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#638585240848962683 - Mega Man X-X6 and MM7 (and Rockman&Forte) RNG monitor

mmx-x6 and 7 RNG monitor.lua
Game: Mega Man 7 ( SNES, see all files )
27 downloads
Uploaded 8/6/2024 6:54 AM by FractalFusion (see all 87)
This is a small Lua script which is used for Mega Man games that use the "MMX RNG". In case you don't know what I mean by this, it's a 16-bit period-43534 RNG starting with the value 0xD37 and governed by the following formula:
local function nextrng(rng)
	local rngh=(math.floor(rng*3/256))%256
	local rngl=(rngh+rng)%256
	rng=rngh*256+rngl
	return rng
end
This Lua script uses a reverse lookup to display the index of the RNG (0xD37 = index 0, 0x275E = index 1, etc.).
This Lua script also displays the R-F value for X-X6, which is (RNG index minus current framecount) mod 43534. When inside a stage, a ROM subroutine auto-runs the RNG at one cycle per frame without using it, so this value can be used to detect unusual RNG advances which *are* used by the game. MM7 has similarly a "R-2F" value (since RNG runs at two cycles per frame), whereas R&F does not run the RNG except when needed and so does not need to display such a value.
This Lua script also displays the current RNG value, the 3 RNG values before it, and the 6 RNG values after it.

#638578663139775799 - Mega Man 7 100% WIP 3

Mega Man 7 (USA).bk2
In 29:24.34 (106035 frames), 38604 rerecords
Game: Mega Man 7 ( SNES, see all files )
30 downloads
Uploaded 7/29/2024 4:11 PM by McBobX (see all 21)
Finished 8 robots (~73% completion). Entering Wily Stages. Potentially, next WIP should be the last and the run will be finished. Can't say when though. Despite the version differences, in real time we're over 10 seconds ahead of the current run.

#638576404302588268 - Mega Man 7 100% WIP2

Mega Man 7 (USA).bk2
In 21:10.97 (76384 frames), 26596 rerecords
30 downloads
Uploaded 7/27/2024 1:27 AM by McBobX (see all 21)
Finished up to Turbo (~53% completion). Cannot effectively compare against current run because here, on top of everything, we change the route with Shade being first.
Skipped second Proto cutscene and managed to get good Rush Search RNG.
Found some improvements in first WIP so it took some time before posting this due to resyncing.
New route will be Shade -> Turbo -> Shade revisit (Proto Shield) -> Slash -> Spring.

#638573696420956106 - Mega Man 7 - 100% - WIP1

Mega Man 7 (USA).bk2
In 11:13.91 (40501 frames), 11492 rerecords
Game: Mega Man 7 ( SNES, see all files )
33 downloads
Uploaded 7/23/2024 10:14 PM by McBobX (see all 21)
Mega Man 7 100% WIP1 - Finished Cloud Man.. Starting Junk Man
Includes Rush Search strat to skip Protoman cutscene... Saves over 4 seconds. I don't have exact values for how much frames saved due to both emulator (BizHawk instead of Snes9x) and version (USA instead of Japan) differences. Emulator version is 2.9.1

#67664784261855625 - Rockman 7 EP (new hack by Rockman 4MI author)

Rockman 7 EP - test run 2 finished.smv
In 52:38.12 (189799 frames), 27055 rerecords
Game: Mega Man 7 ( SNES, see all files )
412 downloads
Uploaded 11/25/2020 6:51 AM by FractalFusion (see all 87)

#37725665042430604 - megaman7

Megaman VII (USA).smv
In 35:00.18 (126218 frames), 36978 rerecords
Game: Mega Man 7 ( SNES, see all files )
608 downloads
Uploaded 3/17/2017 11:14 PM by FractalFusion (see all 87)
snes9x 1.51 v7

#36202932133589606 -

Rockman 7 - Shukumei no Taiketsu! (Japan).smv
In 00:48.92 (2940 frames), 142 rerecords
Game: Mega Man 7 ( SNES, see all files )
567 downloads
Uploaded 1/8/2017 9:24 AM by FractalFusion (see all 87)
snes9x v1.43
wily 1 quick kill