I've regained a bit of interest into improving the glitched version of this run using Aliahan and Luisa.
I have two movies to show. The setup is as follows. Kill two pilgrims immediately and drop them off with Luisa. Then, take a party of four (I took Hero, Pilg, Pilg, Wiz) to Kanave. Kill the hero and pilgrim, and make sure one of the other two chars are numb. Return to Aliahan -- note that the Wing of Wyvern can be USED in battle!
Go to Luisa, drop off living character, and numb character, in that order. Next, fill in their places with the two previously killed pilgrims.
This movie shows how to get to Rimuldar (no Fairy Water necessary, as opposed to the last movie). If this IS related to the music playing, mem[D8] = 93 and mem[DA] = 0B at the exact frame the swamp hits and the return locations are added.
http://dehacked.2y.net/microstorage.php/info/1141636540/Aglitch0.fcm
Here is a MUCH FASTER way to get to Rimuldar, using the overworld instead of town. If it is music related, the addressed [D8] and [DA] are C3 and E3, respectively.
http://dehacked.2y.net/microstorage.php/info/267121765/Aglitch9.fcm
I haven't tried getting return locations with the Castle "rondo" music yet.
Why pilgrims you ask? Well, their spells are incredibly easy to manipulate, even though I don't understand the mechanics of it all. This can always be done in one step in the upstairs with the pilgrim in party position #1.
In my old conversations with Dwedit, he believed that max MP and HP could be manipulated, and I know for a fact that experience points can be manipulated. However, I could only get to level 99 (no fine tuning, so to speak).
If we successfully (me or anyone else) find a way to manipulate max MP and max HP, I think that 3 pilgrims and the hero would be a great party. Technically, 4 pilgrims are possible, as I once accidentally 'cloned' one of them, but I wasn't recording at the time, so I don't know how I did it. Anyway, this 999+ HP and MP pilgrims would require NO weapons or armor! Just a Rainbow Drop, Sphere of Light, and Magic (or final) Key. Ideally, the MIDDLE experience byte for each character would be glitched to FF, giving them 65535 experience, enough to make a scroll arrow appear in battle so big spells can be used. One slime would have to be fought outside of Aliahan to make the level ups occur. From there, go straight to Zoma.
With the fast overworld glitching, and assuming max HP and MP are glitchable (quickly), the current run could be improved by at least 12 minutes!
So, all of you RAM, debug, and hex experts help me out here! Let's glitch stats rather than items!