Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
Hey Everyone!!! Here is the final strat for Ice Cap Zone(s) for any characters! But in this demo I used Knuckles. With this I say. Happy New 2017! To you all! =D GMV link: https://cdn.discordapp.com/attachments/246680420169547776/264829663564660736/Sonic_and_Knuckles__Sonic_3_JUE_Carnival_Night_Zone_Act_2_knuckles_route_TAS_by_DMTM.gmv Youtube link: https://www.youtube.com/watch?v=InurqGAJYj0&feature=youtu.be //DMTM is signing out!
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
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Nice find, I think a improve of the existing S/T run is possible now and will be useful for the future Knuckles Any%
You can see more TASes on my youtube channel
Post subject: Ice Cap Zone
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
Hello everyone! This is the final strat for ice cap zone(s) I re-used Aglar's & Marzor's gmv file for this attempt Youtube Link: https://www.youtube.com/watch?v=4LG49KvDIvY Link to the GMV file: http://dehacked.2y.net/microstorage.php/info/1008170798/aglar_marzojr_DMTM-sonic3k.gmv //DMTM Is signing out!
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
WST
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Something went wrong with your solidity viewer
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Ice Cap Zone Game Over
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
What can that be WST? =D hahaha =D
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Post subject: Re: Ice Cap Zone
Joined: 12/7/2016
Posts: 33
Mr_Sweed wrote:
Hello everyone! This is the final strat for ice cap zone(s) I re-used Aglar's & Marzor's gmv file for this attempt Youtube Link: https://www.youtube.com/watch?v=4LG49KvDIvY
Wow! WOW!! The second part of the video shows something I did not know. Show to Sonic when he's off the screen. And awesome how it passes the 2 zones at a time. How can you do that? And, Is it possible to show the same without drawing those boxes that seem to me is the collision of objects? I find it interesting. :)
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
BigBoct
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Ice Cap Zone transitions seamlessly from Act 1 to Act 2 before the Act 1 boss; if I remember correctly, the trick is to position the camera such that it passes below the boss (so it never locks the screen) then wrap off the left edge to the right edge.
Previous Name: boct1584
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I see but i was referring to the trick that shows Sonic off the screen. But now it mean that the current Sonic 3 & Knuckles movie needs to be upgraded?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
WST
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I’ve applied the new route in CNZ2 (Knuckles any% WIP), and the new time is 0:27.58, which is quite impressive. I guess I can improve it even more, but not today…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Seeing that I'm about to finish my S2K ring attack with WST and Zurggriff I was thinking, what's next? Well, the S3K 100% run made by Upthorn is too old (around 10 years) and seeing that there are many things to improve, I thought to take a look, only in AIZ1 I finished at 0:51, Upthorn in 0:54. Here is my first WIP Link to video but that's not all, I was thinking of doing the new run without Horizontal underflow, level wraps (like Marzojr 100% run), and take the emeralds faster, Example: take sonic's path in AIZ2 to have +2 emeralds and I thought it would be fun to see how Knuckles goes that way. Obviously I would have to do the trick of Theyogwog to get back to Knuckles's path to confront the boss, I would have to make a mini-underflow to fall directly in the boss zone, this would be an exception to the rule. What do you think?
You can see more TASes on my youtube channel
WST
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I was working on a Sonic 100% TAS together with Kiske, but he lost interest to that project and I abandoned it. I can show you the gmv, here it is: http://dehacked.2y.net/microstorage.php/info/341661603/sonic-100percent.gmv About your Knuckles WIP: at ~0:30, instead of going the supposed route, it is possible to go back after the spikes and glide-glitch through the crushing ground and thus reach the big ring earlier. But it’s incredibly hard — the main reason is that sprite ejection and wall ejection will be happening one after another (not sure if I’m explaining it correctly) and depending on this, you’ll be able or unable to touch the big ring. If you succeed, it will save at least a second.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Uhm. thanks for the tip, I do it a test but yeah, is terribly hard. In left side I can glide perfectly but don't stop the falling speed in consecuense the big ring disappears, in right side yes, stop the falling speed BUT i'm stuck inside the terrain AIZ have the most hardest tricks in the whole game in my opinion, ironic seeing is the first level http://dehacked.2y.net/microstorage.php/info/1457138910/Evil3D-S3K-Knuckles-100percent-copy.gmv left the .gmv here, If you think it's possible to do it you can try
You can see more TASes on my youtube channel
WST
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Sorry, friend, I’m a bit busy these days… I remember somehow doing it, but — crap — I was not recording, stupid mistake. When I wanted to redo it while recording, I could not perform it again. By the way, it also makes sense to use loop zips. In other words, it’s not going to be an easy project anyway.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Hehe, it's ok buddy, I'll do more tests tomorrow.
You can see more TASes on my youtube channel
WST
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If you need, you can also watch my Knuckles any% WIP, it’s available it my github TAS repo, you can simply open this page and press “download”. AIZ, HCZ and MGZ there are very well optimized, and you can use it as a reference to know what tricks can be done (and how).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Thanks, I'm glad you're always there to help, your WIP is a very good reference for my new run also like Theyogwog and Upthorn's runs. About the AIZ trick, still trying but don't works however, only for ask, do you remember where you jump , vertical speed or what side you do the glide glitch? is a little hard to perfom without a reference.
You can see more TASes on my youtube channel
WST
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Evil_3D wrote:
Thanks, I'm glad you're always there to help, your WIP is a very good reference for my new run also like Theyogwog and Upthorn's runs. About the AIZ trick, still trying but don't works however, only for ask, do you remember where you jump , vertical speed or what side you do the glide glitch? is a little hard to perfom without a reference.
I was jumping from the same point as you in the gmv above; sadly, I do not remember enough details. If you fail to perform it, just proceed without it. It’s not the only trick, which is beleived to be possible, but nobody ever recorded it. For example, in Comix Zone there is a well-known glitch which causes the rat to be spawned outside the cage, it sometimes happened to realtime speedrunners, but TASers always fail to replicate it, because noone knows the exact mechanism behind that glitch. Even in Sonic games, there are similar tricks, for example, I know that the loop zip can be done with a rollless character, but I never even try to perform it, because when I did, I spent thousands of rerecords with no success (but yeah, I know it’s possible, because it happened to me once). It’s probably something like trying to perform a level-wrap at a speed like ~4110 — possible in theory, but nearly impossible in practice, at least without extremely nerdy work on the positioning.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Ok I understand, after 3000 rerecord don't work however maybe is time to concentrate in AIZ2, thanks anyways WST
You can see more TASes on my youtube channel
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You can see more TASes on my youtube channel
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http://dehacked.2y.net/microstorage.php/info/803705462/kiske-s3k-knuckles100.gmv Here is what I did a few months ago I hope it works for you in yours proyects
Current Projects: - GBA: Advance Wars 2: Black Hole Rising Future Proyects: - Genesis games - GBA games
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Thanks Kiske for the .gmv, seeing both .gmv's Knuckles any% and you AIZ wip now I learned the zip in the AIZ spiral, now I'm redoing AIZ1 Update: AIZ 1 new time 50:25
You can see more TASes on my youtube channel
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WIP 2 of "Knuckles 100% no level wraps" Link to video AIZ 1: Improved 1 second. AIZ 2: Taked Sonic's path for extra emeralds. *Planning route for HCZ*
You can see more TASes on my youtube channel
Post subject: Re: Ice Cap Zone
marzojr
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Mr_Sweed wrote:
Link to the GMV file: http://dehacked.2y.net/microstorage.php/info/1008170798/aglar_marzojr_DMTM-sonic3k.gmv
This GMV stops at the end of act 1.
Marzo Junior
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Very good WIP and great optimization, Evil_3D! Keep it up!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
marzojr
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newgame+ IceCap in 0:50::29, a 20-frame improvement over DMTM's version which hits the next level trigger on the first possible frame. I don't think it can go any lower than this. Requires the newgame+ run savestate. Edit: S+T any% IceCap in 0:54::15 improving DMTM's time by an unknown amount (because the GMV is truncated and he didn't give the time in frames) by hitting the next level trigger on the first possible frame. This is a quick-and-dirty attempt, and I 22 frames on the act 1/act 2 level wrap to be at the proper height for the boss skip. Will try to regain these later; if it is possible, IceCap can go down to 0:53::53 or thereabouts.
Marzo Junior