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#638657849588463970 - POWA! TAS Improvement

POWA! (World) (En) (GB Compatible) (Aftermarket) (Unl).bk2
In 11:56.10 (42814 frames), 8774 rerecords
Game: POWA! ( GBC, see all files )
18 downloads
Uploaded 7 days ago by dekutony (see all 369)
This is an improvement to my POWA! TAS by nearly 1 second. World 1-3 specifically was improved. 2-2 was improved by 1 frame. The new final in-game time is now 10:33.

#638655065822068622 - Club Penguin: Elite Penguin Force - The Way Home Custom Mission TAS attempt

Club Penguin - Elite Penguin Force (USA) (En,Fr,Es) (Rev 2).bk2
In 00:31.84 (1905 frames), 446 rerecords
10 downloads
Uploaded 10 days ago by dekutony (see all 369)
Can't continue this on BizHawk due to the mission itself freezing the game after a certain point. Same happens on real hardware, so this is only possible on DeSmuME. ...and, uh... i don't wanna lmao

#638641249151773613 - POWA! TAS WIP 1

POWA! (World) (En) (GB Compatible) (Aftermarket) (Unl).bk2
In 02:14.06 (8007 frames), 1333 rerecords
Game: POWA! ( GBC, see all files )
20 downloads
Uploaded 26 days ago by dekutony (see all 369)
Finished World 1. Yes I'm actually doing this all the way through the end (hopefully).

#638629080224465976 - Pokémon Party Mini - Pikachu's Rocket Start TAStest

pikarocketstart_test 1.bk2
In 01:03.47 (3808 frames), 145 rerecords
20 downloads
Uploaded 9/26/2024 12:40 AM by dekutony (see all 369)
This is a test movie testing out the PokeMini libretro core in BizHawk 2.9.1, using TAStudio (yeah, we're doing this again).
Unfortunately, I had a hard time syncing this. You NEED to set up the clock in each and every game you try to TAS first (this is due to the movie reading an already existing save by default each and every time). And even then, there is a chance the movie will desync. It should sync now... at least in the actual game, it desyncs on the "You Win!" screen. I tried TASing Pichu Bros. Mini but that was more unstable for me. Also the RTC detects the time of your PC's time, it seems.
I do want to point out that all the buttons are here and accounted for. Specifically, the reed switch is mapped to the L1 Button on the RetroPad.
Hopefully one day a Pokemon mini core for BizHawk can finally happen... one day... hopefully... surely... a man can dream.
(Also before anyone even thinks about suggesting this: NO, I'm not going to use libTAS just to try TASing these games. At that point I might as well give up.)

#638624568097734409 - Rugrats: Adventures in Gameland - Intro TAS improvement

rugrats 1.bk2
In 01:16.52 (4599 frames), 412 rerecords
32 downloads
Uploaded 9/20/2024 7:20 PM by dekutony (see all 369)
Improved this subtly by inserting the 3 reptar coins early, this saves time in the longterm when you have to go back to that room at the final level. Also made a rough start at the beginning of the backyard level.
(also important is that im using a clean rom now, so it's also a resync)

#638622254908641768 - Rugrats: Adventures in Gameland - Intro TAStest

rugrats.bk2
In 00:54.49 (3275 frames), 281 rerecords
20 downloads
Uploaded 9/18/2024 3:04 AM by dekutony (see all 369)
Just trying out TASing this new game. Dunno if I'll do this one, so someone more skilled than me could make this (either 1 player or 2 player co-op).

#638620344624958999 - Mario Kart: Super Circuit - cstrakm's TAS resync

standardtracks-spinoutglitch-150cc-1418(tas).vbm.bk2
In 14:27.19 (51795 frames), 46285 rerecords
20 downloads
Uploaded 9/15/2024 10:01 PM by dekutony (see all 369)

Annotations

MovieOrigin .VBM version 1.0
emuOrigin Visual Boy Advance


#638620340943891732 - Mario Kart Super Circuit "All Cups" TAS improvement

MKSCany-bananaglitch-iMathII - just reset_edit.bk2
In 22:56.80 (82233 frames), 62137 rerecords
21 downloads
Uploaded 9/15/2024 9:54 PM by dekutony (see all 369)
This is iMathII's TAS with cstrakm's improvements applied.

#638603404778663532 - Mario Kart: Super Circuit - All Cups (Skips) TAS by iMathII - Resync

bananaTAS_Resync.bk2
In 22:59.31 (82383 frames), 62066 rerecords
24 downloads
Uploaded 8/27/2024 7:27 AM by dekutony (see all 369)
This is a resync of iMathII's TAS of Mario Kart: Super Circuit, converted to .bk2 (was a .tasproj before), and working on BizHawk 2.9.1. Please note this uses a save file to unlock the SNES tracks in 150cc, but the save file itself is allegedly cheated. Currently looking into this, in order to make a potential verification movie that unlocks everything needed from a fresh save.
All of this is done with permission from the original author.

#638183368924184016 - Club Penguin: EPF "The Puffle Pranksters" TAS WIP 2.5 (BH 2.9 Edition)

Club Penguin - Elite Penguin Force (Europe).bk2
In 01:02.92 (3764 frames), 889 rerecords
119 downloads
Uploaded 4/29/2023 3:48 AM by dekutony (see all 369)
Movie ends when I click on the Map after I recruit Flare the Black Puffle.

#638167067904516349 - Club Penguin: EPF "The Puffle Pranksters" TAS WIP 2 (BH 2.9 Edition)

Club Penguin - Elite Penguin Force (Europe).bk2
In 00:52.30 (3129 frames), 711 rerecords
117 downloads
Uploaded 4/10/2023 6:59 AM by dekutony (see all 369)
Movie ends when I exit the Decoder Gadget menu screen while I'm inside the Pool.

#638166872331833304 - Club Penguin: EPF "The Puffle Pranksters" TAS WIP 1.5 (BH 2.9 Edition)

Club Penguin - Elite Penguin Force (Europe).bk2
In 00:36.49 (2183 frames), 426 rerecords
101 downloads
Uploaded 4/10/2023 1:33 AM by dekutony (see all 369)
Movie stops after clicking on a decision box while talking to the Pet Store clerk.

#638166162191688594 - Club Penguin: EPF "The Puffle Pranksters" TAS WIP 1 (BH 2.9 Edition)

Club Penguin - Elite Penguin Force (Europe).bk2
In 00:28.17 (1685 frames), 271 rerecords
107 downloads
Uploaded 4/9/2023 5:50 AM by dekutony (see all 369)
Redid the thing again in BizHawk 2.9
It feels nice to be back for this.
Must clarify again, this requires using an existing save file to even play this DLC mission.

#637920790094130233 - Rockman 5: Metropolis (Test Movie)

Rockman 5 - Metropolis (ESP).bk2
In 02:16.51 (8204 frames), 758 rerecords
Game: Mega Man 5 ( NES, see all files )
113 downloads
Uploaded 6/29/2022 5:56 AM by dekutony (see all 369)
This is just a test movie for Rockman 5: Metropolis, a Mega Man 5 ROM Hack. I have no idea what I'm doing when it comes to TASing a Mega Man game so it's not optimal at all, but I did this just as a proof of concept for what a TAS of this ROM Hack would look like. I think it would be a pretty cool TAS if someone actually did this.

#637920789887321113 - Megaman 1: Speed Bomber (Test Movie)

Megaman 1 - Speed Bomber.bk2
In 02:36.18 (9386 frames), 227 rerecords
Game: Mega Man ( NES, see all files )
127 downloads
Uploaded 6/29/2022 5:56 AM by dekutony (see all 369)
This is just a test movie for Megaman 1: Speed Bomber, a Mega Man 1 ROM Hack. I have no idea what I'm doing when it comes to TASing a Mega Man game so it's not optimal at all, but I did this just as a proof of concept for what a TAS of this ROM Hack would look like. I think it would be a pretty cool TAS if someone actually did this. (Also this one has StarTropics 2 music so clearly this is the best MM1 hack out there.)

#637909564675529971 - Club Penguin EPF: The Puffle Pranksters TAS WIP (Redone in BizHawk)

pufflepranksters.bk2
In 00:18.40 (1101 frames), 174 rerecords
128 downloads
Uploaded 6/16/2022 6:07 AM by dekutony (see all 369)
Movie was redone on BizHawk so I hope TASing this becomes much easier now. WIP of the real dlc mission for epf. I need to keep up with the new stuff found since the 2018 TAS. This is being done on the initial european version of the game, using a save file where the mission was downloaded way back in the day. We use a save file since that's the only possible, legitimate way of accessing the mission without hacking the savefile with a save editor.

#637892241259507243 - Fatal Fury SNES - WIP 1

Fatal Fury (USA).bk2
In 01:21.12 (4875 frames), 1473 rerecords
Game: Fatal Fury ( SNES, see all files )
1 comment, 124 downloads
Uploaded 5/27/2022 4:55 AM by dekutony (see all 369)
Picked Terry for this TAS. Easiest difficulty. 1st fight against Duck King done.

#637868173178112858 - Sonic Adventure 7 GBC Bootleg test movie

Sonic adventure 7.bk2
In 01:17.31 (4618 frames), 2403 rerecords
106 downloads
Uploaded 4/29/2022 8:21 AM by dekutony (see all 369)
This is the worst game I've ever tried to TAS. It just doesn't want to work half the time and it's very frustrating to do anything really. Avoid tasing this game at all costs, trust me. The game even crashes bizhawk when using gambatte so i had to use gbhawk instead lmao

#637867928803682516 - Nicktoons Racing GBA - Verification Movie

Nicktoons Racing (USA).bk2
In 43:35.45 (156214 frames), 68 rerecords
124 downloads
Uploaded 4/29/2022 1:34 AM by dekutony (see all 369)
This is a verification movie for Nicktoons Racing. It unlocks both Plankton and therefore the Hard mode difficulty in the main Cups mode. This was made for a potential Hard Cup TAS in the future.
This was made in BizHawk 2.8

#637847332511967018 - Pokémon Gold Silver SNES Bootleg Testrun

Pokemon Gold Silver (Unl) [f1].bk2
In 02:44.10 (9862 frames), 624 rerecords
107 downloads
Uploaded 4/5/2022 5:27 AM by dekutony (see all 369)
Not very optimized at all but it does show the potential for a TAS for this game. Framerate is all over the place, and I could've jumped and then fly in midair more often.

#637827403018946056 - Digimon Fight - Tech Demonstration

digimonfightdemo.bk2
In 02:37.53 (9409 frames), 3 rerecords
Game: Digimon Fight ( GBC, see all files )
120 downloads
Uploaded 3/13/2022 3:51 AM by dekutony (see all 369)
This movie is meant to demonstrate all of the tech and command inputs for all the moves in the game so far. All the command inputs are universal, and are exactly the same no matter which character you pick.
Used the raw dump ROM of the game, as it works with the official GBC BIOS even in GBA mode, while the header fix ROM doesn't.

#637791058467724679 - Tom & Jerry Tales DS - WIP 1

Tom and Jerry Tales (USA).bk2
In 01:53.00 (6738 frames), 273 rerecords
105 downloads
Uploaded 1/30/2022 2:17 AM by dekutony (see all 369)
Living Room done. I was stupid and recorded the movie on one of the latest dev builds but it syncs just fine on 2.7.0 I hope it's fine later on.

#637791043227344044 - Q-Boy Improvement WIP - Up to Final Special Stage

Q Boy (Sachen) [U][!].fm2
In 30:38.00 (110448 frames), 11673 rerecords
Game: Q Boy ( NES, see all files )
119 downloads
Uploaded 1/30/2022 1:52 AM by dekutony (see all 369)
Saved quite a bit of time in Stage 4-4 due to some better optimization and route changes. Only need to improve the Final Boss, but... Now this special jelly stage is giving me big trouble. Alyosha pls help me pls

#637782255744675728 - B3313 v0.7 (Internal Plexus) - RTA/TAS Theory Route WIP

B3313.bk2
In 03:18.00 (11881 frames), 651 rerecords
Game: Super Mario 64 ( N64, see all files )
617 downloads
Uploaded 1/19/2022 9:46 PM by dekutony (see all 369)
This is a test movie for B3313 (version 0.7), a ROM Hack for Super Mario 64, made in BizHawk 1.13.2. Savestates can be quite buggy and STROOP just didn't work for me, AND I had to use Jabo plugin because all of the other plugins just straight up don't work for me (FUCK OPENGL), but I managed to overcome all of this since I prefer all this over using Mupen-rr.
This is meant to be an attempt to route theoretical "1 star" run of this hack. Unfortunately, I got stuck at the final 30 star door, where I can't find a way to get in without the 30 star requirement. If it was v0.6 It wouldn't be an issue, but I wanted to use the most updated version of the game, so here we are (as I'm writing this).
The route so far is that I death warp from the castle courtyard to the red mist lobby (aka. Jefrey Boo's crib) and use the hidden warp to the grey walled lobby. From there I get up the ceiling and BLJ to the door from the blue hallway. The reason I do this is because getting inside the hallway requires me to get 1 star, so I just avoid that. After entering the higher pitch music lobby, I take a secret warp to the sad piano lobby. I tried to find a good BLJ spot to the final lobby pipe either from the Toad statue (which doesn't give me enough speed) or an invisible wall, but without any luck. There are 2 versions of the sad piano lobby and both share the same map, so maybe there's a way to skip going through the Prison Room. For now I have to go through the prison room to warp to the 2nd version of the lobby and from there I go to the warp pipe. I run straight through the Creepy Ghost Peach Hallway and get the star, to then spawn at the bloody flooded lake and enter another warp pipe. I then land of the roof of the bloody red castle. If this was v6, I could just use a hidden warp pipe in a goomba area where I have to use the Wing Cap, but that pipe (I believe) was removed from this new update. There is no other way to get to the final bloody castle in this version of the game, as far as I'm aware, so I have to go through all this rooms to get in.
This is very clearly not a super duper optimized thing at all, this is just an experimental thing since I've been obsessed over this hack lately. Also theres probably a much better route for this since I'm new to all this routing complex games thing, so I'm definitely being stupid at overlooking obviously faster ways to get to certain rooms, sorry for wasting your time in this.
EDIT: I WAS AN IDIOT. You can just get to the secret sad piano warp from the back of the castle courtyard. Who would've thunk it. Still is the "cooler" route though...

#73033171836636681 - Club Penguin EPF: The Puffle Pranksters TAS WIP

dlcmission.dsm
In 00:26.46 (1583 frames), 214 rerecords
231 downloads
Uploaded 7/25/2021 1:16 AM by dekutony (see all 369)
WIP of the real dlc mission for epf. I need to keep up with the new stuff found since the 2018 TAS.
This is being done on the initial european version of the game, using a save file where the mission was downloaded way back in the day.
We use a save file since that's the only possible, legitimate way of accessing the mission without hacking the savefile with a save editor.
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