Former player
Joined: 11/20/2006
Posts: 86
Weatherton wrote:
Just wanted to point out that, to my knowledge, this is not true. There was unassisted speedrun competition on the stars in this game and the KTQ stars were obtained faster by people who got to the pole faster. Koopa speeds up to get there once you're there. Of course, there may be some upperbound to this speed... Still, I hope it was tested.
I dont know about this, but Iam faster at this star. Wip Tall Tall Mountain 7zip http://drcolt.superprovider.de/mario64.7z winrar http://drcolt.superprovider.de/mario64.rar about 177,8 secs. ahead
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Active player (499)
Joined: 1/12/2007
Posts: 682
This is odd...It desyncs for me once you get to the area with the monkey on the very first star...Mario just starts jumping around, then falls down and starts trying to grab things underwater...I've tried it with several different plugins to no avail...
Former player
Joined: 11/20/2006
Posts: 86
Sorry my mistake. The m64 file is broken.
Tompa
Any
Editor, Expert player (2214)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I thought it was meant as a joke, to fool us thinking that you had already done TTT :D. You are making awesome fast and awesome optimized progress, wonderful to see! Keep it up.
Former player
Joined: 11/20/2006
Posts: 86
WIP Tall Tall Mountain Redo 7zip http://drcolt.superprovider.de/mario64.7z winrar http://drcolt.superprovider.de/mario64.rar about 182,93secs. ahead I hope it doesnt dysnc. I dont know why this happen. Have anyone a suggestion why this happen ?
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Nope, no desyncs here. Badass glitch you use to get through the mountain (not that I didn't watch this part of FODA's run). Also nice solution on the after-slide-thingy star. Still looking awesome.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 12/3/2006
Posts: 131
Location: Seattle
Rikku wrote:
about 182,93secs. ahead I hope it doesnt dysnc. I dont know why this happen. Have anyone a suggestion why this happen ?
Didn't desync for me. Looked awesome! Did you have to redo Tall Tall Mountain again from scratch? I noticed you are even further ahead in time then you had said earlier.
Active player (499)
Joined: 1/12/2007
Posts: 682
No desync this time, and the run looks fantastic. Although the last star might be improvable. I don't actually know if this is faster, but you can use the bouncy box to reach that mushroom.
Joined: 12/3/2006
Posts: 131
Location: Seattle
Could the trick that was used at the beginning of the slide (that I think involves pressing the C up button) be used anywhere else in the run to save time?
Former player
Joined: 11/20/2006
Posts: 86
Swordless Link wrote:
Although the last star might be improvable. I don't actually know if this is faster, but you can use the bouncy box to reach that mushroom.
Mean you this: http://www.youtube.com/watch?v=Rj4PY7vnXHI Yes it is faster. THX
Active player (499)
Joined: 1/12/2007
Posts: 682
Yeah, that's what I meant. And no problem. Anything to help a good TAS. =P
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I'm continuing this now, just to let anyone who's interested know. I finished WF, and am just finishing the second PSS slide.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
:) Very much anticipating seeing more progress.
Current Project: - Mario Kart 64
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Awesome, I love this project. Great to see you're picking it up again.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 8/1/2006
Posts: 428
AQwertyZ wrote:
Could the trick that was used at the beginning of the slide (that I think involves pressing the C up button) be used anywhere else in the run to save time?
There are only a few places where you can even get above running speed with it over any distance. Princess's Secret Slide works, but it doesn't save time because you need to turn around afterwards. In Snowman's Land, you can get up to glitch speeds by doing a triple jump up the snowbanks around the course's edge and then turning and hitting C-up. It doesn't carry far enough to be useful. The only other places I know of where you can gain extra speed are in TTM, but if you're going down the steepest slope in the basement, a perfectly timed C-up does save a few frames. I have confirmed that this glitch can gain you enough speed to glitch through walls, but not in any useful places.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Former player
Joined: 11/20/2006
Posts: 86
WIP Snowman's Land winrar http://drcolt.superprovider.de/mario64.rar 7zip http://drcolt.superprovider.de/mario64.7z about 190,93 secs. ahead
Joined: 12/3/2006
Posts: 131
Location: Seattle
The rate at which you make progress on this run never ceases to amaze me. WIP looked great.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
*Insert another "I can't believe you're going so fast it looks great keep up the good work, comment here*
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Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Looked sexy awesome... damn nice job. Keep up the incredible speed.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Cool. :P Slide done, going onto CCM; I'll show a WIP after that.
Joined: 3/15/2007
Posts: 131
Every few days now I say to myself "should be another sm64 segment out"
mwl
Joined: 3/22/2006
Posts: 636
I'm no expert on this game, but wouldn't it be faster to collect star #6 first, talk to the pink Bob-omb in the igloo to open the cannon, and shoot straight up to star #1 (and maybe stars #4 and #5, though I've never successfully pulled it off)?
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Just out of curiousity, after the 120 star and CCC TASes are done, would a TAS of getting all 2092 coins in all 15 courses interest anyone? Excluding infinite coin glitches, or maybe one coin per glitch.