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#638148493737002445 - NES-Pack -8f

NESPack-v04_-8f.fm2
In 01:36.89 (5823 frames), 15520 rerecords
Game: NES-Pack ( NES, see all files )
94 downloads
Uploaded 3/19/2023 7:02 PM by TASeditor (see all 188)
-8f in One Way Door

#638147520972770742 - NESPack

NESPack-v04.fm2
In 01:37.02 (5831 frames), 12992 rerecords
Game: NES-Pack ( NES, see all files )
96 downloads
Uploaded 3/18/2023 4:01 PM by TASeditor (see all 188)
improved Collector by .05s, lost .28 in Kitchensink. The rocket after after second switch doesn't let me grab the gem. Conveyor is also a stage with much waiting involved.

#637895214307794367 - TAStudio Tetris lua script

TAStudioTetris.lua
System: Nintendo Entertainment System
121 downloads
Uploaded 5/30/2022 3:30 PM by TASeditor (see all 188)
You can now play Tetris in TAStudio.
Any NES game with 2 controllers plugged in. Open TAStudio. Playing field height is movie lenght.
Arrow key move the piece, Z and X rotate it.

#637878210941873737 - Beethoven - The Ultimate Canine Caper! (USA)

Beethoven - The Ultimate Canine Caper! (USA) TAS.bk2
In 04:28.61 (16143 frames), 70580 rerecords
116 downloads
Uploaded 5/10/2022 11:11 PM by TASeditor (see all 188)

#637878209001595255 - Beethoven - The Ultimate Canine Caper! (USA) lua script

Beethoven - The Ultimate Canine Caper! (USA).lua
116 downloads
Uploaded 5/10/2022 11:08 PM by TASeditor (see all 188)
Basic output logger. Press Comma and Period to change the branch.

#637845317771599773 - TAStudio output logger example script

Kirby's Dream Land 3 (USA).lua
130 downloads
Uploaded 4/2/2022 9:29 PM by TASeditor (see all 188)

#637838987827862295 - GBA LEGO Bionicle Lua Script

LEGO Bionicle (USA) (En,Fr).lua
Game: Lego Bionicle ( GBA, see all files )
116 downloads
Uploaded 3/26/2022 1:39 PM by TASeditor (see all 188)
TAStudio coloring, map generator and drawing it on canvas. Works on Bizhawk 2.3.2

#637838986040538042 - GBA LEGO Bionicle -60f

memory2-legobionicle.bk2 (1).bk2
In 07:06.54 (25476 frames), 64129 rerecords
Game: Lego Bionicle ( GBA, see all files )
121 downloads
Uploaded 3/26/2022 1:36 PM by TASeditor (see all 188)
-60f from published run after pushing the 2nd boulder onto the switch. Nothing else changed. May not be optimal.
Initially this trick was found when the first published run got submitted.

#52354090797179302 - Gimmick! lua

Gimmick!.lua
891 downloads
Uploaded 1/5/2019 6:20 PM by TASeditor (see all 188)

#52354072408445236 - Gimmick! sections 1 and 2 WIP

Gimmick TAS.fm2
In 02:47.21 (10049 frames), 19052 rerecords
Game: Gimmick! ( NES, see all files )
1 comment, 788 downloads
Uploaded 1/5/2019 6:19 PM by TASeditor (see all 188)
5f in first section
+3f in second section, due to some time dependend behaviour of the game physics. If I delay 1f in first section I don't lose frames.

#51620369168057608 - Donald Land lua

Donald Land.lua
Game: Donald Land ( NES, see all files )
693 downloads
Uploaded 12/3/2018 5:17 PM by TASeditor (see all 188)
Output logging stuff

#50288574833160475 - Donald Land ACE generator

DonaldLand4playerACEgenerator.lua
Game: Donald Land ( NES, see all files )
674 downloads
Uploaded 10/4/2018 5:49 PM by TASeditor (see all 188)

#49956245481476145 - N64 Chameleon Twist Map collision lua script

Chameleon Twist (USA) canvas.lua
752 downloads
Uploaded 9/19/2018 6:37 PM by TASeditor (see all 188)
Some things not displayed correctly, due to scaling, yet.
Also better visualization for polygon heigth and steepness is needed.

#48887243862025673 - GBC Pokemon Platinum (bootleg)

Kou Dai Yao Guai - Bai Jin Ban TAS.bk2
In 02:14.93 (8059 frames), 30269 rerecords
781 downloads
Uploaded 8/2/2018 3:12 PM by TASeditor (see all 188)
-142f from published run, old one didn't use BIOS

#47426935381925227 - SAI v3.1 3-2

Super Adventure Island (USA) v3_1.bk2
In 15:59.90 (57689 frames), 350045 rerecords
812 downloads
Uploaded 5/28/2018 8:50 PM by TASeditor (see all 188)
  • -9f in 3-1 to v3.0
  • -18f in 3-2 to v3.0
  • -139f total to v3.0, -988f to published.
Project has been updated to BizHawk 2.2.2 and now starts on the same frame as snes9x.

#45830021035144282 - GB Lion King updated lua script

Lion King, The (USA).lua
812 downloads
Uploaded 3/17/2018 10:48 PM by TASeditor (see all 188)

#45830007688951778 - GB Lion King "king" WIP

Lion King, The (USA) TAS.bk2
In 05:52.97 (21082 frames), 34374 rerecords
689 downloads
Uploaded 3/17/2018 10:47 PM by TASeditor (see all 188)

#44847733385309806 - KDL3 unfinished lua script

Kirby's Dream Land 3 (USA).lua
879 downloads
Uploaded 2/1/2018 5:06 PM by TASeditor (see all 188)

#42160205269731287 - Kao the Kangaroo finished

Kao the Kangaroo TAS new2.bk2
In 14:12.30 (50906 frames), 231203 rerecords
822 downloads
Uploaded 10/3/2017 4:18 PM by TASeditor (see all 188)

#41476169331335733 - Kao the Kangaroo World 3

Kao the Kangaroo TAS new2.bk2
In 14:42.12 (52687 frames), 182109 rerecords
694 downloads
Uploaded 9/2/2017 8:57 PM by TASeditor (see all 188)
Better damage boosts and clipping glitch + punch boosts

#40738458392079952 - Auto analog input lua (canvas path works)

AutoInput.lua
System: Nintendo 64
842 downloads
Uploaded 7/31/2017 3:36 PM by TASeditor (see all 188)

#40698477572534192 - Auto analog input lua (cooler canvas)

AutoInput.lua
793 downloads
Uploaded 7/29/2017 8:23 PM by TASeditor (see all 188)
Maintaining code is impossible
  • Button to toggle canvas editing
  • Adds fancy coloring, default is green, selected one is yellow
  • Move points by selecting one and holding left mouse button
  • Delete points by selecting one and clicking right mouse button
  • Split next path by selecting one and clicking middle mouse button
  • Fix start point

#40674316283946146 - Auto analog input lua (canvas testing)

AutoInput.lua
System: Nintendo 64
765 downloads
Uploaded 7/28/2017 6:17 PM by TASeditor (see all 188)
undocumented spaghetti code
  • You can move the view by hold right mouse button and dragging
  • Clicking left mouse button adds a point
  • The red circle is the player position, values can be seen on the bottom and on the left
  • The values on top-left are the positions where the mouse courser is relative to view and player position
Nothing else happens, it doesn't work for movement yet

#40651626223804713 - Auto analog input lua (various bug fixes introduce new bugs)

AutoInput.lua
System: Nintendo 64
761 downloads
Uploaded 7/27/2017 5:45 PM by TASeditor (see all 188)
In somewhat useable state.
  • fix crash at end of movie
  • fix angle change locks at every 45 degrees
  • add simple marker control. only for angles. marker string must be "a=<number>", case sensetive else nothing happens. The function tastudio.getmarker does NOT get the markerstring above frame courser, so if you want to edit a previous segment you need to go to previous marker first.
TODOs:
  • often suboptimal angles are calculated, eg. 90.3 instead of 90.002. this isn't because of crazy camera change.
  • improve marker control
  • fix angle change lock for x/y = 2 and y/x = 2
  • maybe canvas to draw paths.

#40582759055744446 - Auto analog input lua (better tastudio support)

AutoInput.lua
System: Nintendo 64
850 downloads
Uploaded 7/24/2017 3:19 PM by TASeditor (see all 188)
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