Some addresses:
(030007D4 X pos of where you started flying)
030007AD fly energy
030007AC fly max (but can also be taken from a table, see the stat growth list below)
02013280 level(?)
02013278 ki energy
02013274 max ki energy
020038a0 xpos
020038a2 ypos
02013270 health
03000608 x cam
03000609 y cam
02013274 max pow of a punch (?)
03003b6c timer
020132a8 experience total
Level up requirement:
Lv1: 350 (this is what your experience total must be at least to reach next level)
Lv2: 500
Lv3: 900
Lv4: 1,600
Lv5: 3,200
Lv6: 6,400
Lv7: 12,800
Lv8: 25,600
Lv9: 30,400
Lv10: 44,000
Lv11: 100,000
Lv12: 140,200
Lv13: 180,800
Lv14: 257,680
Lv15: 355,360
Lv16: 410,720
Lv17: 500,000
Lv18: 630,000
Lv19: 800,000
Lv20: 900,000
Lv21: 1,000,000
Lv22: 2,200,000
Lv23: 3,100,000
Lv24: 3,600,000
Lv25 is the maximum level.
Experience chart by Mangledpixel:
HP / Ki / Fly Energy / Pow growth:
The Pow information (damage dealt) is taken from a test that was run against a crab enemy 500~2000 hits. However, it seems enemies do have a Defense stat so this is only for reference. I have not figured out well enough how Dmg dealt / Defense stuff works yet.
Lv1: 105HP 100Ki 6Fly 78~104dmg (91 average)
Lv2: 200HP 150Ki 7Fly 150~199dmg (174)
Lv3: 325HP 200Ki 8Fly 244~324dmg (286)
Lv4: 435HP 300Ki 9Fly 434~326dmg (380)
Lv5: 600HP 350Ki 10Fly 450~498dmg (524)
Lv6: 900Hp 1000Ki 11Fly 675~898dmg (784)
Lv7: 1100HP 1000Ki 12Fly 825~1097dmg (959)
Lv8: 1300HP 1000Ki 13Fly 975~1297dmg (1130)
Lv9: 1500HP 2000Ki 14Fly 1125~1497dmg (1312)
Lv10: 1700HP 5000Ki 15Fly 1275~1696dmg (1484)
Lv11: 2000HP 6000Ki 18Fly 1500~1996dmg (1748)
Lv12: 3000HP 7000Ki 21Fly 2250~2994dmg (2622)
Lv13: 4000HP 8000Ki 25Fly 3000~3992dmg (3490)
Lv14: 500HP, 9000Ki, 30Fly 3750~4990dmg (4378)
Lv15: 6000HP 10,000Ki 33Fly 4500~5988dmg (5248)
Lv16: 7000HP 18,000Ki 35Fly 4746~6986dmg (6122)
Lv17: 8000HP 25,000Ki 40Fly 6000~7984dmg (6992)
Lv18: 9000HP 45,000Ki 45Fly 6750~8982dmg (7870)
Lv19: 10,000HP 60,000Ki 50Fly 7500~9980dmg (8742)
Lv20: 20,000HP 65,000Ki 55Fly 15000~19960dmg (17480)
Lv21: 40,000HP 75,000Ki 60Fly 30000~39921dmg (~34970)
Lv22: 50,000HP 95,000Ki 70Fly 37500~44902dmg (~43650)
Lv23: 80,000HP 110,000Ki 80Fly 60000~79843dmg (~69922)
Lv24: 100,000HP 120,000Ki 90Fly 75000~99804dmg (~87370)
Lv25: 150,000HP 150,000Ki 99Fly 112500~149707dmg (~131130)
Misc info:
- The ingame timer can overflow, unless it stops at a certain time stamp (it didn't stop at 99:59:59, but may stop at an arbitrary time stamp so this should be tested). Nothing special happens, the number is messed up and turns negative until it reaches 0 to count up again. You would have to wait 136 years of realtime for this to happen though.
- Like with the above case, Experience can also overflow. At a certain point you will reach Level 0 and have a strange amount of HP and Ki. Eventually you will get Level 1 again and be weak.
- When you are at a higher level, the same enemy will deal more damage to you.
- I guess I should note here, that the Ginyu force battle can be skipped by flying in the top
right left corner of the map. This will render you very weak though so it isn't known if it saves time to do so.