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EgixBacon
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Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Edit: Redacted my comment, since I didn't read the split thread first.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
The TAS is finished! It's currently being encoded and will be uploaded in a few hours, so expect to watch it either today or tomorrow! Can you feel the HYPE?? :)
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 11/10/2012
Posts: 7
Location: France
Yes... yes I can feel it!
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
HYPE! I'm so happy that I will soon see one of my most anticipated TASes :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
RUMMEL! Erm HYPE!
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
OYEAH CANNOT WAIT FOR NEW YEAR FAST HYPE!!!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
THC98 wrote:
The TAS is finished! It's currently being encoded and will be uploaded in a few hours, so expect to watch it either today or tomorrow! Can you feel the HYPE?? :)
CAN YOU FEEL IT MOVING THOURGH YOUR MIND OOOH AND THEN THE TAS CAME BACK FOR MORE YEAH YEA YEA YEA ♪
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
itsPersonnal
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Player (230)
Joined: 1/20/2012
Posts: 540
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Skyekun
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Joined: 12/22/2014
Posts: 20
Location: Michigan
Just in time for a nomination when the awards go up. You guys did a fantastic job.
Current Projects Viewtiful Joe - Adults any% (FIRST TAS!) Future Projects Viewtiful Joe 2 - Adults any% Viewtiful Joe 2 - 36 Chambers any% Maybe something Ultra V-Rated if there's a demand.
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Skyekun wrote:
Just in time for a nomination when the awards go up.
Nominations are based on publications, not on submissions.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Skyekun
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Joined: 12/22/2014
Posts: 20
Location: Michigan
That is unfortunate. Well, barring any notable improvements, it has my vote for next years nominations.
Current Projects Viewtiful Joe - Adults any% (FIRST TAS!) Future Projects Viewtiful Joe 2 - Adults any% Viewtiful Joe 2 - 36 Chambers any% Maybe something Ultra V-Rated if there's a demand.
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
I decided to make a video explaining how the bouncing trick seen in the Hero Story TAS is done. It should be useful for every other TASer that wants to try this game! Link to video
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 1/13/2014
Posts: 56
Bouncing Bouncing is a game breaking trick that is done by pressing B 30-20 times/sec (depending on the terrain)
Could someone please tell me what exactly these terrains are that require less than 30 B inputs/sec and why that is? I'd like to know in case it's pertinent to the tas I'm making.
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Flossy wrote:
Bouncing Bouncing is a game breaking trick that is done by pressing B 30-20 times/sec (depending on the terrain)
Could someone please tell me what exactly these terrains are that require less than 30 B inputs/sec and why that is? I'd like to know in case it's pertinent to the tas I'm making.
Flat terrains require 30 bounces/sec, done by pressing B everytime it's possible (like it's shown in the video I posted here). Some ascending and descending terrains require 20 bounces/sec though, as it takes 2 frames to go up (ascending terrain) or 2 frames to go down (descending terrain) in the bounce. In those cases, the bounces are done in the same way as before, you just have to extend the B press for 1 frame (descending terrain) or extend the "not pressing B" action for 1 frame (ascending terrain). I hope this helps :P
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 1/13/2014
Posts: 56
That does help, thanks!
Joined: 1/13/2014
Posts: 56
So I'm having this really weird problem and I'm hoping someone here could help. So at this part in my tas I have sonic bouncing to go fast, and all of a sudden the bouncing just does not seem to work. Up to this point my input has been: 1.B+which ever direction gives the most speed. 2.angle for position 3.B+direction And I just repeat this every frame. But all of a sudden that doesn't work and it seems like I have to go: 1.B 2.direction 3.direction 4.B If I try to push B on that 3rd frame it seems to not register.(This is all on flat ground btw) I've already done this 3 times previously in the tas and had no issues so far. As far as I can tell this is on flat ground and I have no idea as to why this is happening. This is painfully frustrating so if anyone knows what is going on, help would be appreciated.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Flossy wrote:
If I try to push B on that 3rd frame it seems to not register.(This is all on flat ground btw)
If we are experiencing the same problem, Dolphin for some reason do not register input for some blank frame.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
That's one of the reasons that revision 3.0-735 was used for the TAS, that revision doesn't have input lags that don't allow us to bounce at all. If you're using another revision and is going for in-game time, you can just pause the game right before this lag and unpause after it so you can bounce in the right frame, without losing in-game time.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 1/13/2014
Posts: 56
Perhaps I'll just redo what I've done on that revision. I'm not too far in, and I've also noticed an improvement I can make anyway. :P
Emulator Coder
Joined: 5/8/2014
Posts: 125
Do we know why it's ignoring an input? I wouldn't recommend using old versions like that, as the physics won't match console.
itsPersonnal
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Joined: 1/20/2012
Posts: 540
Do newer versions have that problem worse? I thought 3.0-735 had it's fair share of "dead frames" or whatever it is that people call them. Only reason I wanted to use that version was because it worked better on my laptop which was all I had when we started the TAS, lol. Normally to avoid those lag frames, I just slightly alter the analog input before the bounce, and if you're bouncing every 3 frames, sometimes pressing B a frame early and holding it for two will solve the problem. Throughout my days I've encountered this problem in a lot more situations than just bouncing, by the way. SA2 seems to just have a weird problem where it misplaces what input was on what frame(?) When that initially happens, or when the game finally fixes itself, there will be a frame where either no inputs work, or inputs are copied from the previous frame. Again, messing around with inputs leading up to this frame can normally stop it from happening, or at least delay it to a less inconvenient time.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Emulator Coder
Joined: 5/8/2014
Posts: 125
Is it the actual game doing that, or is Dolphin's input handling just bad. I'd totally believe either at this point.
itsPersonnal
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Joined: 1/20/2012
Posts: 540
it's impossible for me to say for sure. I couldn't tell you if the game does that on console or if it's just emulation bug, it's too small a thing to test on console. I can tell you however, that PAL has a similar problem on console. Where the frame they "removed" every 6 frames to make the game run at 50 FPS (x:x2 IGT) will double inputs. Pressing A on those frames acts like using a pause to press a button twice in two frames, but it doesn't require a pause. It may not mean anything and be completely unrelated, but it gives a similar outcome to when the game just randomly doubles inputs on NTSC while TASing, so who knows.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 1/13/2014
Posts: 56
Okay, so I redid part of the tas and made an improvement, but the issue only returned later. It seems what is happening is that the input is being delayed like so: 1.Input 2. 3.Input performed on this frame The input display shows the input on the correct frame, but nothing is happening until the frame after. I don't think this is the game as this is exactly the same as something that has come up when I do ssbm tases, where I need to do an input a frame early for what I want to happen. I never thought it was a problem with that as it was very easy to workaround. But not with this :/. If necessary I'll just pause the game for a while and edit that out after I finish, but I'd rather not redo this.
itsPersonnal
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Player (230)
Joined: 1/20/2012
Posts: 540
Yeah, this is the problem that came up a lot in Pyramid Cave for some reason. Like I said, redoing angles will normally fix it, but that can be pretty annoying and hit or miss. I wish there was better advice to give.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
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