User Files for Battle Kid 2: Mountain of Torment

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#31611905915148058 -

Battle Kid 2 - Mountain of Torment 5.fm2
In 46:28.29 (167573 frames), 122536 rerecords
922 downloads
Uploaded 6/15/2016 3:12 PM by fcxiaopengyou (see all 20)

#31518796097439593 -

bk2-parrot-16frames.fm2
In 22:19.99 (80532 frames), 122937 rerecords
834 downloads
Uploaded 6/11/2016 10:33 AM by feos (see all 191)

#31518496871589153 -

bk2-parrot-15frames.fm2
In 22:20.01 (80533 frames), 122727 rerecords
980 downloads
Uploaded 6/11/2016 10:14 AM by feos (see all 191)

#31208511044895121 - Battle Kid 2 WIP 2

Battle Kid 2 - Mountain of Torment 2.fm2
In 24:18.18 (87635 frames), 59966 rerecords
877 downloads
Uploaded 5/28/2016 11:11 AM by fcxiaopengyou (see all 20)
I fix that :)

#31099461308231321 -

Battle Kid 2 - Mountain of Torment 1.fm2
In 20:04.95 (72416 frames), 44050 rerecords
2 comments, 844 downloads
Uploaded 5/23/2016 1:19 PM by fcxiaopengyou (see all 20)
Battle Kid 2 - Mountain of Torment WIP

#29021472297419487 - Battle Kid 2: Mountain of Torment (neilfox's run)

neilfox-Battle Kid 2 - Mountain of Torment Unfair 100%.fm2
In 47:20.81 (170729 frames), 85120 rerecords
811 downloads
Uploaded 2/19/2016 11:20 PM by caitsith2 (see all 3)

#9571155108022868 - Battle Kid 2: Mountain of Torment - Unfair 100%

BattleKid2.fm2
In 50:30.89 (182153 frames), 1265 rerecords
965 downloads
Uploaded 9/27/2013 12:30 AM by caitsith2 (see all 3)
Encode available at
I made this TAS from a privately made rom dump of my Limited Edition cartridge. Do not ASK me for it, as I will NOT provide it.

#4084450260335548 - Battle Kid 2: Mountain of Torment - WIP1

BattleKid2-NewDemo-1.fm2
In 06:00.74 (21680 frames), 269 rerecords
929 downloads
Uploaded 1/22/2013 10:13 PM by caitsith2 (see all 3)
A WIP, with the current demo. (Should be able to transition this to the final rom, when a dump gets made, without any desyncs.)
The demo ends sooner than the end of the movie, but only because, at the room the demo ends at, I removed the demo end trigger, because there is a save room stored after that point.