This run improves the published run by 462 frames, or 7.7 seconds. The improvements come mostly from using the spell Illumina on the first visit to the Gargoyle-room, as well as throwing the key1 in the lake. More information on the improvements can be found below.

Improvements information

First off, the small improvements. I found a few places where it's faster to enter a door via the picture instead of the minimap, for example the horseshoe room and the library. Then there are a few other cursor optimizations, but they don't add upp to a lot of time.
On my first visit to the lake room (the one where the shark swims by), I throw Key1 in the lake. This might seem odd, as it's not necessary and obviously takes some time. The reason this is done is because if Key1 is discarded, all items will move up one step in the item list. This will have a big impact on the rest of the run, and actually save time in the end. In the room where I get the sphere, I save a whole 75 frames due to different item order.
The biggest improvement is using the spell Illumina on my first visit to the Gargoyles' room. By doing this, I save a lot of item list scrolling, saving about 5 seconds in total.
Then there's the randomness part. The two random events are what question the sphinx will ask and how many lightnings that will strike on the last boss. These can be manipulated by waiting before pressing A. I didn't lose any frames at all on the sphinx part, and only 8 frames on the last boss, compared to ~60 frames in the published run, so all randomness manipulation went very smoothly.

Final words

My goal with this run was to break the 9 minute barrier, which I eventually did. This will probably be my last storybook TAS for at least quite some time, I've had my fair share of storybook TASing lately.
Big thanks goes to the FCEU-development team, Lua scripting was used a lot in the making of this run. And hat's off to Maximus once again for his TAS movie editor.
Enjoy the run!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Shadowgate (U).nes
  • I updated it to Shadowgate (U) [!].nes

Truncated: Accepting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #2021: Randil's NES Shadowgate in 08:56.20
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
Nice improvement.
DiffCalc .NET Frameworks 3.5 required.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
It is appeared that Randil really likes this type of game.
Do the work.
Joined: 4/3/2005
Posts: 575
Location: Spain
I cannot see this movie until it's published anywhere, but I enjoyed a lot the previous one.
No.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1161] NES Shadowgate by Randil in 08:56.20
Bloopiero
Any
Active player (371)
Joined: 1/9/2017
Posts: 56
Location: Bothell, WA
Guga's channel was deleted. The link on this should be removed so it can be added to the No YouTube list.
Whale eat again
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 376
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Subtitles X position needs to be adjusted for mkv (blame complexity of this terrible AVS code).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 376