User Files for Lego Star Wars: The Complete Saga

Upload All User Files

#638277458094294773 - DS LEGO Star Wars: The Complete Saga (any%) in 17:10.99

knuxmaster368_lswtcsds-any_v3.bk2
In 17:10.99 (61680 frames), 8411 rerecords
1 comment, 95 downloads
Uploaded 8/16/2023 1:23 AM by KnucklesMaster368 (see all 21)
I finally decided to redo the aging any% TAS for this game. Not only was the WR faster than it, but my own sad excuse of a PB was faster than it. I initially didn't because a fellow runner in the community had already done so, but that TAS is lost to the sands of time, leaving me to do it myself. Very pleased with this one, even if there are still obvious improvements to be made.
A boatload of new discoveries were made in the last three years.
There were three major discoveries
  • First, a new way to clip into levels: No longer do we need a custom character, all we need is a Jedi (or Sith) and the janky ceilings above the chapter panels. While facing the panel, jump and slam into the sign above a door, and you will be on top of the sign, which clips you into the ceiling. From there, we can jump around behind the doors and enter any level we want. This finally allows us to completely bypass the first level, Negotiations, but as a consequence all episodes will NOT unlock after beating a level. The next episode will still unlock after completing the final chapter in an episode, however. You can Yoda clip behind episode doors, but it isn't likely to save time over doing the episodes in order.
  • Second, double cutscene skips: While skipping cutscenes was discovered in time for the last TAS, in classic Knux fashion, double skips and skipping only the second cutscene in a pair was discovered mere weeks after it. To do a double skip, it's a frame-perfect pause, then unpause (with A) and buffer start, then unpause again. To only skip the 2nd cutscene in a pair, buffer Start just after the first cutscene cuts to black, then unpause (felt useful to mention).
  • Third, Vader Skip: Yep, we can skip the Vader fights in Cloud City Trap. It's another door deload trick like in the final room of this level, but it is done wildly differently. You have to land a shot from Chewbacca on the last frame before you're about to land, while in the earlier portions of the room, and far enough from the wall. If a glitchy load happens, you got it: swap to another character to deload the door.
  • and a Bonus non-discovery: I brought over "ending input early" ideas from the still in progress Free Play TAS. To end input earlier than in the current TAS, autosave had to be triggered, which does cost some time, but it saves over 12x the amount of time it loses. The final level (Into the Death Star) is a vehicle level, which all have the mechanic of your vehicle always moving the direction its facing (albeit slowly) without user input. In addition, the final 30 seconds of the level is an autoscroller. This allows us to end input over 2 minutes earlier than in the last TAS.
Known major improvements
  • Darth Maul: Force field skip in the second to last room. Saves 5-15 seconds.
  • Cloud City Trap: Boba Fett Skip. An accidental discovery that spawned its own related glitches, but it has not yet been reproduced on emulator or by others apart from the individual who discovered it. Another 5-15 second save.
  • Yoda RNG: not much to say about this
  • Cantina movement: some of the movement is definitely suboptimal.
Note that the credits are longer than the TAS. This was so long that I chose to speed up the credits (10x speed after music looped) via video editing.

#64966651282280845 - Lego Star Wars: the Complete Saga (DS) "All Minikits+Red Power Bricks" by KnuxMaster368

LSWTCSDS MK+B.bk2
In 1:42:25.95 (369364 frames), 14394 rerecords
1 comment, 355 downloads
Uploaded 7/26/2020 6:35 PM by KnucklesMaster368 (see all 21)
just something so this is started
Use BizHawk 2.4.2
caveat: 10th minikit in 1-3 actually didn't get collected even though I did when playing it back. something may have happened on the recording end???

#64608338361759950 - DS LEGO Star Wars: The Complete Saga "Free Play" in 34:15.86

1612 LEGO Star Wars - The Complete Saga (US).bk2
In 34:12.48 (123352 frames), 6365 rerecords
367 downloads
Uploaded 7/10/2020 3:18 PM by KnucklesMaster368 (see all 21)
A laundry list of amazing tricks and improvements have shoved this to sub-35
unpolished, need to move on to other categories
NOTE: This will only work on BizHawk Developer 10 Apr 2020 version. Apparently the movie file type is now bkm and not bk2, so it will fail on 2.4.2
also sync settings are (if it matters) date/time: 2020-02-14 04:44:17. it is necessary for the rng in the run name: KnuxMaster color: dark purple

#62057179673571271 - Bizhawk melonds test

LEGO Star Wars - The Complete Saga.bk2
In 03:36.54 (13014 frames), 60 rerecords
335 downloads
Uploaded 3/17/2020 5:53 PM by InfamousKnight (see all 69)
Using DSHawk branch of course.
Unoptimal, mainly because its just for testing purposes. I test making save states during load screens and loading the save state, making a save state during combat and using that, on the field and such. No desync issues so far. I tested slow motion as well. I did have some issues with the touch screen controls where I had to unpause the emulator to make it comfy, but that must just be me using a laptop with no mouse adapter.

#61992489448503026 - DS LEGO Star Wars: The Complete Saga (any) in 27:13.15

LSWTCSV2.dsm
In 27:13.15 (97705 frames), 6486 rerecords
413 downloads
Uploaded 3/14/2020 7:58 PM by KnucklesMaster368 (see all 21)
So many new things discovered since the last any% TAS.
Credit to LordMagecar for his discoveries, which allowed for over seven minutes to be chopped off the prior any% TAS.
Tricks discovered: Cutscene skips, door clipping, faster ways to make Yoda move, bullet boosting in vehicle levels, object deloading, and even more!

#52694188162673079 - Lego Star Wars The Complete Saga DS Free Play in 40:08.18 by KnuxMaster368

LSWTCSDSfreeplay.dsm
In 40:08.18 (144072 frames), 10659 rerecords
593 downloads
Uploaded 1/21/2019 1:55 AM by KnucklesMaster368 (see all 21)
Door clips saved an incredible amount of time off this TAS. Not Sub-40 :(
Extended input to end in a more convenient place.
Video has captions with my commentary.
(I'll put up more specific differences here when I feel like it)

#43520663672605039 - Lego Star Wars: the Complete Saga (DS) "Free Play Mode" by KnuxMaster368

LSWTCSDSfreeplay.dsm
In 48:00.43 (172325 frames), 3657 rerecords
1968 downloads
Uploaded 12/3/2017 10:45 PM by KnucklesMaster368 (see all 21)
Wow, I'm a TASing beast!!!
This category beats all levels that have a free-play option (i.e. not vehicle levels) on free play mode. This equates to 22 of the 30 levels.
Here are the times:
  • TAS Timing (ON-Final Input): 48:00.43 (soo close to sub 48)
  • RTA Timing (Gain Control-Results Screen): 47:08.517 (10:01 faster than the WR by IG2001/Bl3da)
I didn't think this was going to be 10 minutes faster than the WR, or even a sub-50. I thought that 52:xx was the limit, and this proved it wrong. Still more improvements up ahead, but I'd want TASEditor or TAStudio for it. (pls put DS emulation on BizHawk)
Rerecord count is shockingly low. It's less than 4000, which I didn't think was going to be remotely true.

#43493126608353269 - Lego Star Wars: the Complete Saga (DS) by KnuxMaster368

LSWTCS.dsm
In 34:25.45 (123568 frames), 1650 rerecords
2495 downloads
Uploaded 12/2/2017 4:59 PM by KnucklesMaster368 (see all 21)
The first ever TAS of this game, and it's near perfect.
Does the ending of the TAS count as completion, or should I go to the 6-5 credits?
There are probably only minor fix-ups, and it'll be ready for publication (I hope)
This uses the infinite jump glitch to cut out ~75% of the gameplay, and play 7 of the 30 levels.

#30246156823601033 - LEGO Star Wars: The Complete Saga 1st Level Testrun

stairwars.dsm
In 02:57.98 (10648 frames), 249 rerecords
787 downloads
Uploaded 4/15/2016 3:02 AM by dekutony (see all 374)
Damn i hate TASing 30FPS games. BTW, I used the European version cuz i'm dumb