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mrz
Former player
Joined: 8/24/2006
Posts: 119
Location: New York City
I'll watch it as soon as I find the rom as well. Anyway I've lost interest to SMW : Second Reality Project 2 hack due to being too hard and it became pretty boring.
Banned User
Joined: 1/2/2007
Posts: 92
Chef Stef wrote:
Super Challenge World is actually my friend's hack. He made it back when we were first learning to use Lunar Magic (the SMW hacking tool), so there are some level design improvements and bug fixes that could be done. Also, he miscountend the number of exits (there are actually 109). But, in my opinion, the levels are inventive and fun; some exits require knowledge of minor glitches or little-known properties to complete. A while ago, I made this TAS of the game for fun (it's up to Frosty Cave 2 or 3). Here it is, for everyone's enjoyment: http://dehacked.2y.net/microstorage.php/info/3480/Super%20Challenge%20World%20TAS%20v2.smv I use pretty much all the major TAS techniques, like the hopping glitch, 6/5, etc. in this movie, but I never intended this for serious publication, so I never tried to absolutely exhaust all the possibilities. The basic route I was aiming for was racing to the first cape as fast as possible (in Lava Lake 2), then going back to collect all the other exits (some of the levels are ridiculously broken using the cape). One of my favorite parts of this game is all the different ways one can skip large parts of levels. This game is very suited for discovering unique TAS routes and tricks.
This game was ok, but had no graphics or ASMs.THAT'S why TSRP2 is better.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Awesome run, Frosty Cave 1 was just incredible. I'm up to the Frosty Caves with 34 exits now and still loving it.
Banned User
Joined: 1/2/2007
Posts: 92
Ahem? why aren't you people posting?
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Because it's raining outside. I'm watching the rain. That leaves me with very little time for posting.
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JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
funguy10: You really aren't so much. Stop making such idiotic, pointless posts.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 6/15/2005
Posts: 1711
funguy10, I think what these people are trying to say is that there's not much left to discuss at this point and that making posts without content just to force the discussion to go on is kinda unnecessary and weird.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
funguy10 wrote:
Ahem? why aren't you people posting?
We beat the game already. Wasn't that special. Super Challenge World however is 100% awesomeness.
Banned User
Joined: 1/2/2007
Posts: 92
Kyrsimys wrote:
funguy10 wrote:
Ahem? why aren't you people posting?
We beat the game already. Wasn't that special. Super Challenge World however is 100% awesomeness.
If you all beat the game then just shut up and start TASing bub!
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Why dont you make a tas of it, obviously nobody else wants to.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Banned User
Joined: 1/2/2007
Posts: 92
i don't know how.
jaysmad
Other
Experienced player (932)
Joined: 12/1/2006
Posts: 629
Location: Mom's
So you want every one to work hard, so you can have the pleasure of watching a TAS of your favorite game. Is that it? If i can learn how to TAS, anyone can, beleive me, i'm dumb
Joined: 10/24/2005
Posts: 1080
Location: San Jose
funguy10 wrote:
If you all beat the game then just shut up and start TASing bub!
Wow... just wow. If you really want someone to TAS the game, do you think that attitude would convince someone. In fact it would probably make someone less likely to TAS the game. You got 2 or 3 test runs (1 from an acomplished SDW TASer) and 1 equally as impressive run (jaysmad doesn't have cred yet :(). Both authors have conceded that this game is not meant for TASing, along with 2 other acomplished SMW TASers (Fabian and JXQ), and countless of others inputs... The majority feels that this game should not be TASed, so it's doubtful that this game would even get published even if a suitable TAS was made. So I'm sorry, not many people here are willing to TAS this game. If you want a job done, ask someone to do it. If you want a job done right, do it yourself.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Banned User
Joined: 1/2/2007
Posts: 92
well then, how about just making a test run of the whole game?
Joined: 8/27/2006
Posts: 883
It's useless, unless someone really love the game, as it's not going to be TAS, player will surely put there time somewhere else. Maybe someone should take a look at another Hack of SMW to see if there's something worth TASing.
Banned User
Joined: 1/2/2007
Posts: 92
Why do that when this IS worth TASing? If it was not, I would not have made this thread.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
You just said you can't TAS one bit. How can you say if something is worth TASing? I'm telling you, this game is definitely NOT ideal from a TASing perspective. The levels just don't allow high speeds or entertaining tricks.
Former player
Joined: 6/15/2005
Posts: 1711
Kyrsimys wrote:
You just said you can't TAS one bit. How can you say if something is worth TASing? I'm telling you, this game is definitely NOT ideal from a TASing perspective. The levels just don't allow high speeds or entertaining tricks.
I don't think high speeds are necessary for entertaining tricks when it comes to SMW. Quite the contrary actually, often you'll hear people complaining that it's just flying over level after level when the exits are too straightforward. This doesn't mean I think this game is great (I previously stated that I didn't), but I'm just sayin'.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
By not allowing high speeds I mean that the levels are complicated and have a lot of obstacles that either prevent Mario from reaching running speed or make Mario constantly lose running speed. I don't know about other people but to me that just doesn't look good.
Former player
Joined: 6/15/2005
Posts: 1711
Kyrsimys wrote:
By not allowing high speeds I mean that the levels are complicated and have a lot of obstacles that either prevent Mario from reaching running speed or make Mario constantly lose running speed. I don't know about other people but to me that just doesn't look good.
Gotcha. Edit: Just to clarify, you probably think SMW96 is a lot better than SDW120 then right?
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I do. Although there are a lot more cool tricks in SDW than in SMW so it's a really close call. It's been a while since I've seen either movie, too.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Okay I just had to come back to say that I rewatched both movies and I have to say that the SDW run takes the cake. There are just so many unbelievable tricks in there that I can't do anything other than sit at my screen with my mouth open. An absolutely fantastic run! However, I still don't see how a TSRP run could be nearly as entertaining as an SMW or an SDW run. I am, of course, no expert and have been proven wrong before but the levels still don't seem like very much fun from a TASer's perspective. Fabian, if you haven't played Super Challenge World yet, I suggest you give it a try. Some of the levels are almost like puzzles where you have to use all of your knowledge of the SMW engine to get through. I haven't had this much fun with a game in a long time.
Editor, Active player (476)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
Super Challenge World is certainly a combination between puzzles and platforming. My friend tried to build levels that required both skill and puzzle-solving ability. We more or less combined our knowledge of SMW for him to build the hack, with him discovering tricks through the level editor and hacking tools, and me showing him tricks to implement that I had discovered through casual play and TASing the game. For example, he created a section of a level where swoop-flying with an item was required. I can't believe the number of times I've messed around in SMW and found a new glitch or odd property. My friend would love to implement these in his levels. Oh, and I did extensive playtesting on his levels, and was always making TAS testruns of a couple levels. I would always find ways to ruin the puzzle by skipping it or finding a different solution, so his later levels are pretty refined and virtually force you to complete the puzzles the way he intended. For example, I always used the cape to great effect in his levels, so he just placed extra blocks on the ground, never more than three in a row, to make it almost impossible to start flying. Just a bit of extra information in case people wanted to know.
Joined: 5/6/2005
Posts: 141
Where can I get this Super Challenge World IPS? I tried searching it on the 'net but no luck. It sounds interesting so I'd like to give it a try.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I think I got it from www.smwcentral.net but the site seems to be down right now. EDIT: Found a direct link that works: http://www.smwcentral.net/download.php?id=141&type=hack
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