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#638637334828372694 - Spider-Man: Shattered Dimensions All Items WIP3

Spider-Man - Shattered Dimensions All Items.dsm
In 19:39.65 (70574 frames), 51364 rerecords
15 downloads
Uploaded 10/5/2024 1:58 PM by McBobX (see all 21)
Finished second Noir Spidey part which consists of:
  • Getting Glide and Crawl abilities
  • Beat Calypso
  • Collect all remaining items
Around 173.72 seconds (10423 frames) ahead of current all items TAS.
Emulator used: DeSmuME 0.9.13

#638625592159784249 - Spider-Man: Shattered Dimensions All Items WIP2

Spider-Man - Shattered Dimensions.dsm
In 13:30.45 (48486 frames), 35286 rerecords
17 downloads
Uploaded 9/21/2024 11:46 PM by McBobX (see all 21)
Finished second Amazing Spidey part which consists of Tinkerer and Electro. Around 111.27 seconds (6657 frames) ahead of current all items TAS.
Emulator used: DeSmuME 0.9.13

#638617041508783818 - Spider-Man - Shattered Dimensions All Items WIP1

Spider-Man - Shattered Dimensions All Items.dsm
In 07:10.72 (25768 frames), 17510 rerecords
20 downloads
Uploaded 9/12/2024 2:15 AM by McBobX (see all 21)
Finished up until the end of 2099 first part. About 37.15 seconds faster than current "all items" TAS
For syncing, Advanced Bus-Level Timing is ON (to maintain comparability with the current publication).

#638594268687672033 - Terminator 2 WIP - Abandoned

Terminator 2 - Judgment Day (U) [!]-0.fm2
In 03:30.85 (12672 frames), 6394 rerecords
24 downloads
Uploaded 8/16/2024 5:41 PM by McBobX (see all 21)
This is a WIP of Terminator 2 for the NES which is over 20 seconds ahead of current TAS I did couple weeks ago. I lost motivation to finish it because the RNG in stage 3 is too much to handle and incredibly tough to get similar pattern to what the current WR got at least. Maybe if someone wants to work on this, they can check this one out for improvements :)

#638591071909832682 - Castlevania: Dracula X 84F improvement

mcbobx-castlevaniadx.bk2
In 12:01.28 (43348 frames), 27360 rerecords
31 downloads
Uploaded 8/13/2024 12:53 AM by McBobX (see all 21)
This is an update to this submission with 84 frames improvements. Mainly thanks to a skip in Underground Lake which saves around a second and some lag reduction from Werewolf death animation.

#638578663139775799 - Mega Man 7 100% WIP 3

Mega Man 7 (USA).bk2
In 29:24.34 (106035 frames), 38604 rerecords
Game: Mega Man 7 ( SNES, see all files )
30 downloads
Uploaded 7/29/2024 4:11 PM by McBobX (see all 21)
Finished 8 robots (~73% completion). Entering Wily Stages. Potentially, next WIP should be the last and the run will be finished. Can't say when though. Despite the version differences, in real time we're over 10 seconds ahead of the current run.

#638576404302588268 - Mega Man 7 100% WIP2

Mega Man 7 (USA).bk2
In 21:10.97 (76384 frames), 26596 rerecords
30 downloads
Uploaded 7/27/2024 1:27 AM by McBobX (see all 21)
Finished up to Turbo (~53% completion). Cannot effectively compare against current run because here, on top of everything, we change the route with Shade being first.
Skipped second Proto cutscene and managed to get good Rush Search RNG.
Found some improvements in first WIP so it took some time before posting this due to resyncing.
New route will be Shade -> Turbo -> Shade revisit (Proto Shield) -> Slash -> Spring.

#638573696420956106 - Mega Man 7 - 100% - WIP1

Mega Man 7 (USA).bk2
In 11:13.91 (40501 frames), 11492 rerecords
Game: Mega Man 7 ( SNES, see all files )
33 downloads
Uploaded 7/23/2024 10:14 PM by McBobX (see all 21)
Mega Man 7 100% WIP1 - Finished Cloud Man.. Starting Junk Man
Includes Rush Search strat to skip Protoman cutscene... Saves over 4 seconds. I don't have exact values for how much frames saved due to both emulator (BizHawk instead of Snes9x) and version (USA instead of Japan) differences. Emulator version is 2.9.1

#638566398093335175 - Boss HP and Y-Position

Bram Stoker's Dracula (U) [!].wch
30 downloads
Uploaded 7/15/2024 11:30 AM by McBobX (see all 21)
These are useful memory addresses for when it is not clear how to move forward. Boss HP: Needed especially with the triple shots rocks so you make sure all three shots hit Y-Position: Useful when you're obscure during a shortcut

#638553470958000671 - 38 frames improvement update

mcbobx-rockmanx3-lowp.bk2
In 19:21.97 (69517 frames), 15950 rerecords
Game: Mega Man X3 ( PSX, see all files )
34 downloads
Uploaded 6/30/2024 12:24 PM by McBobX (see all 21)
Updated submission movie with one that is 38 frames faster.
This came from better Doppler fight (removed that first charging pattern, it costs more than 20 frames) as well as better Kaiser Sigma fight.

#637908494884173895 - Corrected file

mcbobx-rockmanclaw.fm2
In 19:24.77 (70001 frames), 5716 rerecords
Game: Rockman Claw ( NES, see all files )
113 downloads
Uploaded 6/15/2022 12:24 AM by McBobX (see all 21)
Changing FDS 1 to 0 so it is counted as NES movie

#35984000086373327 - 33f improvement

mcbobxv2-goonies2.fm2
In 10:53.64 (39283 frames), 5144 rerecords
Game: Goonies 2 ( NES, see all files )
777 downloads
Uploaded 12/29/2016 12:46 PM by McBobX (see all 21)
Falling from invisible ladder.

#35974485264847622 - 43f improvement

mcbobx-mmx4-zero,100p.pxm.pxm
In 37:22.33 (132954 frames), 22584 rerecords
Game: Mega Man X4 ( PSX, see all files )
782 downloads
Uploaded 12/29/2016 2:29 AM by McBobX (see all 21)
Improved the last battle. Thanks to Hetfield90 for his notes.

#35968640577127097 - 43f faster version

mcbobxv2-goonies2.fm2
In 10:54.19 (39316 frames), 5112 rerecords
Game: Goonies 2 ( NES, see all files )
828 downloads
Uploaded 12/28/2016 8:09 PM by McBobX (see all 21)
Optimizations in Volcano.

#35782350517678486 - Adventure Island IV - 165f improvement

mcbobx-adventureisland4.fm2
In 16:36.64 (59897 frames), 11971 rerecords
769 downloads
Uploaded 12/20/2016 10:48 AM by McBobX (see all 21)
A fast flying to top room before killing the bat after running in the cave saves 165 frames. Thanks to pokefantom.

#35539385312544166 - Adventure Island IV - 386f improvement

mcbobx-adventureisland4.fm2
In 16:39.39 (60062 frames), 10846 rerecords
1034 downloads
Uploaded 12/9/2016 12:12 PM by McBobX (see all 21)
Thanks to the top route in Pyramid stage and more optimizations.

#29901471013128464 - Puss 'n Boots 79 frames improvements

mcbobx-pussnboots.bk2
In 06:58.63 (25159 frames), 3384 rerecords
702 downloads
Uploaded 3/30/2016 2:28 PM by McBobX (see all 21)
Puss 'n Boots 79 frames improvements. Special thanks to Samsara

#29370416005776866 - Demon's Crest in 10:31:87

mcbobx-demonscrest.smv
In 10:31.88 (37975 frames), 2584 rerecords
Game: Demon's Crest ( SNES, see all files )
1144 downloads
Uploaded 3/6/2016 4:29 PM by McBobX (see all 21)
9 seconds has been saved due to japanese version. 3 hits is enough to kill the very first dragon

#29262908839145238 - Sonic Advance as Knuckles in 11-19

0290 - Sonic Advance (U)(Lord Moyne).vbm
In 11:22.22 (40747 frames), 25920 rerecords
Game: Sonic Advance ( GBA, see all files )
863 downloads
Uploaded 3/1/2016 8:17 PM by McBobX (see all 21)

#27353286090676768 - Any% TAS in 10:40.96

mcbobx-demonscrest.smv
In 10:40.96 (38521 frames), 5279 rerecords
Game: Demon's Crest ( SNES, see all files )
1142 downloads
Uploaded 12/6/2015 8:16 PM by McBobX (see all 21)
I won't submit it.I may do in the futur (if some improvments found and if I'm sure about publishing it).
Used emu: snes9x 1.51

#27196646302183514 - Rockman Complete Works 5 ''Useless Super Arrow" by McBobX

RCW5 ''Useless Super Arrow".pxm
In 32:52.55 (116958 frames), 16741 rerecords
869 downloads
Uploaded 11/29/2015 6:58 PM by McBobX (see all 21)
I had done this run a year ago, and I wasn't sure about submiting it to TASVideos and I forgot uploading it as a WIP as well. If a judger think that this TAS will be published as a first movie for the PSX port for MM5, then he must PM me first, after that I'll submit, otherwise it will still as WIP.
This is the first time I submit a TAS as WIP. If I'm willing to do other runs without submiting officialy, I'll do the same thing I did with this run in order to avoid rejection and expand my rejected submissions list.
Here is an encode