• Uses FCEUX 2.1.0a
  • Aims for damn fast time
  • Does not color a dinosaur
  • Flies on them instead
  • Takes damage to save time
  • Does not use the warp glitch
I'm gonna let adelikat describe the first expression this game gives.
<adelikat> seriously, in that room there is an egg, a bird, japanese text, and him humping the floor
<adelikat> I don't even want to know what is going on there

The major difference between this run and the old one is the use of damage boost.
The most important feature of this run is to keep damage boost-speed. By pressing Down, the speed is kept, but to avoid crouching, one must jump as soon as the player hits the ground. This does not to the skateboard or snowboard. Yeah. He has a skateboard. He rocks. This reminds me of my Skate 2-reel.

<LagDotCom> "Hej Kartong"
<LagDotCom> "drifblim" <LagDotCom> "- Lag"

I start the run by picking up the egg in the room with the old dinosaur. The egg is later used as a teleport device. I decided not to take damage in the first room since it would have been less effective than later. After getting out of the cave, I stumble on a rock for the purpose of manipulating luck. The aftermath of this is that I get a star from the spider-thing. The Star is used to kill the miniboss faster (The Star does 16 damage per hit, the bone only 2, and the boss has 30 HP). After getting the Hammer, I proceed to the right. Now, it's time for the first damage boost in this game! As you might notice, the game keeps the speed when entering a new room. Thank you, game designers!
The first "dungeon" is a joke. See how short it is! I manage to hit the boss twice per attack, making the Hammer as efficient as the Bone, but I won't have to change weapon, which saves time. The boss goes down with relative ease, and I am awarded with a torch and a Dino! Woho! Running through the room leads you to the cabin again. Time for new adventures!
As you progress down the ladder, you see that the cookie has crumbled! Cookie, in this case, being another word for rock. Early in the next room, I take damage for another damage boost. It is relatively short, but I gain time from it due to getting the dinosaur in the next room. The Dino moves slightly faster than Higgins and does 4 damage per attack. It can also walk through lava. Using the Dino's lethal powers, I get the Water Gun...thing which must be used to resurrect plants and put out fires. I take a long damage boost when there's Volcanoes in the background and progress to the boss. Here, Dino makes the best of the situation, and in the end, I sacrifice him as a lethal weapon to kill the last flame. On a related note, the dinosaurs are returned to the the den after each boss so booo.
TO ADD
Snowboard has stuff
Fire Pit has died
Walrus dies
Spear get
Faster not to change to snowboard
Slope speed with snowboard = Fast :O
Penguin Sumo is strange. If speed is 59 - 60, PLAYER is not pushed back
Speed is kept from snowboard -> Walk
BOSS Ice Cube is poked to death
Umbrella: Check
Teleports
Fights thing, get hammer
RUN BITCH RUN
Do some dash
WHACK A BOSS
PICK UP DINO
RUN WITH FOX
HOLD B LOL
PYRAMID - TELEPORT EGG
PYRAMID HAS WALLS
GET BOOMERANG - TELEPORT BACK
RUN TO BOSS
KILL BOSS
GET SKATEBOARD :D
SKATE INTO DUNGEON
SKATE SKATE SKATE UNTIL BONEHEAD
RAPE HIM
GET AXEEEEEEE
USE AXE
GET SKATEBOARD
GET AXE
KILL BOSS
END GAME
BE HAPPY

TYs to:
For new tricks for the run, zggzdydp and klmz,
the users who have made me a better TASer, mainly adelikat, JXQ and moozooh. Others also. But not mainly.
Special thanks to this guy http://www.youtube.com/watch?v=VSbT1RycDY4

mmbossman: It started off kinda slow, but turns into a pretty versatile and entertaining movie. And he seems to leave the ladies wanting more of what's under his green loincloth. Accepting away.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #2247: Cardboard's NES Adventure Island IV in 19:32.15
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Walrus dies
A game that endorses walrus clubbing? I'm in.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
The movie had some nice bits, like starring the first boss fight, and the boomerang boss fight, and looks generally well done. Yes vote.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
This game breaks a record, the most gain from a damage boost in history. That is so lol that you can keep damage boost speed for multiple screens. Also, what a goofy game. Entertaining, nice tricky, yes vote and all that.
It's hard to look this good. My TAS projects
Joined: 9/29/2005
Posts: 46
Location: Denver, CO
Amazingly entertaining, bizarre game... total vote yes.
"If any man is not free, then I too, am a small pie made of chicken"
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
It's funny how the Monster World series uses all the same locations: islands, desert, pyramid, ice world, underwater area, volcano... Many of the enemies are the same too. Boooooring, not!
Skilled player (1223)
Joined: 9/15/2006
Posts: 165
Location: China
You only manipulated one super star in the whole run? You lost lots of time on bosses. I'm sure my test wip is faster than you in stage 1. I'm kind of disappointed, no vote, sorry.
Joined: 4/25/2004
Posts: 498
Aqfaq wrote:
It's funny how the Monster World series uses all the same locations...Many of the enemies are the same too.
Probably because the Takahashi Meijin no Boukenjima series is a branch that resulted from the first Wonder Boy game... :p
Joined: 3/7/2006
Posts: 720
Location: UK
Hollar! Your run is boring.
Voted NO for NO reason
Emulator Coder
Joined: 1/12/2007
Posts: 95
I don't know the details of how this could be best TASed, but I do know that it's entertaining enough for me. Yes vote.
Joined: 5/2/2009
Posts: 656
YES, I'm pleased by this
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 1/27/2008
Posts: 236
Location: Somewhere
(゜ロ゜)
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Joined: 5/2/2009
Posts: 656
Oh, it would be nice if someone added in the info about this game being the fourth title of Adventure Island series, unreleased in USA and the last game released in Japan for Nes (according to Wikipedia)
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Former player
Joined: 3/8/2007
Posts: 30
thanks, this was well run.
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Uh-oh, why did you only use the super star once? Because using it too much would be slower? Holding my vote for now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I just love the Adventure Island series, and you did a great job, I can only say YES to you.
I am old enough to know better, but not enough to do it.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1304] NES Adventure Island IV by Cardboard in 19:32.15
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.