Another wip, now up to level 12. Of the new levels, each of 9-12 has significant aspects where tool-assist is on display, but I have to say level 10 is a HUGE departure from how the level was intended to be attacked...at least, I think so...
Also, I'd like to mention I'm revising my goals for this title a bit in light of a new (for me) discovery. Previously, I'd aimed for fastest time by the in-game clock, thinking that was a reasonable way to allow for some lag while still making an entertaining run that was fast in real-time.
However, as it turns out, one can press start to pause the lemmings and timer while still moving the cursor; thereby pausing in-game time at the expense of real-time. Since I think a run with lots of pausing to move the cursor around would be too easy and against the spirit of a good TAS, I'm now aiming for fastest real-time, with some time-entertainment trade-offs. Specifically, I allow some lag on most levels when avoiding it would require having the main body of lemmings off-screen when they're doing something interesting, e.g. moving toward the exit.
Any comments/questions on the goals or the wip itself, as always, is appreciated.
Here it is:
http://tom.seufert.googlepages.com/tomsneslemmingswip.smv