1 2 3 4 5 6 7
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Also trying to go for ingame fastest time on each time trial well proven by もずく祭 it will just get sloppy for setup.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
I'm 105% in support of a 105% run exploiting the demo glitch to start the game with all the powers. :)
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
XkyRauh wrote:
I'm 105% in support of a 105% run exploiting the demo glitch to start the game with all the powers. :)
So we're agree with:
Spikestuff wrote:
- any% - 105% - 105% - NG+ (All Power Ups)
Correct?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I don't think 105% warrants separate categories for the demo glitch(?). It could be considered a speed/entertainment tradeoff instead, wasting 2 minutes at the start so that there will be less time spent in the warp room overall.
Former player
Joined: 3/27/2010
Posts: 270
Spikestuff wrote:
XkyRauh wrote:
I'm 105% in support of a 105% run exploiting the demo glitch to start the game with all the powers. :)
So we're agree with:
Spikestuff wrote:
- any% - 105% - 105% - NG+ (All Power Ups)
Correct?
I agree.
Warepire wrote:
I don't think 105% warrants separate categories for the demo glitch(?). It could be considered a speed/entertainment tradeoff instead, wasting 2 minutes at the start so that there will be less time spent in the warp room overall.
It should, since it's a major exploit thing. My opinion though.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I think using the Glitch/Exploit, should be done. There should not be a separate branch for 105% non-glitched/Exploit. The time saved from having ALL the power ups is worth the wait, if you ask me. Especially the Speed Shoes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
hegyak wrote:
I think using the Glitch/Exploit, should be done. There should not be a separate branch for 105% non-glitched/Exploit. The time saved from having ALL the power ups is worth the wait, if you ask me. Especially the Speed Shoes.
Exactly. Two minutes of wait at the start to save heck knows how many minutes over the course of 30+ levels... it's worth it.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
We all understand the mechanics of this trick, but how do we stall? Rapid movements waiting at the menu screen. Also in demo mode (never checked this) does pressing Triangle get to the NG Demo faster or not?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Former player
Joined: 3/27/2010
Posts: 270
Spikestuff wrote:
Also in demo mode (never checked this) does pressing Triangle get to the NG Demo faster or not?
You can skip the demos to get to the third demo played (NG demo) if you mean that?
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Torn338 wrote:
Spikestuff wrote:
Also in demo mode (never checked this) does pressing Triangle get to the NG Demo faster or not?
You can skip the demos to get to the third demo played (NG demo) if you mean that?
Yes, thanks for translating my engrish.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/28/2013
Posts: 7
Any progress been made? I have been very interested in this.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
We've been keeping an eye on it daily. Don't worry someone will soon mention word of it if an update comes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/28/2013
Posts: 7
Spikestuff wrote:
We've been keeping an eye on it daily. Don't worry someone will soon mention word of it if an update comes.
Awesome, i'm thinking of attempting a TAS on this game. I don't know much about how to perform a good TAS, but This is my favourite game and should be a good place to start/learn.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Just mentioning a pixel perfect clip... for 105% noname managed to pull off (possibly) a time saving glitch (twitch)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/28/2013
Posts: 7
Spikestuff wrote:
Just mentioning a pixel perfect clip... for 105% noname managed to pull off (possibly) a time saving glitch (twitch)
Yeah, Some metal boxes on that level have a few pixel gap in between them which Crash can go through. This is really useful.
Post subject: Patience is magical
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/28/2013
Posts: 7
I had done this a while ago, only just got round to posting it. It's just a quick practice TAS of Toad Village. I have already made a much better version on this, Im just trying to learn some TAS techniques :) Link to video Link: http://www.youtube.com/watch?v=JI68UKLzLAE
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Danza did you use this? Or did you find the ram values yourself?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/28/2013
Posts: 7
Spikestuff wrote:
Danza did you use this? Or did you find the ram values yourself?
I used Pirohiko's LUA Script, but it needed adjustment for when Coco jumps on Pura as the velocity locks at the last valid value. Hopefully I will map out some values soon, when I have spare time from college. Sorry If I did something wrong/broke any rules. Also, I have been exploring NG+ lately. Usually you have to wait for the 3rd "Demo" screen to gain control and return to warp room, but the first "Demo" sceen also accepts player input in the earlier frames. And it also looks more entertaining and fun with running shoes.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Can you give an example of what could be early NG+
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/28/2013
Posts: 7
Spikestuff wrote:
Can you give an example of what could be early NG+
I haven't messed around with it a lot, and I haven't found a way to get to warp room :( But maybe somebody might be able to figure it out something from this. As you can see from the video, I can use a lot of buttons, just not pause :(. Maybe a sequence of buttons can take control? Link to video Inputs Accepted: Slide Jump Spin HUD Direction And this would give you all power ups, as if you rapidly input X you can do a double jump, It might be a dead end, but hey, something could be found :D Finally one more thing, a few frames back before Demo screen one, a water sound is produced as if it is an underwater or jetski level, but the first demo is toad village, always found that weird.
Player (109)
Joined: 7/14/2012
Posts: 22
So this topic came up in my stream the other day and I think I've devised a route for a glitched Crash 3 any% run that would both be optimal as well as doable with psxjin in its current state. 1) Use the gate clip to get into warp room 3 imediately 2) Go to flaming passion A) There is a spot with 4 enemies after a vertical section such that you could dupe 4 crystals here without dying. Do this as well as grabbing the level crystal to get 5. Then proceed to clip back out of the warp area and then chain 22x tigers in the Tiny fight to get 25 crystals. (very stylish) B) Obtain 25 crystals in flaming passion. (very boring, lots of deaths) 3) At this point the Cortex fight is available, you just need to clip through the barrier. Now of course this is highly dependent on figuring out both how to replicate the barrier clip as well as how to clip back through the barrier. Still it would be cool to see a TAS of this game. Not sure if this has been posted here yet so I'll post it. (Barrier Clip) Link to video
Editor, Skilled player (1337)
Joined: 1/31/2010
Posts: 330
Location: France
Except if I am missing something, you need to jump at least 200 times in order to get crystals, and I don't see how you could possibly do it in Tiny fight. Also, I don't know if to fight Cortex, the game requires you to have 25 crystals or the 5 crystals of the final world, so maybe it can take less time than you think to dupe enough crystals.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Agreeing with lapogne. I tested it and my max was 40... I missed quick a few too. When doing tornado spin on them there was no unlimited amount of tigers. When you have 25 Crystals you need to clip pass Warp Room 5 gate.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (109)
Joined: 7/14/2012
Posts: 22
For the Tiny fight, the lions spawn in waves. There will be an infinite amount of waves of lions as long as neither Crash nor Tiny die. So you can preserve your bounce count w/ spinning, spin-crouching, etc. until the next wave arrives and bounce on more lions. For the Cortex button to appear you need 25 crystals, not just the last 5. This one myself and TotoZigemm have done by duping in Flaming Passion. Similarly at 20 crystals the N. Gin button appears in warp room 4, then at 21 crystals it goes to the 6 button layout.
1 2 3 4 5 6 7