Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
I loved this WIP. Great job.
Former player
Joined: 4/7/2010
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Location: Taguig City, Philippines
Great WIP pirohiko.... Well, I wanted to know about the advantages of Japan version over the US verion....
Spikestuff
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Bhezt Rhy wrote:
Well, I wanted to know about the advantages of Japan version over the US verion....
and PAL (PAL is fastest overall due to the amount of Aku masks lost in certain levels for the NTSC version, due to rules NTSC has to be used :/) Box counter is fastest on Jap version, for example 40 boxes missed = 1 box hits Crash's head NTSC/PAL 40 boxes missed = 40 boxes hits Crash's head Due to this you can make a "Deathless" speedrun/tas with the JAP and a "Death Abuse" run with PAL and NTSC.
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Spikestuff
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pirohiko which version of PSXJIN you using, I desynced and I usually never desync. And yes I'm looking at your new update #32
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Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
I used PSXjin202. I will fix desync tomorrow :( Encode is here. Link to video
Editor, Skilled player (1337)
Joined: 1/31/2010
Posts: 330
Location: France
I got a desync at frame 45900 (Crash didn't land on the platform after he got the live)
Spikestuff
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got no luck with #33 update something is going on I got to check with one of my tas runs. How about you lapogne?
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Editor, Skilled player (1337)
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r34 works perfectly for me.
Post subject: Encoded a part of pirohiko's tas
Spikestuff
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Oh my I flipping knew who was dissing my videos now my own freaking classmates at my school. Sadly this tas I chucked in the air to see what will happen so I'm just re-uploading still in great quality :D Link to video JULY 3rd, Pirohiko's tas Update encoded for viewing pleasures if you cannot view it. Pirohiko is it, in total your 11th WIP on this tas (or so)? Since I see it as you're going level by level in your files.
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Lil_Gecko
He/Him
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Joined: 4/7/2011
Posts: 520
Really awesome work pirohiko ! Keep it up !
Warepire
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Absolutely brilliant as always. One question though: Is it not possible to get a speed boost from the hogs in Road To Nowhere?
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
Warepire wrote:
Absolutely brilliant as always. One question though: Is it not possible to get a speed boost from the hogs in Road To Nowhere?
The wild boar gives back damage without refusing a spin attack back.
Spikestuff
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Just remembered something as you are playing Japanese version. When you hit Slippery Climb, (Next level after Boulder Dash) make sure you spin on those spikes, if you are planning to destroy the crap out of that level. To the people who will be upset that I forgot the level order. I did not in Japanese version Sunset Vista and Slippery Climb swapped around, much like the Green Gem swap from The Lost City, which went to Whole Hog.
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Warepire
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pirohiko wrote:
Warepire wrote:
Absolutely brilliant as always. One question though: Is it not possible to get a speed boost from the hogs in Road To Nowhere?
The wild boar gives back damage without refusing a spin attack back.
I feared that :( Thanks for clarifying.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Legendary wips! My fav moments were the funny Ripper Roo battle and "The Lost City" stage. Pirohiko is doing great job, congrats!
Joined: 10/9/2011
Posts: 2
The run of this game will probably be one of the best I've ever seen! :) Fantastic job so far! I've played and watched this game endless of hours over the years since it came out and still these 2 WIP's shows (at least for me) completely new stuff I never thought was possible. Amazing!
Editor, Skilled player (1337)
Joined: 1/31/2010
Posts: 330
Location: France
Poor boulders, they don't even get a chance to catch Crash :/ I think the next level (Slippery Climb) will be finish in a ridiculous amount of time ^^'
Player (109)
Joined: 7/14/2012
Posts: 22
Hello guys, I think the stuff you all are doing is awesome ). I was just looking at Pirohiko's WIP. I was thinking about his double spin jumping technique (?). I'm honestly not even certain what exactly is going on there but I was noticing on the creek levels he seemed to get an extra jump to go between leaves. The reason I'm posting is because I thought there could be an interesting application of this towards 100% that might allow a TASer to get the gem for Up The Creek on the first pass. This could be quite difficult because there are the two secret areas you have to break boxes in, but my limited knowledge on what exactly Pirohiko is doing leaves me quite optomistic. (Sorry about the wonky pics, I downloaded an emulator for the first time today and this is how they came out) The first box lies beneath the log here http://i.imgur.com/UiLAh.png The thing about it is the box is located on the right side of the log. So if it were possible to spin off the right side of the log and hop back up this box might be obtainable. The next area is the section behind the exit portal. I hoped over the exit portal in a similar fashion as in The Great Gate and this is a pic of the leaf at its closest point http://imgur.com/a/3j4v1 Now for me on console I would say this is an unachievable jump but perhaps for the skilled TASer it could be quite doable. Another thing I noticed was when I was standing on the back rim of the platform I could not move left or right. It acted like there were walls there but I could hop and land to the left and right, but when I stood on the right side of the platform I could move freely http://i.imgur.com/tpfYC.png So as I said I have very limited knowledge on what Pirohiko is doing, but I would be interested in seeing if this can be another level eliminated from being revisited during Crash Bandicoot 100% (at least for TAS lol). So if anyone could give me help or tips on doing that, then I would appreciate it.
Spikestuff
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CaneofPacci wrote:
Detail about 100% Up the Creek and the double jump trick
Sadly you cannot go under the slope and get out of there in Up the Creek, trust me I tried alot. What Pirohiko is doing is a 3 frame swap between left and right while going straight (in 2d type levels it's 3 frames swap between up and down while going left or right) while Jumping and Spinning for Velocity. Now (this is my understanding right here) the way that the double jump glitch works is you need to be on the correct position of the leaf, I found this out when I tested pirohiko's little trick. By spinning than jumping on the correct position the game doesn't register that you have done a jump only a spin so you are able to create another jump with spin jumps.
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Skilled player (1785)
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Location: Japan
When you drop while spinning on a floor, a jump is enabled after the spin of the 24 frames was finished. You break the box under the slope and can come back, but do not reach the back leaf of the goal because the surface of the water is too high. However, a perfect game is possible without blue gem in CORTEX POWER. addition: http://dehacked.2y.net/microstorage.php/info/181549404/CB1U_CortexPower.pjm
Spikestuff
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pirohiko wrote:
However, a perfect game is possible without blue gem in CORTEX POWER.
You will still need the blue gem overall for 100%. (alternate comment) Bwaaaaaaaaaaaaaaaaaa?(Very shocked, lost for words) *eyes twitching*
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Skilled player (1785)
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Posts: 187
Location: Japan
I finished Heavy Machinery. It has already shortened 6.5 minutes.
Joined: 4/29/2012
Posts: 21
Location: Petrie Land / Germany
That shouts out for a new encoded update on this. I reckon by the time you end the TAS it could well be around 10 minutes faster than the others, seeing as Heavy Machinery is just at the beginning of the 3rd island and you are now almost seven minutes faster.
Spikestuff
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So I just encoded the latest WIP and now I like it more now, I knew these 3 levels will let me like it a-lot more; Koala Kong, Slippery Climb and Heavy Machinery. Might I mention you cheeky person at slippery climb, besides that double jump in the air and the spinning along the spikes :D. I can see a screenshot in one of those 3 levels
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Link to video I'll edit this with info later Revision 40
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