Joined: 8/24/2006
Posts: 119
Location: New York City
I'll watch it as soon as I find the rom as well. Anyway I've lost interest to SMW : Second Reality Project 2 hack due to being too hard and it became pretty boring.
funguy10,
I think what these people are trying to say is that there's not much left to discuss at this point and that making posts without content just to force the discussion to go on is kinda unnecessary and weird.
So you want every one to work hard, so you can have the pleasure of watching a TAS of your favorite game. Is that it? If i can learn how to TAS, anyone can, beleive me, i'm dumb
If you all beat the game then just shut up and start TASing bub!
Wow... just wow.
If you really want someone to TAS the game, do you think that attitude would convince someone. In fact it would probably make someone less likely to TAS the game.
You got 2 or 3 test runs (1 from an acomplished SDW TASer) and 1 equally as impressive run (jaysmad doesn't have cred yet :(). Both authors have conceded that this game is not meant for TASing, along with 2 other acomplished SMW TASers (Fabian and JXQ), and countless of others inputs... The majority feels that this game should not be TASed, so it's doubtful that this game would even get published even if a suitable TAS was made.
So I'm sorry, not many people here are willing to TAS this game. If you want a job done, ask someone to do it. If you want a job done right, do it yourself.
It's useless, unless someone really love the game, as it's not going to be TAS, player will surely put there time somewhere else.
Maybe someone should take a look at another Hack of SMW to see if there's something worth TASing.
You just said you can't TAS one bit. How can you say if something is worth TASing? I'm telling you, this game is definitely NOT ideal from a TASing perspective. The levels just don't allow high speeds or entertaining tricks.
You just said you can't TAS one bit. How can you say if something is worth TASing? I'm telling you, this game is definitely NOT ideal from a TASing perspective. The levels just don't allow high speeds or entertaining tricks.
I don't think high speeds are necessary for entertaining tricks when it comes to SMW. Quite the contrary actually, often you'll hear people complaining that it's just flying over level after level when the exits are too straightforward.
This doesn't mean I think this game is great (I previously stated that I didn't), but I'm just sayin'.
By not allowing high speeds I mean that the levels are complicated and have a lot of obstacles that either prevent Mario from reaching running speed or make Mario constantly lose running speed. I don't know about other people but to me that just doesn't look good.
By not allowing high speeds I mean that the levels are complicated and have a lot of obstacles that either prevent Mario from reaching running speed or make Mario constantly lose running speed. I don't know about other people but to me that just doesn't look good.
Gotcha.
Edit: Just to clarify, you probably think SMW96 is a lot better than SDW120 then right?
Okay I just had to come back to say that I rewatched both movies and I have to say that the SDW run takes the cake. There are just so many unbelievable tricks in there that I can't do anything other than sit at my screen with my mouth open. An absolutely fantastic run!
However, I still don't see how a TSRP run could be nearly as entertaining as an SMW or an SDW run. I am, of course, no expert and have been proven wrong before but the levels still don't seem like very much fun from a TASer's perspective.
Fabian, if you haven't played Super Challenge World yet, I suggest you give it a try. Some of the levels are almost like puzzles where you have to use all of your knowledge of the SMW engine to get through. I haven't had this much fun with a game in a long time.
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
Super Challenge World is certainly a combination between puzzles and platforming. My friend tried to build levels that required both skill and puzzle-solving ability. We more or less combined our knowledge of SMW for him to build the hack, with him discovering tricks through the level editor and hacking tools, and me showing him tricks to implement that I had discovered through casual play and TASing the game. For example, he created a section of a level where swoop-flying with an item was required. I can't believe the number of times I've messed around in SMW and found a new glitch or odd property. My friend would love to implement these in his levels.
Oh, and I did extensive playtesting on his levels, and was always making TAS testruns of a couple levels. I would always find ways to ruin the puzzle by skipping it or finding a different solution, so his later levels are pretty refined and virtually force you to complete the puzzles the way he intended. For example, I always used the cape to great effect in his levels, so he just placed extra blocks on the ground, never more than three in a row, to make it almost impossible to start flying.
Just a bit of extra information in case people wanted to know.