Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I disagree with DarkKobold's ruling. "any% small only" is a far clearer goal than the "max% small only". "As many exits as possible without powerups" isn't 100% in this game, making it more questionable than the directly-to-the-end run. Also, ruling based on the number of current published categories is nonsensical to me.
That category has the potential of creating runs that are longer than their predecessors due to more exits that are proven to be possible small only. What matters in the end is the more interesting movie, and that, in my opinion, is small max%, it shows off more of the game and showcaes clever tricks to reach exits thought impossible to reach without help.
I tried many times to add an additional exit onto the Small-Only runs with little success.
CBAb seems to be the best idea, but there is it seems no way to jump off the rope in such a way so you go under the goal. With 49 speed it is just not possible. Another idea was to use "climb anywhere" bug in CBAb but that seems to be only currently possible in a clean SMW ROM with Yoshi - which in turn makes the strategy arbitrary because you could just jump iunder the goal and hop off him.
Obviously, SW1 is impossible - even if there was a way to warp through the blocks the slow screen scroll would kill :p
Anyway, PangaeaPanga's WIP has been encoded by him so far:
Youtube
It is 2000 frames ahead of the current run. He has made improvements on this encode, though. I will ask him to post the .smv next time we speak.
We are also working on a (very, very slow progress) any% run. We know of improvements in yi2, BACK DOOR and we have some other untested ideas.
With sporadic updates.. I am now very curious how the 100% Glitchathon is going. I can't seem to find the old updates in the thread.. and it was an absolute gem to watch.
Mr. Kelly R. Flewin
Mr. Kelly R. Flewin
Just another random gamer
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<OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
With regard to the small-only max%, what exits would removing the "No Yoshi" restriction enable and/or make easier? Honestly, that restriction in particular seems pretty arbitrary to me even in the current run.
We have given the run up. We finished World 3 and a little of the twin bridges which we haven't shown but I'll ask TFB if I can post the smv and edit this.
You can see some of our progress on YT:
World 1World 2
Thanks for the interest.
Edit: With regards to the small-only goals being arbitrary, I must also disagree. With Yoshi, every exit becomes pretty boring, same goes for the switch palaces. It aims to just be small mario and that's all.
Awww... that sucks! It was destined to be the feel good hit of the summer! I am hoping that it will be picked up again someday soon.. it was honestly really enjoyable for what it was and I was looking forward to how much more the game could be broken.
Mr. Kelly R. Flewin
Mr. Kelly R. Flewin
Just another random gamer
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<OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
I'm just wondering if anyone has been working on a small only run lately. Also, I can't seem to find the latest old small only WIP on this topic. If anyone could direct me to the right page, that would be great.
This is my WIP of my current "Small-Only" run, which I had finished back in early May. I am more than 2000 frames ahead of the current published movie.
Link to video
However, MRO314 found a big improvement in Star World 3, which I was unaware of up until Ludwig's Castle.
Link to video
Although I have tried to edit that into the movie, I found out the movie de-syncs (no surprise). Upon tweaking it up a bit, and managing to sync it up to Tubular, I noticed that the football that the Chargin' Chucks punt did not conveniently spawn. This would mean that I had to 6/5 instead of being able to constant 49 the whole level.
tl;dr the improvement didn't end up being worth it.
Any noticeable improvements would be appreciated ^.^
EDIT: WIP (up to Forest of Illusion 1) can be found here.
Awesome run Panga, I really like it :)
Hey guys, I have a simple question: is it possible to grab an item (P-Switch, Key, etc.) while riding Yoshi in a 3 tiles high space? I'm asking this because I've been trying but I can't do it.
Sorry if that was not explained very well.
Problem solved.
I dunno, SMW is a little category-heavy right now. There will likely be objections to yet another category.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats.
Yay, favoritism.
Does anyone know if I would be able to make it past the wall at the end of this?
To be run in Mix5 with Snes9x 1.51. I have to remain small. The invisi-Yoshi plops me out between the two blocks below me. Can't use Yoshi except for the beginning part of the last room.
Edit: Disregard the poor playing. It's merely a test of how I should go about doing the level later in my TAS of this.
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
Would you guys know if a Small-only Super Demo World TAS would be accepted?
I don't think so, but'll be a nice acquisition to the Gruefood Delight
...whoa, deja vu
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =)
(ノಥ益ಥ)ノ
Regarding my last post, it's impossible even if I do make it past the wall.
I've found another way to skip through that level, so I'm satisfied regardless~
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
Hi, so we kinda wanted to keep this project secret but we've hit a snag in our work.
We're (Kaizoman, PangaeaPanga and I) currently working SMW any% and thanks to a new glitch and some other minor optimizations we are over a second ahead. We don't want to give too much away though.
Anyway, the main point of me posting is to ask any SMW experts. After defeating Iggy, even with the same score, lives and coins as Mr and ISM, we lose 13 frames due to lag. If I refine coins slightly, we lose 7 frames. We have no idea why this is happening, our best guess is due to some frame rule.
If anybody really experienced with the lag system in SMW could help us out, we'd really appreciate it. Post here, or if you need the smv to test, add me on skype.