For those who didn't know already, AngerFist, Atma, FractalFusion and I have started an 8-boss run for the game.
Here's the WIP for the intro stage (stage by Atma, bosses by me) and Rainy Turtloid's secondary area (stage and boss by me).
Now, since I've reached the point just before the eight bosses are going to be fought, I wanted to revise the route a final time and make sure that it's the fastest.
Bringing in some facts:
Damage chart:
*a hyphen implies a character cannot be hit with the move. 0 damage implies that a move can be used, but does no damage.
*hitting Yammark with his own dragonflies does 3 damage to him.
*Guard Shell reflectable projectiles:
Blizzard Wolfang: Icicles, Ice balls
Metal Shark Player: Blast Hornet's hornets (not his anchors)
Shieldner Sheldon: His own Guard Shell shots (does no damage, though)
Infinity Mijinion: Orange balls (not purple lasers or bubbles)
ZS-TJ: Z-Saber Triple Jab (first hit, second hit, third hit)
ZSA: Z-Saber in the air (normal, circle)
ZSW: Z-Saber from wall
ZSC: Z-Saber crouch
ZBU: Z-Buster
YAM: Yammar option (shots, contact)
HYO: Hyoroga
SHO: Shoenzan
RAK: Rakukojin (spear, anchor)
SEN: Sentsuizan
ENS: Ensuizan
GSH: Guard Shell
REK: Rekkoha
ZS-TJ|ZSA|ZSW|ZSC|ZBU|YAM|HYO|SHO|RAK|SEN|ENS|GSH|REK
Commander Yammark 2:2:5|2:2| 2 | 2 | 4 |0:0| - | 2 |2:2| 2 | 2 | - | 8
Blizzard Wolfang 1:1:2|2:2| 2 | 2 | 4 |1:2| - | 8 |2:2| 2 | 2 | 2 | 0
Blaze Heatnix 2:2:5|2:2| 2 | 2 | 4 |1:2| 2 | 0 |2:2| 6 | 2 | - | 0
Metal Shark Player 2:2:5|2:2| 2 | 2 | 4 |1:2| - | 2 |4:0| 2 | 6 | 2 | 0
Ground Scaravich 1:1:2|2:2| - | 2 | 4 |5:5| - | 2 |2:2| 0 | 2 | - | 0
Rainy Turtloid 1:1:2|2:2| 2 | 2 | 4 |1:2| - | 2 |2:2| 2 | 2 | - | 0
Shieldner Sheldon 2:2:5|2:2| 2 | 0 | 4 |1:2| - | 2 |8:5| 2 | 2 | 0 | 0
Infinity Mijinion 2:2:5|2:2| 2 | 2 | 4 |1:2| - | 2 |2:2| 2 | 2 | 8 | 0
And a boss HP chart:
Boss HP: L1 L2 L3 L4
Commander Yammark 32 36 44 48
Blizzard Wolfang 48 50 52 54
Blaze Heatnix 48 48 52 56
Metal Shark Player 48 48 52 56
Ground Scaravich 40 40 40 40
Rainy Turtloid 56 56 60 64
Shield Sheldon 32 36 44 48
Infinity Mijinion 48 48 52 56
First four bosses are level 1, fifth and sixth are level 2, and the seventh and eighth are level 3. Level 4 appears in Sigma's fortress, in the rematches.
It takes three stages (or two stages and 13 nightmare souls, which is viable in Infinity Mijinion) (500 souls total) to be able to equip Hyper Dash. After four stages Saber Plus can be used.
This is the current route:
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Shieldner Sheldon (stage is very short and doesn't really benefit from most weapons (except Yammar Option, maybe), boss has low health (32))
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Infinity Mijinion (stage is also short, Guard Shell helps with minibosses and defeating numerous Nightmares to be able to equip Hyper Dash earlier; also removes a time-costing Nightmare in Commander Yammark's stage)
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Commander Yammark (has low health (32) and a very useful weapon)
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Rainy Turtloid (has a useful weapon that can cause an invincibility glitch that is useful for Metal Shark Player and Blizzard Wolfang's stages)
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Blaze Heatnix (weapon saves a few frames against Blizzard Wolfang)
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Metal Shark Player (removes time-costing Nightmare effect on Ground Scaravich's stage, replaces it by a possibly time-gaining effect)
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Blizzard Wolfang
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Ground Scaravich (for some reason, his health doesn't increase as his level increases).