klmz: Accepted under a new "in bounds" category along with the current publications. However, this category may be obsoleted with a "100%"-alike or "all bosses" category playing as the same character.
klmz: For this game, forgoing the particular glitch to go out-of-bounds could demonstrate a slightly more "causual" route to the viewers, while it could be of some interest, does not help with the main aim of TASing - to demonstrate super-human gameplay. Meanwhile, the big plus as a side-effect of such a goal choice - showing more eye-pleasing Whip-Launching Techniques, is easily achivable by a "all bosses" or "100%" categorized movie using the same game character, and it is already achived. Therefore, this published entry is considered unnecessary at the present time. However, future submissions that would feature both "all bosses" and "in bounds" could stand a chance of being accepted as a new entry, as the "all bosses" concept is of an interest here and shares common points with "in bounds" as both mean to take inessential side tasks set by the author.
It could have been made easier to judge if the author had chosen a "100% relics" or "all bosses" goal instead. However, there have been several other "in bounds" movies (mostly of Castlevania games) published (on the "main" branches, though) in the same vein. So this category is not unacceptable. While a few technical flaws, mostly during boss fights, can be spotted in the movie, the overall quality is good for a new-comer. I'll wait a few more days to see if there's more interest in this movie.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
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I just wanted to say, that this run looks great.
It is never sloppy, & maybe only the man who knows this game and have TASed it sees weak points here. I don't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
JXQ's original TAS was one of my favorite Castlevania movies on the site. Here is basically its updated version. I noticed some of the improvements, although some particular things left me puzzled as to whether they could be done more differently or at least more precisely. Finally, what is the hint card used for?
I watched this and the published out-of-bounds run one after another to make sure I'm not missing anything, and am convinced they are almost completely different save the first few minutes and the last batch of fights. The warped run is shorter but Juste moves slower and more sedated (due to floating) most of the time. Here, on the other hand, he is more agile and caffeinated, providing a different viewer experience, and there is no grinding involved. The routes are almost completely different. I think the movies can coexist. Voting yes.
That doesn't grants a new category given that we have got already 3 categories for this not-so-popular game. While it provides different watch-experience to the audience, it is just alike to the obsoleted movie by JXQ.
More specifically, we traditionally add a category only when the desired criteria cannot be made compatible with the traditional categories like "all bosses". For this movie, it falls under exactly the same category as the old movie by JXQ was under, the category which we decided to obsolete, as we consider an "all bosses" or "100% relics (& spell books)" category should be capable of providing most of that the obsoleted category be capable of and even more appreciated by the audience.
However, I do have realized that we have made a few controvertible precedents. Take the case of movies of Castlevania: Aria of Sorrow ever published for example and comparison:
* The last "out-of-bounds glitch" movie that didn't make use of the death-warp glitch differentiated much from but was obsoleted by the first death-warped movie both under the same "glitched" category;
* On the contrary, not only did the oldest "less-glitched" movie by Atma remain published along with the "100% souls" movie that provided richer contents, but also it was improved with a movie under exactly the same still-standing "any%" category whose naming is inaccurate and misleading.
Another precedent: the published "maxim no warps" run controverted with actually used glitch-warps and wall-zipping has merely a merit: it defeats "all bosses".
Actually, I consider these controvertible precedents as the misdirectors in this case.
We have this:
We'll final decision on this submission see in a few days.
EDIT: Better format.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Actually JXQ's movie was obsoleted because zggzdydp's run followed the same goals. JXQ didn't avoid moving OOB, he just didn't know it was possible in places and ways later discovered by you and zggzdydp.
Realistically, there's any% non-glitch, and an any% glitched. There are quite a number of runs with that difference on the site.
I haven't gotten around to watching this yet, I'll vote later.
Dumped and ready to encode once my current item finishes processing. Now, I'm open for suggestions on what the screenshot should be. If you can't optimize it yourself, just take a screenshot of the frame in the YouTube video.
They don't go OOB. They transport you to the "wrong" location. OOB means disrespecting the physical boundaries of the level layout (in this case by sinking into walls), which this run doesn't do.
I have left the description to be expanded, and it's possible that there might be other tags to add. Feedback welcome, but until then, enjoy the publication! Congrats to sksk1990 for his first!