Former player
Joined: 12/5/2007
Posts: 716
O rly? http://git.pcc.me.uk/~peter/dega.git/ If you'd like to compile it on your own, I'm gonna quote myself from a mail I wrote some time ago:
Now for the Windows build, I ran into three problems, yet were able to fix them: 1) dozea.asm wouldn't compile due to the command prompt neither understanding the semicolon nor "./" (well, the former has a different meaning). After putting this in the Makefile, it compiled fine: >> >> doze/dozea.asm: doze/dam$(EXEEXT) ifeq ($(P),unix) cd doze ; $(WINE) ./dam else # win32 cd doze & dam.exe endif $(DOZE_FIXUP) << 2) It couldn't find Python. So I installed Python 2.5 (the .msi from python.org) to C:\Python25 and set PYTHON_PREFIX to that path. 3) Linking it all together. The specs file was missing. Running "g++ > specs" fixed it (had mingw in my path, of course). Still, the path wasn't correct. Changing that from "$(shell pwd)/" to "./" fixed that as well, suddenly there was some file called dega.exe
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Thanks for the information, it is much appreciated. Hopefully now some Game Gear TASes can really be produced, this is a very good news :) btw, why weren't those changes documented in the Dega forum? How could anyone know that it had been fixed?
Gone.
arflech
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Joined: 5/3/2008
Posts: 1120
ShinyDoofy wrote:
O rly? http://git.pcc.me.uk/~peter/dega.git/
What is the best way to "git" the code on Windows? I downloaded each individual file from my browser.
i imgur com/QiCaaH8 png
Former player
Joined: 12/5/2007
Posts: 716
arflech wrote:
ShinyDoofy wrote:
O rly? http://git.pcc.me.uk/~peter/dega.git/
What is the best way to "git" the code on Windows? I downloaded each individual file from my browser.
snapshot, preferably the latest one, of course.
arflech
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Joined: 5/3/2008
Posts: 1120
ShinyDoofy wrote:
arflech wrote:
ShinyDoofy wrote:
O rly? http://git.pcc.me.uk/~peter/dega.git/
What is the best way to "git" the code on Windows? I downloaded each individual file from my browser.
snapshot, preferably the latest one, of course.
I was trying to be funny, but what I meant to ask is what the best program for doing this is, I actually went through the tree and got each individual file from my Web browser, and I remember that at least in Linux you can use a git client to access the repository more easily, and I wondered whether you had a recommendation for Windows users, like an analogue to TortoiseSVN. EDIT This turns out to be the only native Windows app that can git anything: http://code.google.com/p/msysgit/ Also despite installing Python 2.5 (I already had 2.6) and setting a new PYTHON_PREFIX system variable (I already had PYTHONPATH), I get tons of errors compiling pydega.c...oh, hurrrrr PYTHON_PREFIX is in the makefile, not my system environment variables FINAL EDIT In the end all I had to do was install Python 2.5 and change that PYTHON_PREFIX and create what turned out to be an empty specs file; that first fix mentioned was not necessary in my case, but that might be because I had previously put most of the MSYS utilities in my system path, so I had a command interpreter that understood ";" and "./" properly.
i imgur com/QiCaaH8 png
NitroGenesis
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Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
http://mastersystem8.com/genre/game%20gear/ Here's a list of Game Gear games. You can even test them out by clicking on them.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Jungon
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Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Is this the right topic for wishlist yet? Ok, let me see.... I've posted this in another forum, and now I'm bringing it back to the right place =P it's in portuguese, but I'll only comment anyway...
Alguns de Master System =P Double Dragon (2 players) Captain Silver Castle of Illusion (humanamente eu já fiz uns 28 minutos, com certeza pode ser bem melhor) Land of Illusion (humanamente uns 36 minutos) Spider-Man vs the Kingpin (o jogo já proporciona um tempo limite pra tudo mesmo) Ys (tem momentos q sobrehumano seria ideal, então) E-SWAT Zillion (o caminho mais curto daquele labirinto? eu sei q não salva Apple nem Champ) Fantasy Zone (1 e 2) =P Alex Kidd in Miracle World (meu record já tá baixando de 16 minutos humanos, quem sabe eu mesmo não aprendo a fazer TAS e mudo isso pra uns 10) =P
Ok, so, Double Dragon seems a little repetitive but many people would like to see a 2-player run especially when they're never hit by enemies, and sometimes hit by the partner =P Captain Silver is a really unkown game, and not that fast paced, but we can attack and still be at full speed while in air =P Land of Illusion has it's bugs and shortcuts, so it shouldn't be hard =P Spider-man vs the Kingpin is a really quick game, or maybe another version would be too much? Ys would be much quicker with the right manipulations... XD E-SWAT already had a first try around here, it only needs tons of luck manipulation and be shot-accurate... Zillion would be quicker not saving Apple and Champ, but maybe the TAS would be more interesting saving them? Fantasy Zone games are really good for turbo-shooting... Also, there is Running Battle, there is an item SR which probably means SpeedRun =P And... Castle of Illusion and Alex Kidd in MW are already TASed, so, that's about it..
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 6/22/2010
Posts: 44
Location: The Hell of Blazing Fires
I'm somewhat disappointed that with the decent amount of Sonic SMS/GG TAS movies out there, Triple Trouble remains untouched and disregarded. Admittedly, it lacks an SMS port... Still though, it's among the most entertaining 8-bit Sonic games and a 100% run of this could be very, very amusing as the temple special stages have tons of interesting and extremely difficult tricks waiting to be thoroughly abused by a TAS.
This is only a little obsessive.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Dragon Crystal please. Game produces a random map each time you go up a level. Can't remember how many levels there are, but I would imagine this is the kind of game for someone who wants to do some disassembly and have fun with the luck manipulation (not my cup o tea). Also it's for the gamegear, but this is the SMS/GG thread and I didn't see a GG wishlist)
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 4/11/2004
Posts: 52
Location: New Zealand
Deign wrote:
Dragon Crystal please. Game produces a random map each time you go up a level. Can't remember how many levels there are, but I would imagine this is the kind of game for someone who wants to do some disassembly and have fun with the luck manipulation (not my cup o tea). Also it's for the gamegear, but this is the SMS/GG thread and I didn't see a GG wishlist)
Dragon Crystal is for the SMS as well. Asterix is a cool game, I'd love to see that one TAS'ed
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I want to do a WARPLESS version of Psycho Fox So you can expect the TAS of all levels in this game.
Jungon
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Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm thinking about Gain Ground recently .... the game has options to choose stages on the 3 first worlds, so I would just save one or two of the characters and do everything the quick way ... with 2 players shouldn't be long, but there is the 'double enemies for two players' problem.... ... and there is the problem that some commands aren't accepted in one frame having to be hold by two or three .... is that common? x_x when I tried to play After Burner in frame advance, I saw that you need to hold left for about 8 (EIGHT!) frames so the plain would turn left o_o EDIT: of course After Burner isn't a TASable game at first, but when playing in frame advance, I found out that missiles are really dumb, and if you kill the enemies quicker, the next enemies come quicker too ... which means there is an ordered array of enemies for each stage .... and ... I didn't study that much the bosses, but they can be taken out very quickly, probably less than 2 seconds =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 5/1/2007
Posts: 294
Location: MD
Why is Battletoads on the Sega Master System / Game Gear list of ideas? I know the layout on the levels are different, but I couldn't find any warps when I played it last year. The frame rate also looked choppy to me.
I like Doraemon
Joined: 6/22/2012
Posts: 81
How about Zillion II Tri-Formation?
Joined: 10/28/2013
Posts: 130
Location: United States
On the SG-1000, I'd love to see a Chack'n Pop run -- especially a pacifist run that gets the no-kill bonus for every level. The SG-1000 version is dramatically superior to the NES port, and it even has an ending!
sbloom85
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Joined: 12/12/2012
Posts: 4
Location: Iron River, Michigan, United States
Game Gear: Shining Force Gaiden Shining Force Gaiden II: The Sword of Hajya Shining Force Gaiden: Final Conflict
Joined: 8/7/2011
Posts: 166
There's a Flash game for the Sega Master System. Looking at videos of the game it's very fast and (seemingly) hard to control as a result. Seems like that would make it a good game for TASing on all levels.
kazblox
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Joined: 5/4/2014
Posts: 29
Roses are red, Violets are blue, Penguin Land is hard as hell Let's TAS it for show and tell
No matter whether it's vaulted, I'll pay for a jaccuzi, a sundae and a vacation at Hawaii's most beautiful islands if someone makes a WIP passing through the first fifteen levels.
Patashu
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Joined: 10/2/2005
Posts: 4045
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 10/28/2013
Posts: 130
Location: United States
Patashu wrote:
Zool credits warp? https://clips.twitch.tv/TawdryYawningLyrebirdRickroll
Oh hey, that's pretty cool! Thanks for posting that -- I wonder what the underlying mechanic is? -- and for introducing me to that Twitch streamer (I track projects like those, i.e. ones trying to beat every game in a system's library).
Patashu
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Joined: 10/2/2005
Posts: 4045
goldenband wrote:
Patashu wrote:
Zool credits warp? https://clips.twitch.tv/TawdryYawningLyrebirdRickroll
Oh hey, that's pretty cool! Thanks for posting that -- I wonder what the underlying mechanic is? -- and for introducing me to that Twitch streamer (I track projects like those, i.e. ones trying to beat every game in a system's library).
As far as I know no one's done any followup research on it, so I'd be curious too. I don't think anyone even knows if it's an emulator bug or not for example.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 6/22/2012
Posts: 81
How about Miracle Warriors?
The8bitbeast
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Expert player (2644)
Joined: 11/26/2015
Posts: 183
Location: Australia
I was working on Miracle Warriors a few months ago. I had completely routed out the game. I requested for the FM sound to be fixed for the J version and it was, but that meant that I had to start from the beginning due to desyncs. Around that time I became distracted by other projects. I'd really love to see a Miracle Warriors TAS done. If anyone wants to look into it, feel free to message me since I have lots of documents of enemy stats and routing stuff. I might continue the TAS one day if nobody else has, but it probably wouldn't be for a while. Here's a video and button file of the WIP https://youtu.be/rnYnUewuM8Y http://tasvideos.org/userfiles/info/48230224867532913
greysondn
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Joined: 4/29/2018
Posts: 44
Patashu wrote:
goldenband wrote:
Patashu wrote:
Zool credits warp? https://clips.twitch.tv/TawdryYawningLyrebirdRickroll
- trimmed -
As far as I know no one's done any followup research on it, so I'd be curious too. I don't think anyone even knows if it's an emulator bug or not for example.
Reproduced in a bk2 for consumption, analysis, and profit: http://tasvideos.org/forum/viewtopic.php?t=20303 I'm not interested in doing a TAS of Zool. Feel free to make what you can out of that.
XTREMAL93
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Active player (446)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
Terminator 2: Judgment Day (SMS/GG). Spider-Man: Return of the Sinister Six