SXL
Joined: 2/7/2005
Posts: 571
the juggling at 0:43 (rebound on a flying rock) is impressive.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 6/29/2007
Posts: 4
If you need help on strategy, i played the game on all difficulties.
Post subject: Please eat at joe's!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Thread revival time! I am going to be making a new run for this game! I bet my life on the fact that I can sub an hour. If you hold a+b+select+start it resets the game, meaning almost every cutscene will be skipped! I estimated that there will be around 30 (!) resets in this run. (would that be a TASvideos record?)
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
Holy shit, the game had a soft reset all this time? Getting around the cutscenes alone would improve the watchability of the run by 5000%. Looking forward to this!
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Also the soft reset takes like 4 seconds to get back to the game. If you SR right when you enter the vortex thing at the end of the level, you can go right to the next level.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
What you should improve... the author of the currently published movie always walked off ledges instead of jumping. Besides, good luck!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Thanks Yrr, I'll make sure to do that.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I started an improvement to the current run awhile ago... http://dehacked.2y.net/microstorage.php/info/1639492700/WarioLand4TAS.Tompa.vbm Let's see if you can spot what's new in that one compared to the previous version. Feel free to continue the run, I was just bored one day so this is probably nothing I'll finish.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
56 frames ahead of Tompa, WIP ends right at the same spot. Link EDIT: Now with 100% more YouTube!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
http://dehacked.2y.net/microstorage.php/info/99572498/WL4TAS.vbm I will replace this link in a bit, it's improvable by 9-10 frames.
Post subject: New and Improved WIP!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Improves the above WIP by 11 frames, I still haven't completed the last room Link
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Here's a new WIP: http://dehacked.2y.net/microstorage.php/info/278614242/WL4TAS.vbm Two things that I have to improve (and will ;)) -The boss battle (didn't kill second guy optimally) -The last 2 corner boosts on the first emerald level
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
abusing reset button... awesome :) also, are you going to collect all the music disc?
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
It's looking very good so far at least. There are some corner boost that you might have missed in Palm Tree Paradise. I'm going to do some tests. Edit: Never mind. Those corner boosts were useless as they requires you to destroy more blocks. Badpotato: No, he won't take the music discs. Except one that is in your way.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I saved 29 more frames on the fight. It's way faster to do what I did to get behind him. http://dehacked.2y.net/microstorage.php/info/111716347/WL4TAS.vbm
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
Kyman wrote:
I saved 29 more frames on the fight. It's way faster to do what I did to get behind him. http://dehacked.2y.net/microstorage.php/info/111716347/WL4TAS.vbm
Nice! The way I got behind Spoiled was a pretty clunky-looking part of my run. Keep it up
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Post subject: INSANE VERTICAL ZIPPING!!!
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
OMGOMGOMGOMG youtube link This means that I'll have to restart :(
Measure once. Cut twice.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
^wow, nice
Post subject: Re: INSANE VERTICAL ZIPPING!!!
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
andymac wrote:
OMGOMGOMGOMG youtube link This means that I'll have to restart :(
Hmm... By the looks of this, a glitchless run and a glitchful run would be pretty different from each other. Er, which difficulty level are you doing again?
Why, oh, why do I even <i>try</i> to understand my own species?
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
The original plan was to do it on Super Hard. But with this redo, he has switched to Hard instead.
Post subject: Re: INSANE VERTICAL ZIPPING!!!
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
N. Harmonik wrote:
Hmm... By the looks of this, a glitchless run and a glitchful run would be pretty different from each other.
Does that mean this run would not obsolete the current run?
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
It will obsolete the current run. It actually contains mostly normal play, even with the glitch, simply because the glitch takes such a short time to do each time.
Measure once. Cut twice.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Tompa wrote:
The original plan was to do it on Super Hard. But with this redo, he has switched to Hard instead.
Is there a particular reason for that change?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Firstly, because you need to start from SRAM to play on super hard. Secondly, cosmetically, the beeping from low health gets really annoying and thirdly, in later levels, super hard is not sufficiently different from hard in order to warrant a separate "start from SRAM" category. T^hese are the reasons that I chose Hard over Super hard.
Measure once. Cut twice.