• Emulator used:VBA 1.7.2re-recording v21-interim
  • Aims for fastest time
  • No out-of-bound
  • Uses programming errors in the game

klmz: Claimed for judging.
feos: Added HD encode.

klmz: Accepted under a new "in bounds" category along with the current publications. However, this category may be obsoleted with a "100%"-alike or "all bosses" category playing as the same character.

Brandon: Publication underway.

klmz: For this game, forgoing the particular glitch to go out-of-bounds could demonstrate a slightly more "causual" route to the viewers, while it could be of some interest, does not help with the main aim of TASing - to demonstrate super-human gameplay. Meanwhile, the big plus as a side-effect of such a goal choice - showing more eye-pleasing Whip-Launching Techniques, is easily achivable by a "all bosses" or "100%" categorized movie using the same game character, and it is already achived. Therefore, this published entry is considered unnecessary at the present time. However, future submissions that would feature both "all bosses" and "in bounds" could stand a chance of being accepted as a new entry, as the "all bosses" concept is of an interest here and shares common points with "in bounds" as both mean to take inessential side tasks set by the author.


Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
It could have been made easier to judge if the author had chosen a "100% relics" or "all bosses" goal instead. However, there have been several other "in bounds" movies (mostly of Castlevania games) published (on the "main" branches, though) in the same vein. So this category is not unacceptable. While a few technical flaws, mostly during boss fights, can be spotted in the movie, the overall quality is good for a new-comer. I'll wait a few more days to see if there's more interest in this movie.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
the run is pretty well done (maybe there are 1 or 2 improvements) so I'll vote yes to this. Continue TASing this way.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I just wanted to say, that this run looks great. It is never sloppy, & maybe only the man who knows this game and have TASed it sees weak points here. I don't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
JXQ's original TAS was one of my favorite Castlevania movies on the site. Here is basically its updated version. I noticed some of the improvements, although some particular things left me puzzled as to whether they could be done more differently or at least more precisely. Finally, what is the hint card used for? I watched this and the published out-of-bounds run one after another to make sure I'm not missing anything, and am convinced they are almost completely different save the first few minutes and the last batch of fights. The warped run is shorter but Juste moves slower and more sedated (due to floating) most of the time. Here, on the other hand, he is more agile and caffeinated, providing a different viewer experience, and there is no grinding involved. The routes are almost completely different. I think the movies can coexist. Voting yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 3/5/2011
Posts: 10
Tip cards, the conversion of two castles.
Post subject: Why this movie should/shouldn't be published
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
moozooh wrote:
The routes are almost completely different.
That doesn't grants a new category given that we have got already 3 categories for this not-so-popular game. While it provides different watch-experience to the audience, it is just alike to the obsoleted movie by JXQ. More specifically, we traditionally add a category only when the desired criteria cannot be made compatible with the traditional categories like "all bosses". For this movie, it falls under exactly the same category as the old movie by JXQ was under, the category which we decided to obsolete, as we consider an "all bosses" or "100% relics (& spell books)" category should be capable of providing most of that the obsoleted category be capable of and even more appreciated by the audience. However, I do have realized that we have made a few controvertible precedents. Take the case of movies of Castlevania: Aria of Sorrow ever published for example and comparison: * The last "out-of-bounds glitch" movie that didn't make use of the death-warp glitch differentiated much from but was obsoleted by the first death-warped movie both under the same "glitched" category; * On the contrary, not only did the oldest "less-glitched" movie by Atma remain published along with the "100% souls" movie that provided richer contents, but also it was improved with a movie under exactly the same still-standing "any%" category whose naming is inaccurate and misleading. Another precedent: the published "maxim no warps" run controverted with actually used glitch-warps and wall-zipping has merely a merit: it defeats "all bosses". Actually, I consider these controvertible precedents as the misdirectors in this case. We have this:
Judge Guidelines wrote:
Be fair A judge has the greatest control over the content of this website in the long run. All judges must act towards the goal of having an encouraging and rewarding atmosphere for both the players and the audience. You must be fair towards both. It is fairness towards the audience when judges disqualify worse submissions and qualify the better ones. * Too many bad publications turn the audience away. * Too few publications turn the audience away (and possibly the players too). The players must have chances of getting their movie published.
We'll final decision on this submission see in a few days. EDIT: Better format.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Actually JXQ's movie was obsoleted because zggzdydp's run followed the same goals. JXQ didn't avoid moving OOB, he just didn't know it was possible in places and ways later discovered by you and zggzdydp.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Why this movie should/shouldn't be published
Former player
Joined: 9/1/2005
Posts: 803
klmz wrote:
but also it was improved with a movie under exactly the same still-standing "any%" category whose naming is inaccurate and misleading.
Realistically, there's any% non-glitch, and an any% glitched. There are quite a number of runs with that difference on the site. I haven't gotten around to watching this yet, I'll vote later.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I dont hink this can be considered an "in-bounds" run because it still uses door warps which still go OOB.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
So it's accepted? Congrats sksk!
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
I'll do the SD encode then.
All the best, Brandon Evans
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
Dumped and ready to encode once my current item finishes processing. Now, I'm open for suggestions on what the screenshot should be. If you can't optimize it yourself, just take a screenshot of the frame in the YouTube video.
All the best, Brandon Evans
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Sonikkustar wrote:
I dont hink this can be considered an "in-bounds" run because it still uses door warps which still go OOB.
They don't go OOB. They transport you to the "wrong" location. OOB means disrespecting the physical boundaries of the level layout (in this case by sinking into walls), which this run doesn't do.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 3/5/2011
Posts: 10
......
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
Optimized. Will publish as soon as my encode finishes unless someone has a better shot. What do you think?
All the best, Brandon Evans
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
SD Encode: http://www.archive.org/download/GbaCastlevaniaHarmonyOfDissonanceusainBoundsIn2827.17BySksk1990/castlevaniaharmonyofdissonance-tas-inbounds-sksk1990.mp4 Torrent: http://www.mediafire.com/?c5t7b6agu11jxgn 512kb encoding. Still waiting for feedback on the image. Will publish when 512kb is done if I have received no feedback on it then. I should have it before I go to sleep around 2:30AM EST.
All the best, Brandon Evans
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1765] GBA Castlevania: Harmony of Dissonance "in bounds" by sksk1990 in 28:27.17
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
I have left the description to be expanded, and it's possible that there might be other tags to add. Feedback welcome, but until then, enjoy the publication! Congrats to sksk1990 for his first!
All the best, Brandon Evans
Former player
Joined: 3/5/2011
Posts: 10
thank you