Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
alright lets give this a try, I redid the first three levels because they wouldn't sync in the newer DeSmuME. feel free to do the next one http://www.filefront.com/16795093/snauts.dsm
Joined: 3/28/2009
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http://dehacked.2y.net/microstorage.php/info/1344105649/snauts.dsm Here's 0-4 to 1-2 Action. I tossed in EMPANADA for fun; IMO showing off some of the items you wouldn't otherwise see is worth the loss in speed since the game has such a huge dictionary. Also, I was able to glitch the game into giving me control of Maxwell before a level actually started (meaning after the yellow text boxes are gone.) I got it to work once just before the first yellow box on 0-4 and once right after the START on 0-4 goes away. Unfortunately when I reloaded a savestate to see if I could save time on 0-1 I couldn't replicate the glitch again. I'll keep trying but I don't think it'll happen to me again, nor do I have any idea what I did. Silly me for saving over the state :|
Active player (293)
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I'll do the next few, we should figure out what level takes the longest from last input to end and save that for last. I was impressed with the car section, those physics are tough.
Active player (293)
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Location: Houston
ok here I did p1-3 to p1-6 http://dehacked.2y.net/microstorage.php/info/46694027/snauts3.dsm edit: it may seem like you can go faster in 1-3 by consistent moving and reequipping the vehicle like I do at the end but you can't actually go faster then the screen can scroll that, so as long as you don't do any unnecessary scrolling I don't think you're wasting time. The screen auto scrolls to the star so the closer you end to that position the better. in the submission we need to put, "sacrifices time for empanadas"
Player (146)
Joined: 7/16/2009
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Nice, though I don't really get why some things work. I mean, a U-boat to get a kitty down? What the hell? Still, nice work, and I liked the empanada.
Former player
Joined: 11/13/2005
Posts: 1587
It looked nice, but also confusing. I think this run should focus on entertainment and disregard speed altogether. I've played the game a bit, but I still couldn't figure out what you were supposed to do in some levels, because I don't remember. That wasn't really entertaining, at least for me. So, I propose that a TAS of this game would show each "Do this to win the level" message and then solve it as surprisingly and creatively as possible.
Joined: 3/28/2009
Posts: 28
I love that car glitch.
Brushy wrote:
It looked nice, but also confusing. I think this run should focus on entertainment and disregard speed altogether. I've played the game a bit, but I still couldn't figure out what you were supposed to do in some levels, because I don't remember. That wasn't really entertaining, at least for me. So, I propose that a TAS of this game would show each "Do this to win the level" message and then solve it as surprisingly and creatively as possible.
You mean not skip the mission message on the first frame possible? If you're watching the movie file you can just freeze on the 1 frame when the text is visible. Why not just subtitle the mission text into an encode? I agree that the run should sacrifice some speed for entertainment, otherwise you're better off using handcuffs glitch all the time or something. Maybe just save longer/obscure words for later in the run? I dunno.
errror1 wrote:
in the submission we need to put, "sacrifices time for empanadas"
lol
Active player (293)
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Posts: 458
Location: Houston
for the cat level the star triggers when you get the owner close to the cat, you can get her close enough pretty quickly in a vehicle We definitely need to explain what the goal of each level is but that would be done better in the submission text or subtitles, as all the inbetween level stuff is too long already.
Former player
Joined: 11/13/2005
Posts: 1587
Why not just subtitle the mission text into an encode?
This is a good solution.
Active player (293)
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Location: Houston
If no one else in working on this I think I'll go ahead and finish lv 1
Active player (293)
Joined: 12/16/2008
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Location: Houston
here is the rest of puzzle 1 http://dehacked.2y.net/microstorage.php/info/163300618/Scribblenauts%20tas%20part%204.dsm and I did an encode and added annotations http://www.youtube.com/watch?v=zydnMbPUNmc I request A1-6 be done something like this if not done by me http://www.youtube.com/watch?v=hHAbEF8Uc6s edit: edit: here is the rest of level 1, a whole lot of nothing. I'll do an encode later http://dehacked.2y.net/microstorage.php/info/866015232/Scribblenauts%20tas%20part%206.dsm
Noxxa
They/Them
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Joined: 8/14/2009
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Location: The Netherlands
Lol, I love your creative and unexpected solutions to some of the puzzles. Can't wait to see more.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 3/28/2009
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errror1 wrote:
here is the rest of puzzle 1 http://dehacked.2y.net/microstorage.php/info/163300618/Scribblenauts%20tas%20part%204.dsm and I did an encode and added annotations http://www.youtube.com/watch?v=zydnMbPUNmc I request A1-6 be done something like this if not done by me http://www.youtube.com/watch?v=hHAbEF8Uc6s edit: edit: here is the rest of level 1, a whole lot of nothing. I'll do an encode later http://dehacked.2y.net/microstorage.php/info/866015232/Scribblenauts%20tas%20part%206.dsm
I had started doing the next few levels (I was on 1-10p), but it was taking me awhile to try out different things that might be entertaining and RL time constraints stopped my continuing. Really nice job on finishing all of the gardens, didn't know you could glitch through walls like that. I'll see how far I can get before friday unless you wanted to start the next level. On subject of requests, when 2-2p comes around I want to use the Shotgun.
Active player (293)
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Location: Houston
ah sorry, I didn't realizes you where working on it. I'm done for now, so you can have lv2. Where any of your solutions for P1-7-9 faster? We may be able to hex levels in if we need to, because there doesn't seem to be any randomness. didn't know about oob? Most vehicles have some clipping problems, ufo, sub and the tank are some of the more useful ones. I used Hydro in A1-2 because it doesn't need much room so I wouldn't have to move the rock very much. here is an old video I made showing some different ways to get out side the map http://www.youtube.com/watch?v=V30ekHpQxI4 Also Making them fall through the floor is a very fun way to kill people it would be useful if we had a leave the map sideways rather then just up or down, you can always turn the vehicle tho if you have trouble with any of the levels You can beat A2-1,2,4,5 very quickly with a hydro or other oob A2-3,7 very quickly with nothing A2-6 with an engineer
Joined: 3/28/2009
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My times for P1-7-9 were 13, 370, and 30 frames slower respectively, 1-9 didn't save for some reason but I hadn't finished it anyway. In 1-7 I used puukko instead of ax, in 1-8 I used flygun to manually kill the fly and then grab the other objects by hand (you can grab objects under you several frames before the attack on the fly actually goes through). I thought that was more entertaining than just summoning something to kill them all; I threw NITRO at the fly and ended 230+ frames faster but couldn't scroll to see the explosion and still collect the star. 1-9 I used teargas to break the bottles. Also it's 1 frame faster to use the repeat button than typing CAT three times on the farmer level.
Active player (293)
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good catch, I had forgotten about repeat button, I'll see if I can hex that.
TRT
Former player
Joined: 5/13/2009
Posts: 132
If certain things and glitches were going to be repeated, why didn't you go for the spring glitch in a couple of the levels. It would be faster in levels where the starite is nearby and blocked by a door. Unless you are going for originality in ideas. Either way, I like how this is turning out.
Active player (293)
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Location: Houston
what spring glitch? are you talking about using a spring and a box to clip through a door? I don't think that would actually be quicker because summoning an object is pretty slow
TRT
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errror1 wrote:
what spring glitch? are you talking about using a spring and a box to clip through a door? I don't think that would actually be quicker because summoning an object is pretty slow
If you drop a spring sideways next to an object in a certain way (starite included) and it makes contact, the object can go through metal doors and such. Like in A 1-6, you could drop the sideways spring next to the starite and it'll shoot through the door to Max.
Active player (293)
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I ether didn't know or forgot about that. Looks like you can use it to push max down through a door too, like in 2-4. Looks like 1-6 is the only one so far it would save time on.
Editor, Experienced player (734)
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I like the WIP shown so far, but I'm a teensy bit dismayed to see more speed-oriented strategies being used over creative/amusing solutions (in addition to the same speed-oriented strategies being repeated.) With the giant dictionary the game has, the potential for this TAS getting nominated for Funny TAS of the Year is there, but the WIP seemed like it was more than 75% dedicated to getting the starite as fast as possible.
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I'm with Comicalflop on this one. This game has some incredible potential to have really funny and imaginative solutions to levels, and my favorite levels so far have been the ones where you wrote unusual objects (UBOAT and WAVE were great for this). However, I'm not really sure what the goal of the TAS is right now. It's kind of hard to pin down because some levels sacrifice time for the sake of entertainment, but there are other levels where you're clearly aiming for speed above all else ('CAT' x3 in 1-4, using 2-letter solutions for 1-9 and 1-10). I think speed has its place, but it seems like we miss out on some funny solutions in favor of getting certain levels done quickly. Here's an idea I had: Make the Puzzle levels focus entirely on entertainment, but aim for speed during the Action levels. Since (presumably) this TAS is going to alternate between sets of puzzle and action worlds, it would be a good way to avoid monotony and keep the viewer refreshed for the next series of levels. If the viewer gets to watch 10 "entertainment-focused" puzzle levels, then 10 "speed-focused" action levels and so on, they don't get too much of one type at once. Something like this might be the only way to keep a 200+ level TAS interesting throughout. (On a side note, were you aware that 1-2 can be completed without writing anything, as shown in this Youtube video?)
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Chef Stef wrote:
(On a side note, were you aware that 1-2 can be completed without writing anything, as shown in this Youtube video?)
That totally escaped me. I don't know why I didn't try that before.
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I'm not really sure what the goals should be, I just figured quickest, because it's easy to define. What do you think about having one person do all of a world, picking a goal and sticking too it for that world, and writing a description expiating the goal. That way we may have one world played for speed, a low par word, a glitch world, a beat everything with just an airvent, etc..
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errror1 wrote:
I'm not really sure what the goals should be, I just figured quickest, because it's easy to define. What do you think about having one person do all of a world, picking a goal and sticking too it for that world, and writing a description expiating the goal. That way we may have one world played for speed, a low par word, a glitch world, a beat everything with just an airvent, etc..
The published Brain Age TAS is a good example of a run of a game where the main goal is entertainment; I feel like the same circumstances are at work here. Some games are more impressive when played creatively, compared to swift play. If the goal of the site is to bring us superplays, why be limited to pure speed? Speed isn't going to be as impressive in this game as those "wow, I can't believe that worked" solutions that I'm sure you could find for almost every level. I would approach this game with the goal of finding a ridiculous and roundabout way of clearing each stage.
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