I could dash faster and leave the level 4 frames faster. Good luck with optimizing further =) edit 2 : and the same could be made at the next "jump,take breath" scene at the river edit 3 : the link... http://tasvideos.org/userfiles/info/6960695522916463
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Active player (328)
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I blinked and I missed the glitch. Wow!
Player (173)
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I found it nice to see another old Nintendo game beaten in the very first level. The music fits in the ending screen much better than in MUGG's run. Although this is still improvable apparently as far as I've read through the comments above, it is surprising enough to make a yes vote.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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Last time, the run used resets which prevented console verification. Since this one doesn't, anyone willing to see if it syncs on console? Btw, awesome run! Let the frame wars begin!
Editor, Skilled player (1534)
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Yay, I 38.44. I try to sqeez out more frames. Edit: It is also possible to perform the clipping glitch with just one jump, you have to be very precise with the subpixels.
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holy hell! easy yes vote
live life
zwataketa
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A yes vote for my good friend coolkirby ;)
I quit TASing.
zwataketa
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O.O WOW! I have no words.
I quit TASing.
Noxxa
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Well, that certainly was surprisingly fast. Nice improvement. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Expert player (2327)
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Editor, Skilled player (1438)
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Well, that was over quick.
Former player
Joined: 3/31/2005
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Location: Argentina
Um, how does that glitch work? What makes the game skip to the credits like that?
Joined: 4/6/2013
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Could that little waterfall inside of the slope be considered "water" as well? Yes vote.
Editor, Skilled player (1534)
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Anyone else up for framewars?
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MESHUGGAH
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TASeditor wrote:
Anyone else up for framewars?
http://tasvideos.org/userfiles/info/6970128751881450 Have absolutely no idea what conditions needed to trigger the credit. I think 1 frame could be improved. 5 frames improved in total. edit: http://tasvideos.org/userfiles/info/6970270289674947 8 frames improved total
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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