Masterjun
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Site Developer, Skilled player (1987)
Joined: 10/12/2010
Posts: 1185
Location: Germany
thegreginator wrote:
And this: http://tasvideos.org/2939S.html
I once did a new version of this type, i dont have the smv but a comparasion video: Link to video I stopped this WIP because
DarkKobold wrote:
I don't believe it warrants a new category for a game that already has 3 categories, or 5 if you include super demo world. Thus, I am rejecting this for poor goal choice
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I disagree with DarkKobold's ruling. "any% small only" is a far clearer goal than the "max% small only". "As many exits as possible without powerups" isn't 100% in this game, making it more questionable than the directly-to-the-end run. Also, ruling based on the number of current published categories is nonsensical to me.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
That category has the potential of creating runs that are longer than their predecessors due to more exits that are proven to be possible small only. What matters in the end is the more interesting movie, and that, in my opinion, is small max%, it shows off more of the game and showcaes clever tricks to reach exits thought impossible to reach without help.
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
I tried many times to add an additional exit onto the Small-Only runs with little success. CBAb seems to be the best idea, but there is it seems no way to jump off the rope in such a way so you go under the goal. With 49 speed it is just not possible. Another idea was to use "climb anywhere" bug in CBAb but that seems to be only currently possible in a clean SMW ROM with Yoshi - which in turn makes the strategy arbitrary because you could just jump iunder the goal and hop off him. Obviously, SW1 is impossible - even if there was a way to warp through the blocks the slow screen scroll would kill :p Anyway, PangaeaPanga's WIP has been encoded by him so far: Youtube It is 2000 frames ahead of the current run. He has made improvements on this encode, though. I will ask him to post the .smv next time we speak. We are also working on a (very, very slow progress) any% run. We know of improvements in yi2, BACK DOOR and we have some other untested ideas.
Retired smw-96, smw any%
Joined: 5/29/2004
Posts: 757
With sporadic updates.. I am now very curious how the 100% Glitchathon is going. I can't seem to find the old updates in the thread.. and it was an absolute gem to watch. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
With regard to the small-only max%, what exits would removing the "No Yoshi" restriction enable and/or make easier? Honestly, that restriction in particular seems pretty arbitrary to me even in the current run.
Previous Name: boct1584
Joined: 6/26/2011
Posts: 13
Doesn't seem arbitrary to me... no mushrooms, no yoshis, no stars... nothing besides the basic mario.
Former player
Joined: 6/15/2005
Posts: 1711
Also not sure what's arbitrary about it.
Zoey Ridin' High <Fabian_> I prett much never drunk
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Okay, put like that, no Yoshi makes sense, but not hitting the Switch Palaces doesn't.
Previous Name: boct1584
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
Mr. Kelly R. Flewin wrote:
With sporadic updates.. I am now very curious how the 100% Glitchathon is going. I can't seem to find the old updates in the thread.. and it was an absolute gem to watch. Mr. Kelly R. Flewin
We have given the run up. We finished World 3 and a little of the twin bridges which we haven't shown but I'll ask TFB if I can post the smv and edit this. You can see some of our progress on YT: World 1 World 2 Thanks for the interest. Edit: With regards to the small-only goals being arbitrary, I must also disagree. With Yoshi, every exit becomes pretty boring, same goes for the switch palaces. It aims to just be small mario and that's all.
Retired smw-96, smw any%
Joined: 5/29/2004
Posts: 757
bahamete wrote:
Mr. Kelly R. Flewin wrote:
With sporadic updates.. I am now very curious how the 100% Glitchathon is going. I can't seem to find the old updates in the thread.. and it was an absolute gem to watch. Mr. Kelly R. Flewin
We have given the run up. We finished World 3 and a little of the twin bridges which we haven't shown but I'll ask TFB if I can post the smv and edit this.
Awww... that sucks! It was destined to be the feel good hit of the summer! I am hoping that it will be picked up again someday soon.. it was honestly really enjoyable for what it was and I was looking forward to how much more the game could be broken. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Experienced player (589)
Joined: 3/21/2011
Posts: 39
Location: Connecticut
andymac wrote:
I'm just wondering if anyone has been working on a small only run lately. Also, I can't seem to find the latest old small only WIP on this topic. If anyone could direct me to the right page, that would be great.
This is my WIP of my current "Small-Only" run, which I had finished back in early May. I am more than 2000 frames ahead of the current published movie. Link to video However, MRO314 found a big improvement in Star World 3, which I was unaware of up until Ludwig's Castle. Link to video Although I have tried to edit that into the movie, I found out the movie de-syncs (no surprise). Upon tweaking it up a bit, and managing to sync it up to Tubular, I noticed that the football that the Chargin' Chucks punt did not conveniently spawn. This would mean that I had to 6/5 instead of being able to constant 49 the whole level. tl;dr the improvement didn't end up being worth it. Any noticeable improvements would be appreciated ^.^ EDIT: WIP (up to Forest of Illusion 1) can be found here.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
PangaeaPanga, your WIP is incredibly awesome. Would you mind posting your input file?
Joined: 11/20/2010
Posts: 4
Location: Chile
Awesome run Panga, I really like it :) Hey guys, I have a simple question: is it possible to grab an item (P-Switch, Key, etc.) while riding Yoshi in a 3 tiles high space? I'm asking this because I've been trying but I can't do it. Sorry if that was not explained very well. Problem solved.
Joined: 10/12/2010
Posts: 28
Location: Michigan
Would you guys know if a Small-only Super Demo World TAS would be accepted?
Super Mario World
Joined: 6/26/2011
Posts: 167
I dunno, SMW is a little category-heavy right now. There will likely be objections to yet another category.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Does anyone know if I would be able to make it past the wall at the end of this? To be run in Mix5 with Snes9x 1.51. I have to remain small. The invisi-Yoshi plops me out between the two blocks below me. Can't use Yoshi except for the beginning part of the last room. Edit: Disregard the poor playing. It's merely a test of how I should go about doing the level later in my TAS of this.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 5/2/2009
Posts: 656
WillDaBeast wrote:
Would you guys know if a Small-only Super Demo World TAS would be accepted?
I don't think so, but'll be a nice acquisition to the Gruefood Delight ...whoa, deja vu
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 12/22/2009
Posts: 291
Location: Michigan
Regarding my last post, it's impossible even if I do make it past the wall. I've found another way to skip through that level, so I'm satisfied regardless~
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 12/22/2009
Posts: 291
Location: Michigan
Working on refining the resources page for SMW. Just sayin'~
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
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Joined: 4/15/2010
Posts: 197
Location: England
Hi, so we kinda wanted to keep this project secret but we've hit a snag in our work. We're (Kaizoman, PangaeaPanga and I) currently working SMW any% and thanks to a new glitch and some other minor optimizations we are over a second ahead. We don't want to give too much away though. Anyway, the main point of me posting is to ask any SMW experts. After defeating Iggy, even with the same score, lives and coins as Mr and ISM, we lose 13 frames due to lag. If I refine coins slightly, we lose 7 frames. We have no idea why this is happening, our best guess is due to some frame rule. If anybody really experienced with the lag system in SMW could help us out, we'd really appreciate it. Post here, or if you need the smv to test, add me on skype.
Retired smw-96, smw any%
TheKDX7
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Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
You worked always with TheFinalBoss726 on your SMW "glitchfest"? He would be interesting to see this category for this game.
Joined: 12/22/2009
Posts: 291
Location: Michigan
TheKDX7 wrote:
You worked always with TheFinalBoss726 on your SMW "glitchfest"? He would be interesting to see this category for this game.
The Glitchfest was abandoned months ago, unfortunately.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
TheKDX7
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Player (118)
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Posts: 392
Location: Switzerland
DJSecret wrote:
TheKDX7 wrote:
You worked always with TheFinalBoss726 on your SMW "glitchfest"? He would be interesting to see this category for this game.
The Glitchfest was abandoned months ago, unfortunately.
;(
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Where can I watch the latest WIPs of that glitchfest run?