Download stream-ready MP4 at double res for better polygons (94 MB):http://www.mediafire.com/file/x2qmw4mdrnj/bushidoblade2-tas-dammit.mp4
  • Goes for lowest in-game time
  • Plays on hard difficulty
  • Takes no damage
  • Manipulates luck
  • Abuses glitch
  • Requires memcard data to unlock the desired mode and character
Bushido Blade is a series of fighting games with a gimmick: everyone can die in one hit. This kind of gameplay lends itself well to timeattack and TASing.
Slash Mode is an unlockable feature where the challenge is to kill 100 bad guys/victims as fast as possible. BB1 is overall a better game for reasons that are irrelevant to this TAS, but BB2 has a better Slash Mode, with an on-screen timer and more variety in enemies and environments. Slash Mode is also a good choice for a TAS because there is only one loading wait.
Tony was chosenfor stylistic reasons, but he is also one of the top picks for timeattack because of his speed.
The fastest ways to take out targets are:
Running side slash (79 counts)
This is used when you can't control the position of the next opponent, which happens when there's a new room. It takes an extra frame if you can't control your initial direction (kill 1) or the opponent has front stance (kill 81).
Running overhead (71 counts)
This is faster than the side slash because it covers more distance and takes so long to come out that it can be started before the next enemy spawn. This is used when the opponent has front stance, which some of the later enemies use. It's also required for the 2nd kill, since there's not enough time to switch to high stance and set up a spinslash.
Spinslash (62-64 counts)
This is a special move that only a few characters have. Tony must be in high stance to perform it. It's the fastest kill method because there's a glitch that sometimes causes the enemy to spawn abnormally close (1000 instead of the usual 4000) while executing it. Since this is a TAS, sometimes means always. If both the distance and position are perfect, the enemy spawns right on your sword and dies immediately. This won't work against front stance because the opponent's sword gets in the way.
The performance here cannot be replicated unassisted because of the luck manipulation. For every kill except after the room changes, the attack has to be initiated before the position of the next enemy is even determined. The spawns pop up in random positions and attempting the spin-slash glitch puts them very far away half the time. Furthermore, frame precision is required to prevent the enemies, especially the later ones, from blocking or getting neutral blade contact.
On top of that, you have to manage your movement to avoid walls. Enemies will not spawn too close to walls. The spinslash moves forward and to the left, and takes so long that there's not much time to both reposition and manipulate the next spawn. The sequence can take the least amount of space by stepping to the player's right between iterations, forming a tight circle. It's most difficult in the first room (skinny hallway) and after kills 31 and 51 (facing the wall).
I made aLua script to display the position and distance of the actors and the time of each kill.
Here's aspreadsheet of the performance on each target.
When an enemy gets a fatal blow, the next always spawns after 60 counts. (1 count = 1 controllable frame = 2 frames on the framecount = 1/30 second) The total time isthis, or 6443 counts according to the internal timer at 0xA32B8. For reference, my old unassisted record isthis.
Watching an encode is recommended for better sound: The TAS was recorded with the TAS sound plugin to maintain sync, but this plugin mutilates the sound effects. The encode was prepared by dumping with Eternal SPU and merging the pieces between desyncs. I madethis Lua script to automate the process.
Thanks to mz and error1 for support.
Thanks to Aktan and BadPotato for prior research on PCSX audio.

mmbossman: Despite the large amount of luck manipulation present, the result is unfortunately very repetitive. A playaround in the same mode may be more suited for publication, but I just can't see this one making it. Rejecting.

adelikat: Unrejecting for consideration of publication to the Vault
Noxxa: Judging.
Noxxa: Accepting for the Vault.
feos: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #2621: Dammit's PSX Bushido Blade 2 "Slash Mode" in 04:20.23
Active player (293)
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Posts: 458
Location: Houston
Gets my vote. If you're starting from a save game, then under the rules you need a movie getting up to that save point right?
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
I've uploaded this to YouTube: http://www.youtube.com/watch?v=_fod0KodxhU This TAS probably sets a new record for the most killings in the shortest amount of time. :D Most of the time it is so repetitive that it's actually very funny, and the non-repetitive parts are incredibly awesome, especially the last 20 or so kills. Yes vote.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mklip2001
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Posts: 2227
Location: Georgia, USA
I think I'm with mz on this one as to how funny this is. I don't know if it would be better for entertainment to allow a little more variety in more of the kills, but I was still smiling at most of the early kills. (I guess the main question here is: how is this run's early part better than the Mortal Kombat II submission which just kept spamming the Bicycle Kick?) Anyway, yes vote. Thanks also for the encode, Dammit!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Limne
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Posts: 153
For something so repetitive this is surprisingly sit-throughable. I give it a weak yes.
Twisted_Eye
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That was pretty entertaining despite! I enjoyed watching the enemy's blade spaz out and bounce away, sometimes spinning multiple rotations before hitting the ground. The random women every tenth hit, especially the old women, were amusing WTH moments.
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
this movie kciks ass!!!! i hope you don't mind that i am going to use this in a video art performance tomorrow night. I'm planning on recording a copy so you can expect to see the results.
__--N0ISE
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I give this a meh vote. It's both tedious and somewhat fun to watch this run. Do I think it's worth being published? I am doubtful.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Meh. Too repetitive for my tastes. The last minute or so was pretty cool. If the whole run was like that then this would be a definite yes.
nesrocks
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Posts: 4096
Location: Rio, Brazil
Wow great. This was my favorite mode in the game, I'm gonna watch it now! I'm gonna vote yes because it's short, slightly funny/hipnotizing, and the game is good. It wasn't particularly surprising, but it seemed well played enough, and it rises a question if the strategy can be used in real time (from watching the video alone, but it is explained that there is luck manipulation in the submission text). To say the worst, I think it is a pretty relevant movie, if not entertaining to most. I was entertained though.
adelikat
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Watching this got on my nerves actually. VERY repetitive. I had to vote no.
It's hard to look this good. My TAS projects
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
This game was painful to sit through. The same enemies multiple times in a row = not fun. Heck no vote.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 7/2/2007
Posts: 3960
To be quite honest I found this rather dull; it seemed well executed but a poor game choice. Voting meh.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Posts: 708
I liked it. I think maybe it would have worked better as a playaround though.
TASVideosGrue
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om, nom, nom... 'twas dry
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Posts: 458
Location: Houston
Playaround would not work for this game, any other movie for this game would be much longer and more boring, hell the game would be over half loading screens if it wasn't in slash mode. Guess it's not a tasable game then, no surprise there
Active player (293)
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you guys can publish this now, right?
adelikat
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Yeah, looks like this one got overlooked during the mass unrejection spree. Setting to new status for rejudging.
It's hard to look this good. My TAS projects
Noxxa
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I think the reason it wasn't unrejected at first is because this run does not complete the main game. This run just beats a side game mode, and as a non-standard category it wouldn't be Vault-eligible. So I guess this will just have to be rejected again, unless the Vault rules do allow for non-main game mode runs.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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hm, what are the official vault rules? I can't seem to find them anywhere.
Noxxa
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errror1 wrote:
hm, what are the official vault rules? I can't seem to find them anywhere.
Wiki: Vault wrote:
Goal choice
  • Must be clearly definable as having completed the game.
    • Games that loop endlessly can still be defined. The completion point is one where there is no new content, and the game is no longer increasing in difficulty.
  • Goal choice is limited to fastest completion time (any%), or full-completion (such as 100% or best ending).
    • Other goal choices are not eligible for this category.
    • Goal choice criteria must be clear and non-controversial (a clear consensus on what constitutes full-completion or when a game is completed).
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (203)
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There doesn't appear to be anything in the vault rules stating that a particular game mode has to be completed. After all, the Quest Mode run of Ehrgeiz was accepted, and I don't see how this run is any different conceptually from that.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
Noxxa
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Tanooki Teabag wrote:
After all, the Quest Mode run of Ehrgeiz was accepted, and I don't see how this run is any different conceptually from that.
Good point. I wasn't aware of that run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
adelikat
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It's hard to look this good. My TAS projects
Noxxa
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adelikat wrote:
Vault rules
What are you trying to say? I already linked and quoted those, three posts up.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.