This version based on Masterjun's latest attempt.
- Lag frames avoided by swallowing 3 enemies at room 1 (avoiding the lag caused by taking damage/creaure explode), sacrificing position and using Masterjun's lua script I avoided more frames, making to the exit in 1344 (1348 for Masterjun, 1347 for my earlier "1 frame improvement"). >> 4 frames
- I think somewhere I got an extra speed in the early part of room 2. Some lag frames avoided. Exits at 1871 (1876 for Masterjun) >> 5 frames
- RNG changed a little bit. overall: 2178 frames (2183 for Masterjun)
Possible improvements...
- Different approach to "cliff" at end of room 1?
- Different jumping to "cliff" at end of room 2?
- Different slope wallclipping before warping?